Asuka

Asuka

@artworkers.bsky.social

X:@ArtWorkers_0511 ε( c*•ω•) アゥアゥ

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Ryne-Arca is the story of two Cocorynes— a journey through Vitta’s heart, with Ixi’s presence at its core. (“Ryne” comes from Cocoryne, the family name shared by the twin sisters.) #RyneArca #indiegame #gamedev

Good news! I've made the settings much more customizable! ✨ Especially for shadow settings, you can now choose from 5 levels! Shadow updates were previously simplified, but now they're rendered smoothly every frame! Check out the video! 🎬 #RyneArca #indiegame #gamedev

IT'S DONEEEEE!! 🎉✨ Ryne-Arca is finally complete!! Now it's all about polishing, squashing those last little bugs, and pushing the quality even higher! Going full focus so I can release it around next month! #RyneArca #indiegame #gamedev

Improved the Side Quest UI to make it more user-friendly! ✨ How does it look? Is it easier to follow now? And don't worry, even if you delete a quest by mistake, you can restore it anytime! 👍 #RyneArca #indiegame #gamedev

Why she has to go back, and what this ending really means, are hidden within the game’s structure. If you take your time and explore, one playthrough could be enough. If not, she may return without ever seeing what she was missing — and that’s completely intentional.

And on top of that, I’m boosting the fun of the boss fights! Big moves, minion summons — all that over‑the‑top chaos just makes bosses way more exciting! #RyneArca #indiegame #gamedev

Combat behavior upgrade in progress! Since someone pointed out the stiff hit‑reaction before, I made monsters blast back when you strike them — and wow, it feels so much more alive now! Plays way better with that extra motion! 🔥 #RyneArca #indiegame #gamedev

Oh right, I haven’t shown the side‑story map yet! It’s shaping up like this — just polishing the details now. Looks pretty good, right? サイドストーリー用のマップの進捗だよー! #RyneArca #indiegame #gamedev

Asuka reposted

Okay I did the thing! Starter pack of cool people making cool RPGs! I added a bunch of people I thought of off the top of my head but please reply with your project if you’d like to be included! RTs appreciated! (No projects using AI) #gamedev #indiedev #jrpg go.bsky.app/8BLNSby

Same ruins, then and now! It may look like nothing’s changed, but comparing them like this reminds me how hard I’ve been working.👍 同じ遺跡の現在と初期! #RynaArca #indiegame #gamedev

Thanks to everyone supporting Ryne-Arca, the game has grown enough to be picked up by Google’s AI search! I’m truly grateful — this wouldn’t have happened without you.🥰 #RyneArca #indiegame #Steam

Ryne-Arca only has about three main story events, and I finally finished the mid-story one! This part touches on the core of the narrative. Time to make the finale just as good! #RyneArca #indiegame #gamedev

Ryne‑Arca: Introduction Reality is cold, unclear, and often cruel. But it changes depending on how she chooses to see it. Vitta and Ixi are identical twins— two people who love each other deeply, yet fear each other as another version of themselves. #RyneArca #indiegame #Steam

Affection, jealousy, admiration, resentment. Contradictory feelings that shape the inner world known as Arca. Both wish to protect the other. Both have moments where they wish the other would disappear. These hidden emotions form the core of their fragile bond.

Ryne‑Arca combines Cocoryne (the twins) and Arca (the heart’s world), reflecting the connection between identity, memory, and perception. “Beyond the Mirror’s Depths, a World Lost in Mist.”

Vitta dozed off during the tutorial. “Sorry, I don't understand what you're saying.” It’s a small update, but those little expressions make her ridiculously cute. #RyneArca #indiegame #gamedev

I finally added some movement to this event! The old version was always stuck at this same angle. Also switched the skip to a hold‑to‑skip style! #RyneArca #indiegame #gamedev

I just received an incredibly warm review from a veteran Steam player (900+ games, 300+ reviews), and it honestly made my day. As a completely unknown solo dev, seeing someone enjoy my first Steam title this much means more than I can say. #ChokoNana #indiegame #gamedev

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I just received an incredibly warm review from a veteran Steam player (900+ games, 300+ reviews), and it honestly made my day. As a completely unknown solo dev, seeing someone enjoy my first Steam title this much means more than I can say. #ChokoNana #indiegame #gamedev

Early sales are now approaching $3,000 — far beyond anything I expected for a debut with almost no promotion. Thank you so much to everyone who played and took the time to leave a review. Your words genuinely motivate me to keep improving and creating better games.

Y’all like sealed giant monsters, right?? From this angle it looks far, but when you walk up you’re literally knee‑high to it. This scene goes HARD! 封印された巨大モンスターとかどう!? #RyneArca #indiegame #gamedev

Whipped up a small chunk around the teleport point! How’s it look so far? What kinda world would be sick from here? 少し作ってみた!ここからどうしたら面白そう? #RyneArca #indiegame #gamedev

I’m cooking up a brand‑new field for the full release!! It’s literally an empty void right now, but watching it transform is gonna be wild—stick around!! ここから新しいフィールド作るよー! #RyneArca #indiegame #gamedev

Thanks for waiting! I just dropped ver.0.80.07! Check out the update notes on Steam — and give it a try when you get the chance! デモ版ver0.80.07をリリースしました! #RyneArca #indiegame #gamedev

Most battles are optional… but rare loot spots? Yeah, I’m forcing you to fight.💀 Just finished implementing it — once it survives testing, the update goes live. ✨ レアアイテムとかあるとこは強制戦闘! #RyneArca #indiegame #gamedev

As a solo dev, I’m currently upgrading the difficulty from ‘Immortal Japanese mode’ to ‘Didn’t level up? Then perish.’💀 Consider this my love letter to global gamers.❤️ 難易度をちょっと上げてるよー! #RyneArca #indiegame #gamedev

Thanks for waiting! There are still a few known bugs, but I’ve finally decided—it’s update time! I’ll be rolling out a new demo build in the next few days!🎉✨ #RyneArca #indiegame #gamedev

Here’s what I’ve got working in my current dev build! Counters, familiars — all that stuff is already in. Even at this stage, having this many actions makes it really fun to mess around with. 進捗報告! #RyneArca #indiegame #gamedev

FrostWall is a strong MP‑based guard move that shoves monsters away, blocks projectiles, and doubles as a clean getaway option! 通常ガードの他に氷壁を召喚するガードを実装! #RyneArca #indiegame #gamedev

Whoa, nostalgia hit! I just found an old video of a game I was working on — it’s so fun seeing it again! 懐かしい動画出てきた! #ChokoNana #gamedev #indiegame

I figured, hey, if I’ve got back attacks, I might as well have a move that actually gets you behind the enemy! So I added one — and wow, the flow feels so much better now! #RyneArca #indiegame #gamedev

Added a simple guide and a small sub‑quest! The test item is placed super close. The core is finally coming together — time to speed things up and aim for that “Wait, one person made this?” quality! #RyneArca #gamedev #Steam

Sorry for the late update — totally forgot to post! Still tweaking a lot of things, but it’s really starting to come together! Managed to add way more NPCs while keeping the load super low — easily the toughest challenge so far! #RyneArca #gamedev #indiegame

Demo update is live!🎉 Check the announcements for details. Still lots to tweak, but I’m super grateful for all your support—thank you! 🙏✨ デモ版を更新しました!お時間のある時に試してもらえたら嬉しいです! #RyneArca #gamedev #indiegame

✨Just added a new feature! When you enter a battle zone, a glowing blue line marks the boundary—and you’ll see your defeat rate progress in real time! Bonus rewards planned when you leave the area… 👀 What do you think? Would love your thoughts! #RyneArca #gamedev #indiegame