Alphonsus

Alphonsus

@alphonsusdev.bsky.social

Alfonz Montelibano 🇵🇭 Maker of tiny handcrafted indie games. LÖVE2D loyalist. Learning pixel art.

15 followers23 following41 posts

Incredibly grateful for how well GOLD RUSH 1898 did at the recently concluded #GBJAM14! I had a blast with this one and will definitely join again next year. #25 Soundtrack/SFX #33 Overall #36 Gameboy Soul #50 Secondary Theme #62 Gameplay #87 Graphics #144 Quirkiness

PICO-8 is AMAZING! I can't believe it took me this long to try it out. Excited to push through and work on the Pong Knights remaster, from Unity to PICO-8. (As ironic as it sounds. 🤠) #pico8

Alphonsus@alphonsusdev.bsky.social

Currently thinking of "remastering" my old mini-Ludum Dare game, Pong Knights, on the PICO-8 as an excuse to learn the engine. Should I do it or should I do it 🤔 www.rockpapershotgun.com/pong-knights...

While working on my #GBJAM game, I listened to a lot of spaghetti western music, mostly from Sergio Leone's films, to get inspiration for the game's BGM. The main theme song took inspiration from Ennio Moriconne's film scores, in terms of the chord progression and melody.

Alphonsus@alphonsusdev.bsky.social

The two-track OST for GOLD RUSH 1898 is now up on YouTube! #GBJAM14 www.youtube.com/watch?v=odEn...

Moriconne is one of my favorite composers, and Once Upon a Time in America is on my top films for sure. As a cinephile by heart, many of my games will definitely be inspired by the films that I have been influenced by. I hope you enjoy it!

Super thankful to those who attempted to finish my #GBJAM14 game. 🥹 Near the end of the jam, I added last minute fixes that silently helps the player win faster – in later runs, coins spawn faster, and bonus rounds occur more frequently. Tiny changes, huge payoffs! #GameDev

Overall pretty happy with how my #GBJAM14 entry turned out. I will be submitting in a while, but here's a look back at the first mockup I drafted on the first hour of the jam vs. the final output! #PixelArt #GameDev #Love2D

Okay I cheated a little and gave up on Famistudio as I didn't have much time left. Went back to Garageband and got the Magical 8bit Plugin to work, so it's all legit Gameboy sounds still! Came up with a banger western theme for the game plus a reprise for the shop. #GBJAM14

Heads up — Archers! Today I tried to solve the issue of not having much going on below the railway track by adding a new enemy type. 3 days left for #GBJAM14! #Love2D #PixelArt #GameDev #GBJAM

Day 6 of #GBJAM14. Productive day – implemented the entire Shop scene. Maybe spent too much time coding the borders so they can be dynamically resized. Also hooked upgrades to game scene. Have I finally decided on the main palette? Tomorrow we find out! #PixelArt #GameDev

And we are halfway through #GBJAM14! Didn't get much done yesterday, but good news is we got a player prospector (or cowboy?) sprite goin, some bat enemies, and variable jump for tighter platforming controls. LFG! #GameDev #PixelArt #Love2D

"OH SHIT" Mostly worked on boring but important stuff for the #GBJAM14 game today so I thought I'd end Day 3 with something fun. The function is literally called rainCoinsLikeSonic() #PixelArt #GameDev #GBJAM

Following my own advice of working horizontally instead of vertically, so today I'm making the level complete screen before proceeding with more game loop improvements. Day 3 of #GBJAM14 is underway! #Love2D #PixelArt #GameDev

I can't believe it. STARHAULER ranked 3rd for Audio, 89th Enjoyment, and 91st Overall. Thanks to the few dozen people who rated! And congrats to everyone who participated in #BrackeysGameJam. If you finished and submitted a game, then you've already won.

First 24 hours of #GBJAM 14 done! Came up with some sprites for blocks, spikes and coins. Might have procrastinated a bit on the tile variations though that I forgot about the player sprite. 😅 Tomorrow we figure out if the game loop even works at all! #Love2D #PixelArt

Alphonsus reporting in for #GBJAM 14! Lots of firsts for me this time, and yet to see if I can actually submit something by the end of it. Going in to this jam with one purpose only: to learn—whether it's pixel art, making chiptune music, or new code for my Love2D boilerplate.

Greetings, Starhauler. This job should be quick and easy, but I don't want to get my hands dirty with the Raiders. My crew at the Love Machine needs these parts. Bring it to them safely, and I'll give that trash piece of junk you call a hauler a tune-up. What say you? #BrackeysGameJam #gamedev

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