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This past week I kept bouncing between Chapter 1 and 14, two worldbuilding chapters of #GodfleshRPG. I'd been stuck on the rules chapters, trying to write them without grounding them in the world. So I went back to my playtest assumptions and started sharpening the design 🔱 #WIPWednesday #TTRPG

One change came from building a single monster. It resembles a horse at first glance, but the spearpoint on its head, spikes where hooves should be, a deep cyan body, and a tail like a wavy ship's sail make it unmistakably otherworldly.

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Maybe it was a living animal once. Now the metal in its body pushes outward, a horrific mix of flesh and metal. It's a Terror: it feeds on fear. It stalks its prey, hides among the statues, and then it strikes.

Then the stats snagged. Threats in the game have Limits: named tracks you fill in to defeat them. But naming a limit 'corrosion' or 'fear' describes your approach, while 'Metal Shell' defines the threat's own structure, clarifying its nature.

That led me to reconsider. Once every limit named the Threat's aspect, the term 'limit' no longer fit. These are the load-bearing points, the ones you knock out to bring the whole thing down, so I renamed them Keystones.

The monster still needed a name. Verdigris is the green film that grows on old copper and bronze. Its body is flesh gone to metal, so the word describes the creature and ties it to the setting.