Yal
Yal
@yaru.itch.io
Software engineer | Game Maker user for >20 years | Maker of Burgertale, Hotline Sanzu, and like 50 other games | Computers peaked in the 8-bit days | Put "perfect is the enemy of good" on my tombstone
376 followers781 following2.9K posts
Yal reposted
Then some entities have a lot more data than others - e.g., shopkeepers need to store their entire inventory, because each one has a randomized selection and they will hold onto buybacks for a while so you don't accidentally lose rare items. And being NPCs, they also need to store their visual info.
Two stretch goals I might add later is upgrading stuff you're wearing, and peeking into storage containers for materials rather than requiring you to have them in your inventory (fully upgrading something requires holding 30 slots' worth of upgrade stones, and your inventory starts with 50 capacity)
Yal reposted
Yal reposted
New working paper: the Norwegian wealth tax was a huge success. The "exodus" of wealthy people never happened (less than 100 individuals left). Tax revenue increased by 71.5%. No changes in business activity or investment. www.nber.org/papers/w35854