ANWN M.

ANWN M.

@anwnm.inidyll.com

Designer of UTTER INVERSE. Studio: @inidyll.com

806 followers97 following1.4K posts

you know that default monkey head model that you're supposed to use as a reference thing? the one named suzanne. it's ugly. it's super ugly. i think it should be erased.

I think if you vote a game as negative because of some bug you should be smashed across the top of your head with a rock. Maybe the icons for Steam review should be thumbs up, thumbs down, and bug.

I was listening to a really good song and found out that the composer takes generated stuff and remakes or refines it or something. I saw an ad for a cool shirt but the earlier designs on the website have an AI feeling. Fucking annoying. I’m neck deep in shit and I can’t even tell it’s shit anymore.

I downloaded GIMP 3 after using GIMP 2 for years. It fucking sucks! The fuck is a 3k x 2k px image with 12 layers running at 15 FPS for? Are you kidding me?

In the future I want to do something with muscular armored cyborgs. UTTER INVERSE is the feminine, soft skin and sharp stitches. I want to do punchy gunfire and crunchy bending metal. Like magnetic heels walking on the underside of a jet fighter. I don't see it ever happening, but we can daydream.

Taking away May's basic attack option continues to forever throw me into uncertainty over feeling. The gameplay feels good without it, so no issue there. It's the mental image of what's happening, how striking and iconic it looks in the head.

I like the idea of a weapon in the hands. I considered a fucked-up metal baseball bat, but it feels too non-sequitur, brings too much focus to her anachronistic-ness, and without the attack command there's negative meaning. A kitchen knife is perfect visually but fairly cliche and same basic issue.

Does it work if stuff near May just gets torn apart? The problem is making her feel horrifying despite being both the player character + a total weakling at the start. Well, maybe if she can rip apart feral dog monsters it's already opening at a pretty high level. Understandability is an issue, too.

i realize i need art and music to get my heart pumping at all, but it can't be so engaging that i focus on it entirely and it can't be something i get sick of easily. i probably need to get caffeine and shoot myself in the head, or one of the two

my idea for a website is that it shows a human shape in 3d and you click and drag body parts and sliders to determine your body type, and then the same for your ideal body type, and then it recommends methods to become your ideal

if you put more information in it provides more options. it’s also clear about things that are unconfirmed or in conflict with each other. it includes diet and exercise and medicine. it can be called “my dream body plan” and the slogan can be “your real life character customization menu is here”

ANWN M. reposted

BIRDCAGE has received a Famitsu review score of 8/8/8/7, gaining entry to the Famitsu Silver Hall of Fame! You can check out the full review in Weekly Famitsu No.1965, available now!🥂🥚🎉

i tried doing “become really sexy with this exercise plan” sort of thing. i could only do a fourth of it while gritting my teeth and using all of my life force. anyway, it gets easier, right? i’m gonna be crazy sexy in no time. i wonder if my abs are gonna be in ultimate pain when i wake up tomorrow

i finished something i've been working on on and off for a good while, now. it feels good. it's nothing huge, but i've wanted to have something like it in the game since way, way back. it's something nobody's wanted but me. i've always liked this kind of indulgent stuff. it'll be all over the place.

the one from software developer obsessed with "dregs": we should have filthy mud-like bloody dirty blood constantly gushing

by the way, when there’s a timer in the background i can naturally get up to turn it off right as it’s about to ring without counting down at all, and i can always walk somewhere i’ve walked before. which i heard are both ADHD symptoms, huh? yeah, that must be right

don't really get in MARATHON's setting why in-world logos and guns and equipment don't have any kind of differentiation across timescale. ignoring guns for now. but the logos, weird to me that ex. NuCal logos on TCIV from centuries past and contemporary logos are idential. splatoon gets it: anyway

perpetual fuckin annoyance when some indie game all about blocky pixel old windows OS retro style whatever whatever mixes its pixel scale around impossibly or moves or rotates things into impossible spots. get your goddamn act together

right now i wish i could emit a 5m ant-repelling field. ants, ants, go away. at least don't get on my hands when i'm typing or i'll have to squish ya

when all of the world’s problems are resolved we should go around smacking people who make those hamburgers you see on twitter which look like seven burgers stacked on top of each other and covered in oil

if you have to lay it sideways or if you’re forced to use cutlery to eat it it’s not a hamburger anymore, you know!!! smack!!!!!!!!!!

I think Grinding Gear likes beating the shit out of their competitors with pure skill. I don't know for sure, but it feels like The Crustacean's Call was meant to wipe the floor with this extremely lame and tasteless ring from Last Epoch. It's like when Netero came down from the mountains.