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Just finished #Deathloop . Recommended. An authentically creative premise with solid gameplay that drips with style. Unfortunately, also proof that an immersive sim without quicksave is basically worthless. #games #gaming #review

I LOVE the idea of an exploration-focused immersive sim puzzle game, and implementing that idea within the frame of a timeloop is brilliant. But Deathloop couldn't commit to the puzzle elements while disincentivizing immsersive-sim-style gameplay creativity through its systems.

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There's one major change that would have been WAY better for me, and a few minor ones: First, get rid of the revive system. One death = start over. However, allow quicksaving. Do it diagetically, as a feature of the hackimajig. Give it a screen where users can manually save + button for quicksave

Alter death animations so there is a "last chance" to quickload, where Colt whips out his hackimajig and presses the button. Within the story, these saves fit perfectly: the anomaly allows for taking snapshots in time which can be restored at any moment, within one day's loop.

All of a day's manual saves erase when the loop resets. So now we have diagetic quicksaves, but death still has weight. Users aren't discouraged from taking risks, and always have a chance to fail without losing ANY progress. But some risk (and tension) is still present.

Another change: get rid of invasions. Most people would disagree with me but I thought they were a stupid waste of time that were annoying and held up whatever goal/investigation I was focused on at the time.