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And slowly getting stuff done on the OTHER menu that uses materials: crafting. Everything uses the same underlying recipe system, but you use different crafting stations for different item types (e.g. a cauldron to brew potions) #gamedev #indiedev #JRPG

I'm not sure how much I want to focus on this aspect but especially in the early game it'll be hard having access to a shop to restock on consumables, being able to make them yourself feels like a natural fit to plug that gap.

Considering how precious inventory slots are, I've also made a conscious decision to make recipes not demand collecting too much stuff to be worthwhile, e.g. you get THREE basic potions from a single leaf material, or FIVE regen potions. Only the REALLY strong stuff needs a lot of materials.

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