Tim Wheatley
Tim Wheatley
@88mphtim.tv
British. Living in USA. Husband. Dad. Racing game and #simracing expert. #retrogaming guy. #gamedev for 20 years. I operate @racesimcentral.net - tim@88mphtim.tv
334 followers602 following456 posts
Tim Wheatley reposted
You can wishlist Lowside on Steam now. (This is the bike racing game I have occasionally been posting videos of). store.steampowered.com/app/5493460/... #bikeracing #lowside Thank you for the support, simcraft.com #ad
I got around to updating my first game. It was actually pretty hard to go back and do this. Adds controller support, re-written targeting system, faster loading, smaller install size and more. #gamedev
Both are text based projects, sifting through large volumes. The current one is a v2 rec.autos.simulators usenet archive (v1, I created manually via a forum import rec-autos-simulators.net ). Using multiple sources (v1, MBOX backups) this will be more complete, have sentiment graphs, mentions...
This is INSANE. They have to be hoping for a billion(s) dollar offer to land on their doorstep.
The developer behind Teach My Little Sister How to Drive, a driving instruction sim where you instruct a generative-AI-powered, dynamic NPC, has been spending $1,000 dollars a day to keep the demo working.
Ditto from this account. Like, we're ok, but we're not ok. Sometimes sh*t happens.
If any of you have been holding off on watching, subbing, following on other places or whatever, please consider doing so. Unforeseen circumstances will make the next few months a bit rough. Means I need to pivot a bit from the random stuff to what I feel can make money directly. Thanks.
Here is my first successful playthrough of the ESCORT mission type in my space (without space) game called Waterline. Very much alpha, but everything worked. youtu.be/MxLQAy_9nuc #gamedev
For learning, you dump memory, change something, dump memory, examine for changes. You'll sometimes get hundreds of things that changed and you have to eliminate those down to find the right thing. It doesn't just 'give you' a track map, but gives enough data to code one in the tool. #gamedev
I've been wanting to stream myself doing a full Indy 500 in this retro sim for a long time, but wanted to build a tool that would allow me to do it more effectively. So I have. #simracing #retrogaming
I don't know how much time I will have to put into it over the next couple of months, but... #gamedev youtu.be/X_F7NlGYjXo
I don't know how much time I will have to put into it over the next couple of months, but... #gamedev youtu.be/X_F7NlGYjXo
I don't know how much time I will have to put into it over the next couple of months, but... #gamedev youtu.be/X_F7NlGYjXo
This database of information was very valuable to me when we started the process of trying to help my youngest daughter. Finding out about others with the same microdeletion told us what kind of life and challenges we could expect for her. Great resource.
“We never imagined that many other patients would share the same syndrome.” After years without answers, one family received a diagnosis of #ReBUsyndrome and found connection, support, and a global community through Unique Read their story here: https://ow.ly/xLmX50ZtKnh and share yours below.
My parents would sit with me for hours and hours typing code from magazines into our computers and trying to help me understand what they didn't. Although I let what *I* think of as coding go away, I did find it easy to teach myself HTML, CSS, PHP which led to my career through the Web site I made.
Has anyone else noticed that the ZX81 manual casually introduces arrays, FOR-NEXT loops, and conditional branching within the first 30 pages, as though teaching structured programming to nine-year-olds is a perfectly normal thing to do on a Tuesday? Because it worked. And nobody has apologised.
Tim Wheatley reposted
This has timestamps. Dogfight with a pirate under attack from all angles and in mostly 'flee' mode. #gamedev www.youtube.com/watch?v=o67b...
Tim Wheatley reposted