Apparently you can debug editor-only scripts in #Godot! (like plugins and tool scripts) #godottips #godotengine allenwp.com/blog/2026/07...
Allen Pestaluky
Allen Pestaluky
@allenwp.bsky.social
He/him. Co-creator of Keep Talking and Nobody Explodes. Vector display enthusiast. AVLatency.com. Retired X rank #Splatoon. Long time #EarthBound fan. https://allenwp.com
717 followers13 following55 posts
Here's how I created #HDR screenshots of #godotengine for the web: allenwp.com/blog/2026/04...
I worked on #HDR in #godotengine almost full time for over a year with the help of others to make sure it was implemented well. Very happy with how it’s turned out given the constraints. Looking forward to see games use this on mobile when we add Android in the future godotengine.org/article/hdr-...
@someware.cc replies on your post are disabled, but re: bsky.app/profile/some... Mobile is the best renderer for most projects, especially in Godot 4.6 onward, unless you’re targeting web. The important choice is whether you have the HDR 2D setting enabled or not. HDR 2D is often best for 3D games.
My first choice in a #Godot project is do I want "Forward+" or "Compatibility"... Well, my graphics will be shit, my controls simple, the game size small, my graphics card is a 1050TI so I'm def gonna need that Forward+ settings, right? ... Right?
@brackeys.com Remember chatting about the editor's default 3D environment at Godot Fest? Here's my PR to improve that... let me know what you think! (Like if you think a different sky or ground colour should be used.) github.com/godotengine/...
Godot 4.6 will use my updates to the AgX tonemapper: these changes are mostly subtle, but the new reworking allows HDR output support to be added in the future!
It's that time again, folks: #GodotEngine 4.6 is now ready for broader testing with its first beta snapshot! ⚗️ No new additions to showcase, as we were already in feature freeze, so we can jump straight into the main highlights of this new version: godotengine.org/article/dev-...
Allen Pestaluky reposted
🌷Spring Falls is now available on Google Play!🌷 Erode the landscape, direct the flow of water, and bring wildflowers to life in this peaceful puzzle game Play Store: play.google.com/store/apps/d... #puzzle #android #indiegame
I’ve been working on #tonemapping and effects for HDR output in #godotengine for the last few months. Here’s the culmination of my work; please try it out! github.com/godotengine/...
@passivestar.bsky.social I’m working on making the contrast and saturation adjustments in Godot behave consistently between HDR 2D on/off. I have a couple of options and that I need to test. Is testing these and giving feedback something you would be interested in helping with?
Why Windows sRGB SDR over HDR is (Technically) Correct: allenwp.com/blog/2025/05... #HDR #Windows #gamedev
@colour-science.bsky.social I noticed when using the Colour - Dash app to generate colourspace transformation matrices that "Linear Rec.709 (sRGB)" -> "ITU-R BT.2020" is different than "sRGB" -> "ITU-R BT.2020". Why is that? I'm not sure which one I want for going from "linear sRGB"...
To all my new #GodotEngine followers: I recently published a free MIT license plugin that lets you remap resources based on feature tags. I'm sure this will be valuable for porting Godot projects or making customized exports: godotengine.org/asset-librar...
I've finished work on a free (MIT license) Godot plugin that lets you remap resources based on feature tags. I'm sure this will be valuable for porting Godot projects: youtu.be/28lfFq0Qv9c
You are up to date.