20 lightning strikes, from cloud-to-ground hits to arcs across the sky. Alpha included, so you set the glow and intensity yourself instead of fighting a baked-in look. https://bit.ly/41HQI0j
ActionVFX
ActionVFX
@actionvfx.bsky.social
For The Best Stock Elements For Visual Effects Check Out: www.ActionVFX.com
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The classic burlap version. A curved barricade and a straight one, modelled to scale so they sit right next to your actors or fill out a wide. https://www.actionvfx.com/collections/burlap-sandbag-barricades-3d-model
Sword fights and gunfights both need quick spark hits, and they come up constantly. 29 ricochet clips from four angles, each with multiple hits in different sizes. https://bit.ly/41Dy2yU
Two general-purpose tents, one closed for exteriors and one open with an interior you can shoot. 4K PBR textures, ready for Unreal, Maya and Cinema 4D. https://www.actionvfx.com/collections/green-military-tents-3d-model
Two tunnel-style tents, one sealed and one with the windows rolled up so you can see inside. Doors have pivots set for animation. Built for bases, field hospitals and relief camps. https://www.actionvfx.com/collections/tan-military-tents-3d-model
30 stylised CG effects: portals, fireballs, gas and rock explosions. Some loop, so you can hold them as long as the shot needs. Made for games, animation and motion graphics. https://bit.ly/4hVGsbh
Getting water to react to a CG boat is slow work in a sim. 36 real wake and propeller clips get you most of the way there, from subtle ripples to heavy spray. https://bit.ly/47CLnvs
Fence sections tile side by side, so a long perimeter takes minutes. The two-door gate comes with pivots already set for animation. 4K PBR textures in OBJ, FBX and Maya. https://www.actionvfx.com/collections/barbed-wire-fence-gate-3d-model
240 cloud images across midday, afternoon, sunset and sunrise, split into background, mid-ground and foreground layers. Move each layer separately and you get real parallax in your sky. https://bit.ly/4jD6SAC
Two barricades, one curved and one straight. Chain them together to wall off a trench line or a flooded street. Modelled to scale with 4K PBR textures. https://www.actionvfx.com/collections/polypropylene-sandbag-barricades-3d-model
Also known as a Hesco bastion. Duplicate it a few dozen times and you have a base perimeter, a dam or a blast wall. 4K PBR textures in FBX, OBJ and Maya. https://www.actionvfx.com/collections/gabion-basket-3d-model
For sinking ships and submerged cars. 30 clips of heavy air bubbles hitting the surface in streams, bursts, pulses and fades. Shot on the RED V-RAPTOR 8K with a built-in alpha. https://www.actionvfx.com/collections/large-water-surface-bubbles-stock-footage
A diver below and a still surface above won't sell. 46 pre-keyed clips of bubbles breaking the surface, from front and high angles, with slow-motion versions for when the moment needs time. https://bit.ly/4o4pawa
A photoscanned tree stump with its full root system. PBR textures at 1K, 2K, 4K and 8K, so you can stay light in the background and go heavy for close-ups. C4D, OBJ and FBX. https://www.actionvfx.com/collections/forest-stump-roots-3d-model
Doug Hogan has 18 years in VFX and consults with the ComfyUI team. His course covers clean plates, mattes, set extensions and EXR exports in 8 hours of training, built for compositors who want AI inside their existing pipeline. https://bit.ly/4oMJvqH
Fire on a moving vehicle needs flames bent by wind. 49 real fires shot in high wind from six angles, with motion blur captured in camera. Pre-keyed, up to 6K R3D. https://bit.ly/4nQwfAr
Blood spreads differently on concrete, carpet and snow. 55 elements covering all three, from first formation to old smeared aftermath. 30 clips plus 25 textures, across five camera angles. https://bit.ly/4ophLHE
Small details sell water. 46 clips of bubbles breaking the surface: single pops, pulses, steady streams and short bursts. Swimmers, divers, boiling pots, anything dropped in. Alpha included. https://bit.ly/4o4pawa
Boats, ships, jet skis. 36 wake and trail clips from side, high, top-down, front and back angles, from light ripples to heavy foam spray, with slow-motion takes for the big ship shots. https://bit.ly/47CLnvs
60 real Molotov cocktails: wall hits, ground hits, the fire trailing through the air, and a few bottles that don't break. Keep the duds. A riot where every throw lands perfectly looks staged. https://bit.ly/44aCOGr
Real paper, animated in stop-motion. 34 loopable backgrounds in white, notebook, graph and brown craft paper, each with its own amount of wrinkle and speed. Easy texture for motion graphics and explainers. https://www.actionvfx.com/collections/paper-backgrounds-stock-footage
A headshot needs more than red mist. 33 splatters that mix real blood with chunks of flesh and brain matter, firing sideways, upward and at angles. Pair them with Chunky Blood Hits for the full impact. https://bit.ly/3K8jx1t
134 muzzle flashes from pistols, assault rifles, .50 cal snipers and WWII rifles. Shot on a global shutter camera, so every flash is whole, with no rolling shutter tearing the frame. https://bit.ly/48ndSN1
The giveaway in most ground fire comps is the ground. These 53 fire elements come with the real light spill each fire threw on the floor, so the interaction is already in the plate. https://bit.ly/4rqMgzi
83 wound textures shot from real prosthetics made by a professional makeup artist. Bullet wounds, cuts and burns, fresh and aged, each from three angles so they track onto any body part. https://bit.ly/42Xl6W5
Fire and smoke shot together move together. 15 real daylight fires with dark smoke plumes rising straight off the flames, filmed on the RED V-RAPTOR 8K. No stitching two elements and hoping they match. https://bit.ly/4qx1LnG
A fire comp without sparks looks wrong even when nobody can say why. 39 real spark and ember clips across five angles, real-time and slow-mo, all shot with natural motion blur. https://bit.ly/4rkl5FS
Blender 5.3 natively supports 3D Gaussian splats from PLY/SPZ files, rendering photoreal scans in any engine—no add-ons needed! Learn capture tips: https://bit.ly/gaussiansplatting #GaussianSplatting #VFXNews #3DRendering #VisualEffects #3DScanning
The industry's changing fast. The artists who adapt their strategy — not just their software skills — are the ones still working in five years. https://www.actionvfx.com/academy/the-new-vfx-career-playbook
There's endless training on executing a shot. Almost none on how to run one. That gap is exactly what we're building a course to close. https://www.actionvfx.com/blog/why-technical-skill-alone-won-t-make-you-a-vfx-supervisor
Shoot smarter on set, use AI where it actually helps, deliver client-ready VFX without a department. That's the whole idea behind this course. https://www.actionvfx.com/courses/vfx-for-filmmakers
Mid to senior VFX artists: this free masterclass covers market positioning, reel structure, and rate negotiation — in two hours. https://www.actionvfx.com/academy/the-new-vfx-career-playbook
Vendor management. Feedback. Final delivery. The supervisor's job doesn't end when photography wraps — it barely starts. https://www.actionvfx.com/blog/why-technical-skill-alone-won-t-make-you-a-vfx-supervisor
Reference cheat sheets, on-set checklists, project files — VFX for Filmmakers hands you the exact kit, not just the theory. https://www.actionvfx.com/courses/vfx-for-filmmakers
The hardest part of becoming a VFX Supervisor isn't technical. It's learning to see the whole production, not just the shot in front of you. https://www.actionvfx.com/blog/why-technical-skill-alone-won-t-make-you-a-vfx-supervisor
This masterclass isn't theory. Allan McKay is teaching what he does when he's the one hiring the artists. https://www.actionvfx.com/academy/the-new-vfx-career-playbook
Clinton Jones, VFX pro, reveals why Gaussian splats beat meshes! Join his live demo & Q&A. #GaussianSplats #Nuke17 #VisualEffects #VFXTools
🔴LIVE! Join Eran Dinur, Emmy Winning VFX Supervisor (Marty Supreme, Wolf Of Wall Street, Hereditary) answer your VFX questions: https://bit.ly/4rlRcpu #AskMeAnything #VFXsupervisor #LearnVFX
Client expectations are rising. Budgets aren't. The video pros who can execute their own VFX are the ones who stay competitive. https://www.actionvfx.com/courses/vfx-for-filmmakers
You don't just watch this course. You finish it with: a library of reusable Nuke scripts, custom menus and panels, automated node tools, and an AI-powered image editing gizmo — all written in Python you actually understand. https://bit.ly/3ORaa88
This isn't a "prompt-to-magic" tutorial. It's 15 modules on how to actually use AI in a real compositing pipeline — mattes, clean plates, set extensions, EXR output. Taught by someone with 18 years in film. https://bit.ly/4n0UFX6
Lens grids, HDRIs, camera and lens data — captured fast, without slowing the whole set down. That's on-set survival, not tutorial content. https://www.actionvfx.com/blog/why-technical-skill-alone-won-t-make-you-a-vfx-supervisor
Studios don't just hire compositors anymore. They hire artists who understand the pipeline. Python scripting is the clearest path to becoming that person — and it's more learnable than you think. https://bit.ly/3ORaa88
Studios are already listing ComfyUI as a job requirement. Not "a bonus." A requirement. If it's not in your toolkit yet, that's the gap https://bit.ly/4n0UFX6
Snow overlays that turn bare locations into winter in a few clicks. https://bit.ly/3AiwmhI
Sky replacements use point tracking. Screen replacements use planar tracking. Different problems, different tools — VFX for Filmmakers covers both. https://www.actionvfx.com/courses/vfx-for-filmmakers
Slow, controllable smoke and fog passes that add depth without sim time. https://bit.ly/4dzhL2N
Your reel doesn't need to be longer. It needs to prove your value in the first 15 seconds — before a reviewer clicks away. https://www.actionvfx.com/academy/the-new-vfx-career-playbook
Nobody hands you a manual for "how to talk to a producer about budget in plain English." That's most of the job. https://www.actionvfx.com/blog/why-technical-skill-alone-won-t-make-you-a-vfx-supervisor