Alien πŸ‘½ Max | gamedev πŸ‡ΊπŸ‡¦

Alien πŸ‘½ Max | gamedev πŸ‡ΊπŸ‡¦

@alienmax.bsky.social

Game developer from Ukraine. CHARGE.R (Unreal Engine 5), Erra: Exordium (Unity)

4.7K followers1.7K following4.6K posts

One of the first drafts looked like this. There’s potential here! Even the shapes of the falling signals... I was thinking of trying to invert this, so that the signals become large, round, transparent, while everything else impossible to see through. #gamedev #vfx #indiedev

CHARGE.R@charge-r.bsky.social

It will be a cascading waterfall of energy, a form of pure energy unknown to humanity until now. Alternatively, this stream constitutes information. Imagine a node that compresses the data stream and performs the function of an "archivist router." #indiegame #indiedev #vfx #gamedev

I expanded this effect and added a whole bunch of additional parameters and conditions to the material. One of my Unreal Engine materials has the potential to serve as a universal algorithm for various situations in the game. #gamedev #vfx #UnrealEngine

CHARGE.R@charge-r.bsky.social

The first draft of transferring your digital consciousness into an artificial body. These are light signals in the darkness, like movement through an optical fiber, but that’s not what it is. You will see this while scenes are loading. Do you like it? #indiegame #indiedev #vfx #gamedev #scifi

Alien πŸ‘½ Max | gamedev πŸ‡ΊπŸ‡¦ reposted

It will be a cascading waterfall of energy, a form of pure energy unknown to humanity until now. Alternatively, this stream constitutes information. Imagine a node that compresses the data stream and performs the function of an "archivist router." #indiegame #indiedev #vfx #gamedev

I spent a long time experimenting and searching for exactly what I needed. It started with a "rabbit hole" then moved on to various signals in pipes and, for instance, this, a distorted grid. Finally, last night, I created an Unreal Engine material that I hope will be the one. #gamedev #UnrealEngine

CHARGE.R@charge-r.bsky.social

The first draft of transferring your digital consciousness into an artificial body. These are light signals in the darkness, like movement through an optical fiber, but that’s not what it is. You will see this while scenes are loading. Do you like it? #indiegame #indiedev #vfx #gamedev #scifi

Alien πŸ‘½ Max | gamedev πŸ‡ΊπŸ‡¦ reposted

The first draft of transferring your digital consciousness into an artificial body. These are light signals in the darkness, like movement through an optical fiber, but that’s not what it is. You will see this while scenes are loading. Do you like it? #indiegame #indiedev #vfx #gamedev #scifi

A gradient represents a direction of movement, I’m sure you already knew that. If you create a texture containing a curved line defined by a gradient (from 1 to 0), it effectively becomes a path. Here is an example using a radial gradient. #gamedev #UnrealEngine #indiedev

I tried spinning this retro tunnelβ€”it looks hilarious. Psst, hey you! Get ready for something super cool. I’ve almost finished a Unreal Engine material that looks just like what I dreamt of last night. The movement of signals within a synthesized brain.

Evening game dev humor with Unreal Engine. A retro tunnel and me. Haha! A bit of positivity for you and me, because our psyches are glitching out from reality, riddled with all sorts of bugs. #gamedev #indiedev

My late-night gamedev, I’m working on an Unreal Engine material that will effect for a scene loader. Essentially, it’s the transfer of consciousness into a body - a classic trope! Here’s the new draft. I decided to try a non-circular tunnel. There are no textures here

Evening Game Dev. Rabbit Hole [version 0.4], Unreal Engine material. I flipped the layers - the one that moves is in front, and the static one is behind it. But the hole vibrates, it pulses... hehe #gamedev #vfx #indiedev #UnrealEngine

Rabbit Hole ver 0.3, Unreal Engine material. I’ve added depth, layer in the foreground. This isn’t quite the "space motion" effect yet, and likely won't become one; I’ll have to start from scratch. It suck in the consciousness, this vfx will be for something else #vfx #gamedev

Rabbit Hole ver 0.3, Unreal Engine material. I’ve added depth, layer in the foreground. This isn’t quite the "space motion" effect yet, and likely won't become one; I’ll have to start from scratch. It suck in the consciousness, this vfx will be for something else #vfx #gamedev

I’ve been sucked into this hole! I kept refining an Unreal Engine material and lost track of time, looked at the clock - 3 a.m. I woke up today feeling delirious, just like after drinking alcohol. I haven’t had a drink in 4+ years. This isn't the final result yet. #gamedev #indiedev

Alien πŸ‘½ Max | gamedev πŸ‡ΊπŸ‡¦ reposted

The interface falls into place in the game. Here is the core indicator of your main actions. Yes, these are various draft versions of a background that reacts to the state of the capacitor. But final look will be different. #indiegame #indiedev #vfx #scifi

Humanity needs a technology a "brain-profile detector" that reveals one’s aura, like a mood ring. Point the device at someone’s head, and it shows how rotten that person is. It would reveal the "digital stench", because the words politicians speak are nothing but lies

Alien πŸ‘½ Max | gamedev πŸ‡ΊπŸ‡¦ reposted

You will see this background when the game is paused. In the future, this effect might feature random values ​​for certain parameters, with each pause slightly altering the data stream effect. #indiegame #indiedev #vfx #scifi

A bit of coffee and a brain workout. So, let’s get a bit smarter in our game dev bubble. Do you remember the material you will see in the game terminal? I’ll show you how to create a grid-based focus in Unreal Engine #gamedev #UnrealEngine #indiedev

CHARGE.R@charge-r.bsky.social

Something interesting for the terminal is cooking in the developer's kitchen! New Unreal Engine material - foundation for displaying images in the terminal. It features sector-based loading. Plus a focus on your current location on the ring #indiegame #indiedev #scifi #puzzle #gamedev

Saturday’s material, appearing on Sunday with different connections. Hello, fellow earthling from a different part of the planet, but within the same "game dev bubble." We need to practice with Unreal Engine or other tools - every single day. #gamedev #UnrealEngine #indiedev

Part 3 / I am sure that most people who see an "X" think it is a letter; some think it is a social network; and a very small number think it 10 in the Roman numeral system. #gamedev #indiedev #UnrealEngine

Part 2 / Time isn't linear; it's wibbly-wobbly. Weeping Angels are quantum-locked, turning to stone when seen, but move when you blink (Doctor) #gamedev #UnrealEngine #UE5

Part 2 / Time isn't linear; it's wibbly-wobbly. Weeping Angels are quantum-locked, turning to stone when seen, but move when you blink (Doctor) #gamedev #UnrealEngine #UE5

I’m a fan of UV. I don't mean ultraviolet. Ha-ha. This is a visual workout for our brain, so pour yourself some tea or coffee and take a moment to check out this Unreal Engine material. Part 1, I’ll show more later #gamedev #UnrealEngine #vfx

There is a small MiniFont texture located within the Unreal Engine folder that displays characters in a single row. I created a material that randomly show these symbols, section by section. I’ll share the code on my YouTube channel eventually #gamedev #UnrealEngine #indiedev

I hope that by the end of the year, I’ll receive a gift from you, the game dev community, in the form of 1,000 subscribers. This is my backup of practical knowledge in the form of examples - use it and get smarter #indiedev #gamedev www.youtube.com/@alienmax-re...

youtube.comA repository of my life as a game developerThis place is my archive, my repository of what I do every day as game developer, all of which you could see on my other social media. I have a lot of short videos without words that can be useful no...

My late-night game dev session with Unreal Engine. Darkness, no electricity. I’m working on something; I started with a spiderweb. Spider-Pig, Spider-Pig, does whatever a Spider-Pig does. Can he swing from a web? No, he can't, he's a pig. Look out, he is a Spider-Pig! #gamedev #indiedev

Perhaps some of this material will be in Alpha-2. Noise generation in the opposite direction from energy grains. Beautiful, mystical, energetic! #gamedev #indiedev

For those who saw my posts yesterday with the drafts of this material, did you think it would turn out looking like this?! This isn't the final version yet, let's call it "Alpha-1" cascading waterfall of energy, a form of pure energy unknown to humanity until now. #vfx #gamedev #indiedev

Everybody knows the war is over Everybody knows the good guys lost Everybody knows the fight was fixed The poor stay poor, the rich get rich That's how it goes Everybody knows that the boat is leaking Everybody knows that the captain lied Everybody got this broken feeling