Roman Sereda

Roman Sereda

@alcherith.bsky.social

Software engineer. Making an untitled space game in spare time

622 followers229 following85 posts

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It took me a while, but here is a smooth transition between the star system and galaxy views, along with part of the playable star cluster #gamedev #indiegame #godot #indiedev

Haven't posted in a while, so here is combat in its current state. A lot of things have been changed, but the main updates are: new UI, multiple ship control (WIP), lighting with some post-processing, and modules system for ships #gamedev #indiegame #godot #indiedev

I worked a little on combat, updated the UI, added an indicator for damaged parts of the ship, and made some adjustments to the camera to keep all ships on screen while also slightly moving it around the ship when the cursor moves #gamedev #indiegame #godot #indiedev #screenshotsaturday

I was asked if I am just moving camera for smooth transition, and the answer is no. What I am doing is moving the star system far away from the camera, spawning the galaxy behind the camera, and then moving it to the place where the star system was. Here is a side view, where red cube is our camera

Roman Sereda@alcherith.bsky.social

It took me a while, but here is a smooth transition between the star system and galaxy views, along with part of the playable star cluster #gamedev #indiegame #godot #indiedev

I am doing this because I am really afraid of big distances. I will need to adjust the camera, environment, and other components due to distance limitations, and also create different presets for different camera distances. If I do like above my camera just stays on the same place and I am fine

I tried to create a nebula using volumetric fog, but the result was mediocre and consumed a ton of resources. So, I decided to stick with simple planes and added some randomized geometry to make it look less flat

I have replaced the ship markers on the map with models and added more details. Unfortunately, bluesky ruins the video quality #gamedev #indiegame #godot #indiedev #screenshotsaturday

I was working on quests, dialogue windows, etc., but it's still too raw to show anything. Instead, I'll show the transition between the star system and galaxy view (the galaxy is just a placeholder for now) #gamedev #indiegame #godot #indiedev

Here is the UI I showed previously (it was only in Figma before). I’ve also worked on scavengers - small ships that the player keeps in the hangar on the main ship. They are sent out to perform various tasks within the star system #gamedev #indiegame #godot #indiedev #screenshotsaturday

if you see this, post your top 10 games (not in order) 1. Tribes Vengeance 2. Fallout 2 3. Factorio 4. Spore 5. Xcom EW 6. Fallout NV 7. Prey (2006) 8. Armored Core 4/4A 9. Rimworld 10. F.E.A.R

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The game loop consists of three main parts: traveling, management, and combat. Essentially, you travel between star systems, completing quests and advancing the plot while simultaneously managing your upgrades and resources. When you encounter specific places or hostile ships, combat is initiated

Mine is weird because it’s not a game, but concept art for a game I haven’t even played (Homefront 2)

Thicc Boi Games@thiccboigamestudio.bsky.social

GAMEDEV RESHARE: Share 1 image of a game that gave inspiration for your current project Mine is Digimon World 1 for having a single creature to follow you around and share your adventure #gamedev #indiedev #indiegame #indiegamedev #indiegames

Ship Movement and Thrusters It consists of two PD controllers for linear and angular acceleration. The thrusters are activated or deactivated based on the current accelerations' direction. #gamedev #indiegame #godot #space #укргеймдев

Ship destruction VFX I was surprised that for relatively good effect all you need is some noise, sphere and a glow setting in project #gamedev #indiegame #godot #space #укргеймдев

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