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13px πΊπ¦πΎ
13px πΊπ¦πΎ
@13px.games
ππ» I draw pixel art and make games π https://13px.games π Making #Redungeon π¦ Making @foxtailgame.com πͺ£ Worked on #Greedventory πΉοΈ Game Jams β’ https://13px.itch.io
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My hobby: Unity tools (Part 2) This time, #Redungeon. Ported from 10 y.o. custom Monogame engine, the whole game is one GameObject. And yet: β’ deep runtime inspection & in-game vis β’ Roslyn-powered dependency/flow map β’ signal monitoring and logic tracing More π§΅π #gamedev β’ #Unity β’ #gametools
Part 1 of this mini-series was about my other active project, #Foxtail. Those tools are just as complex, but solve a completely different set of problems: scene management, code generation, l10n, code-as-data. Perhaps I'll post about them in more detail one day. bsky.app/profile/13px...
My hobby: writing a stupid amount of custom editors to make Unity feel like it was designed for a particular project. This here is some of the stuff I wrote for @foxtailgame.com (on top of @dave.powerhoof.com's insanely cool #PowerQuest) #Foxtail β’ #pointandclick β’ #adventuregames #gamedev β’ #Unity
My hobby: Unity tools (Part 2) This time, #Redungeon. Ported from 10 y.o. custom Monogame engine, the whole game is one GameObject. And yet: β’ deep runtime inspection & in-game vis β’ Roslyn-powered dependency/flow map β’ signal monitoring and logic tracing More π§΅π #gamedev β’ #Unity β’ #gametools
My hobby: Unity tools (Part 2) This time, #Redungeon. Ported from 10 y.o. custom Monogame engine, the whole game is one GameObject. And yet: β’ deep runtime inspection & in-game vis β’ Roslyn-powered dependency/flow map β’ signal monitoring and logic tracing More π§΅π #gamedev β’ #Unity β’ #gametools
Signal Monitor is a big one. I can see exactly which systems reacted to an event (and how), which ignored it (and why), the exact data that was sent, where in the world it happened, how one thing leads to another and in what order. It can also include log messages with attached data (bye, Debug.Log)
My hobby: Unity tools (Part 2) This time, #Redungeon. Ported from 10 y.o. custom Monogame engine, the whole game is one GameObject. And yet: β’ deep runtime inspection & in-game vis β’ Roslyn-powered dependency/flow map β’ signal monitoring and logic tracing More π§΅π #gamedev β’ #Unity β’ #gametools
Getting our jam prototype featured on front page of itch.io feels pretty sweet, not gonna lie. Check out our loopy slimy snake game Slugoborus! Can you make the score board? yogurtthehorse.itch.io/slugoborus #gamedev β’ #gamejam β’ #gmtk2025
β Bonus step: be insanely cool like @yogurtthehor.se and create the blob shader in under an hour. Most of those nodes are sampling surrounding pixels to draw outlines.
This GMTK (theme "Loop") was exceptionally fun, and we made... well, we made a snake. Of course we made a snake. yogurtthehorse.itch.io/slugoborus #gmtk2025 β’ #gamedev β’ #gamejam
Combining items in #adventuregames is *chef's kiss* π€ The potential, the synergy, the satisfaction of 'engineering' something newβeven if it's just a rope on a stick. The OG crafting mechanic! Added some juice to it in #Foxtail. @foxtailgame.com β’ #pointandclick #gamedev β’ #ui
My hobby: writing a stupid amount of custom editors to make Unity feel like it was designed for a particular project. This here is some of the stuff I wrote for @foxtailgame.com (on top of @dave.powerhoof.com's insanely cool #PowerQuest) #Foxtail β’ #pointandclick β’ #adventuregames #gamedev β’ #Unity
Some items for @foxtailgame.com #pixelart β’ #animation #foxtail β’ #pointandclick β’ #adventuregames
Adventurer @pixeldailies.bsky.social #pixelart β’ #pixel_dailies β’ #vldl
An art I made back in 2014. These were enemies for a game that we never finished, but we had a whole playable level. It was good! βWriting a whole game without an engine like this is insane,β we said. So naturally, we shelved this project and immediately started making #Redungeon without an engine.
13px πΊπ¦πΎ reposted
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