Akiyama

Akiyama

@akidev.bsky.social

goofiest gamedev ever

41 followers74 following58 posts

As much as I'd love to meet Toby Fox and the team behind Deltarune, I'm scared that it'd just be a bunch of pixelated dogs... ( @tobyfox.undertale.com is this real? are you all pixelated dogs? or are you made of three dogs in a trench coat?) These dogs need to be studied... #theories #devlog?

ALSO!! one last tiny update for today: I've finally managed to come up with some decent ideas for the game OST. I honestly really like how the directiong this project is taking (I mean...I'm the one making it) #devlog

Ayo! Time for another nothingburger quick update! One thing that I forgot to write down was the worldbuilding of the "Fake World" - now everything makes sense. Expect some very cool news in the next few weeks.... #devlog

[smoke coming out of a mysterious window] Guess who's finally remembered their pass- WA-WAIT WHAT? WHO ARE YOU? HOW'D YOU GET INTO MY HOUSE? *suspiciously stoned window* #devlog

Speaking of Deltarune, this was - I think a yearish(???) after the first chapter came out - anyway here's "The Legend" by Toby fox covered - if you could even call it a cover - by me. #devlog #deltarune

Thinking about composing the entire OST for a game is so scary considering that I never really got the chance to study music theory and it's been ages since I've picked up my dear keyboard... #devlog??? #thisisntadevlog

Altough, using 3D models is easier for animations and poses, I'm planning on making cutscenes and all NPCs the tradional way. Once every single sprite has been finished, I'll probably work on the music and sounde effects... #devlog

(kinda spoilers??? for #Deltarune chapter 3) I believe that the team behind Deltarune used the same technique that I wanted to use to make this character Which is honestly great - wether it was a design choice or something else (didn't finish the chapter yet) it's pretty convenient. #devlog

Ayo! I am slowing progressing but like I said - I am studying and learning new stuff - currently tho I am making 3D models for my game. There's this technique where 3D models can be transformed into 2D sprites - it does simplify all the animations but it still is a lot of work. #devlog #sprites

Like I said in the previous posts, Deltarune gave me that little push that I needed to improve and work harder. While I'm still far from reaching my goal AND my dream , I am trying everything that I can to get closer to it. #devlog

I haven't given up on the project by the way - it's just that I've passed the last weeks studying new things and learning new skills. Hopefully this October, I'll go to college so while I might go on a hiatus - it sure will help out. #devlog

ANYWAY! THANK YOU SO MUCH FOR 35 FOLLOWERS - WHILE IT MAY BE A SMALL NUMBER - SURE IS A HUGE ACHIEVMENT FOR ME (especially since I haven't posted anything in a while...) #tysm #devlog

[smoke coming out of a mysterious door] Guess who's finally remembered their password... (Are you sure?) COUGH COUGH WHAT THE HECK IS WRONG WITH THIS DOOR? *suspiciously stoned door* #devlog(???)

Deltarune is so cool ( haven't played the latest 2 chapters yet )... its release motivated me to keep working on this. I see a lot of devs sharing their stuff and post betas or full games - I wish I had something concrete. But HEY! IT IS WHAT IT IS! One day I'll reach my goal... #devlog(???)

Should I start doing some sorta of QnA? I know that most of you want to know more about the game and play it but I don't want to spoil the story for you and I don't have an alpha that is playable. I will do another post about it... #devlog

been thinking of using these as a logo... I HATE doing logos - they're not really my thing but eventually I'll need one - aside from these I don't really have much to show - I WISH I COULD THO!! RAAAAAAAAAAAAH!! But I'll prolly do another post #devlog #logo #devlogo???

Akiyama reposted

I FINALLY CREATED MY FIRST ACTUAL OC!!! yeah, i like this guy, got inspired while looking at Metro 2033’s concept art book. anyway, i tried using map gradient to give it a bit of colour but i also got lazy so i didn’t finish it. (i have to work more on the lighting too) #art #ocdesign

SHOUTOUT TO @valuechip.bsky.social FOR HELPING ME WITH THE CODE!!! SUCH A BASED PERSON GO FOLLOW EM!! ------------------------- Now - the UI is almost done, I just need to implement enemies and a buncha other stuff. ------------------------ STILL TYSM BRO!! #devlog #indiegame #gamedev

it's joever WE'RE SO BACK it's joever WE'RE SOOO BACK anyway - SMALL LOOK AT HOW THE BATTLE UI MIGHT LOOK LIKE (???) (ignore the capcut logo) (too broke to afford the premium) #devlog #gamedev #indiegame

I've been thinking of opening a discord server but then it'd just be me and couple of bots. but wait. what if I'm also a bot? BOT? BAT? BIT?? WHO AM I??? (note: the thought of being a bot crashed the entire system) (note: system32 rebooting) #devlog(???)

It's a piece of the first script I wrote just to have an idea of what the game might've looked like. I'm pretty proud of the old script tho #gamedev #devlog

I wish I had more stuff to show - and I know I said it already but I truly wish that. Maybe I could show you something...something very very interesting >:D #devlog

It's insane how much , in a short span of time, stuff can change. These were the OG concepts I did and these were the sprites that I cam up with - man it feels like yesterday already (note: it was 20 days ago...) #gamedev #devlog #indiegame #sprites #aaaaaa

oh yeah, the drawings on the left really suck but am I really the one to blame for such a bad drawing job? (yes) point is IF YOU'RE READING THIS NO MATTER HOW UGLY YOUR CONCEPT ARTS MIGHT LOOK LIKE DO AS MANY AS YOU WANT AND PLEASE

I wish I had more stuff to post but most of them are either unfinished or just...poorly rendered... Like the battle system O_O (I WILL - EVENTUALLY - MAKE IT AND FINISH IT!!) #devlog

AYO! Long time no see, huh?? I've been busy studying and trying to figure out how to implement the battle system!!! Anyway, I've been drawing and doing buncha sprites and tested how they'd look and this was the result... (I forgot to add a camera) (they know what you did) #indie #gamedev #devlog

This is the BATTLE UI but I can't really decide if I should add a dialogue option, leave it blank or a third option I might come up with later. The game was never meant to have a talk option but I figured that some players might like it so, feel free to comment down below what you think!! #indie

Yano has a cool ability that allows the player to lock on certain opponents. Down below are the rough sketches and explanations regarding Yano's Eye. While I'm very positive to keep Yano's ability even in the final product, I'm still uncertain about the UI - but I should probably make another post..

You Are (Not) Alone is a psychological horror experience where you play as a robot-like courier , named Yano, in a city that feels just a little too perfect. Deliver packages. Follow orders. Don’t ask questions. This is story about identity and guilt. (Here are some sketches and concept art)

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