Aidan Junior

Aidan Junior

@aidanjunior.bsky.social

Wishlist on steam: https://store.steampowered.com/app/4422410/Aidan_Junior/

81 followers54 following193 posts

This weekend we’re revealing the demo on stream: two levels and a boss fight! We’re keeping most of it secret until then, but here’s one more new effect we just finished. Tune in on Saturday to see how far the game has come. Link below! #indiegame #gamedev

This weekend we’re showing off the demo: two levels and a boss fight! We’re keeping most of it under wraps until then, but here’s a quick peek at another brand-new effect we just added. We can’t wait to show you how far the game has come on Saturday. Check the link below! #indiegame #gamedev

We're showcasing the demo (2 levels + a boss!) this weekend, so I can't spoil too much just yet. But here's a snippet of a new effect we've added to the game! Can't wait to reveal all the progress we've made this Saturday! See the link below.

It's so hard not to share WIP footage, but in 10 days we'll be showcasing our demo on stream (link below)! You're looking at the final screen of the demo. It'll feature 2 cutscenes, 2 levels and a boss fight, with gorgeous handcrafted music for every level. Stay tuned! #indiegame #gamedev

Super excited about this change, which was mainly made to make development easier: a way to dynamically change the time of day and the so-called “surged lightning sky.” Just changing the water and sky colors makes a huge difference to the whole vibe. #indiegame #gamedev #pixelart

One of Aidan's powers you unlock later on is Kill-Sight. All enemies die just by looking at them... just kidding. I needed to add a kill-all button for debug purposes, but ngl, looks kinda epic!

Since I already accidentally revealed the improved menu in last night's stream, here's a quick before-and-after comparison. Step by step, the game is improving! #uidesign #gamedesign #indiegame

2 levels in, and these are all the "somewhat" finished characters/NPCs. How many are we going to end up with when all 24 levels are completed!? #pixelart #indiegame #gamedev

Here are some WIP screenshots from Level 2! Mysterious purple crystals have lifted the houses and islands into the sky. It’s coming along nicely. #IndieGame #GameDev #Godot #WIP

Used my phone to add some quick color to the original black-and-white sketch while I’m away from my computer. Just a little preview, but the first boss is getting there! Meet the “Mega Surged Crab”! 🦀

Can’t help myself while on holiday. 😅 An early WIP of the Mega Surged Crab, the boss of the first world! It can charge at you, snap its claws, launch projectiles from the crystals on its back, and shoot a beam from its horns! #gamedev #indiegame #concept

Biomes will look completely different, but levels within the same biome should also have their own unique feel. Here’s the difference between Levels 1 and 2. Early artwork / WIP. #gamedesign #artwork #gamedev

A super-early WIP of the projectile attack for the “hyper-surged” hornet. It still needs a lot of work, but it’s already fun to play against! #gamedesign #indiegame #gamedev

The wasp took my project hostage. I still couldn’t get it quite right. We needed a bigger enemy, but the small design was too cute to ditch. So now we have a wasp and a hornet. I’ll probably use both! Art is still WIP. #pixelart #gamedesign #indiegame

Forget about yesterday’s wasp design. It wasn’t in line with the other characters and felt too flat. All the characters are slightly rotated toward the camera, and the animation was also too static. Here’s the improved version! #pixelart #gamedesign #indiegame

The wasp will have two variants: a default version that flies around and lunges at you, and a “hyper-surge” version with a projectile attack. This variant will also explode when defeated. #characterdesign #indiegame #gamedev

Working on the Wasp right now. The default version will pick a target, display a target indicator on the ground, and then lunge towards you. The special “Hyper-Surged” version can also launch energy spikes that explode when they hit the ground. #gamedev #indiegame

Level 02 production is underway! While the game is a beat ’em up at heart, we’ll be sprinkling in some puzzle and platforming gameplay here and there. In this case, Level 02 will feature some classic platforming! #gamedev #indiegame #leveldesign

Level 2 development has started. This sky map plays like a classic platformer with wasps, then returns to the surface for waves of enemies, a new time of day, and fresh colors. More soon! #gamedev #indiegame #gamedevelopment

The demo will feature 2 levels and a boss. These are the enemies you'll encounter along the way. I still need to design the final boss, bringing the total to 7 unique enemy types in the demo. #indiegame #gamedesign #pixelart

Super happy with this! The first pass of Aidan's dodge and Ray's counter moves is done. Aidan can roll through enemies using invincibility frames. Ray counters attacks with a katana-style slash that lands a moment later... because of swagger. 😎 (Animations are WIP) #gamedesign #gamedev #indiegame

Biggest inspirations behind Aidan Junior: Half-Life: In-game storytelling. Smash Bros.: Aerial combat and the core combat system. TMNT: Shredder's Revenge: Retro beat 'em up action and fast-paced gameplay. What game inspired you?

Mystic Whale reveal! It barely fits in the frame. These majestic creatures are one with the island, drawing their strength from its ancient energy. They will play a crucial role in guiding Aidan Junior throughout his journey. #pixelart #gamedesign #indiegame

It's time to improve the combat! Pass 1: adding Aidan's dodge move and Ray's counter move. The video shows Aidan's dodge move, both toward and away from the enemy. The animation is still very early WIP, so expect it to change quite a bit. #gamedev #gameplay #combat

The checkpoint pillar I was working on isn't a checkpoint pillar anymore! It's now an energy recharge pillar that charges your special gauge and a revive pillar that brings back a downed second player in co-op. #pixelart #gamedesign #gamedev