How does it feel when your game launches? (Spoiler: I really enjoy looking at the feedback and taking notes on what I can improve) askagamedev.tumblr.com/post/8316443...
Ask a Game Dev
Ask a Game Dev
@askagamedev.bsky.social
I make games for a living and can answer your questions. He/him, she/her, they/them are all acceptable. http://askagamedev.tumblr.com http://discord.gg/W3Pk2Je
392 followers3 following359 posts
Why didn't Bioware go independent like Double Fine or Compulsion Games? (Spoiler: In order to go independent, you need enough runway and a way to earn enough) askagamedev.tumblr.com/post/8312812...
So about Bioware shutting down... (Spoilers: There's only ever been one studio that survived three sequential flops and it still shut down within a year) askagamedev.tumblr.com/post/8311904...
A Gamer's Primer to Resume Preparation, 2026 Edition (Spoiler: Let's reduce our unforced errors) askagamedev.tumblr.com/post/8310997...
How viable is vibe coding? (Spoiler: It's a tool like many. It needs expertise to use) askagamedev.tumblr.com/post/8310092...
Any thoughts on someone with existential fear about being replaced by AI? (Spoiler' Touch some grass and then build expertise) askagamedev.tumblr.com/post/8306469...
About AI and Tech Demos (Spoiler: Look at these AI generated "games" critically, especially at what *isn't* there) askagamedev.tumblr.com/post/8304656...
AI has been used to decompile games! Will this have a big effect on the future of programming? (Spoiler: There really is no substitute for real expertise) askagamedev.tumblr.com/post/8303750...
I thought everybody already upgraded to SSDs already. Are people still using spinning hard disks? (Spoiler: Yes) askagamedev.tumblr.com/post/8299221...
What's causing large game install sizes? (Spoiler: high quality assets are big and sometimes we duplicate assets to improve seek times) askagamedev.tumblr.com/post/8298314...
What happens at the ground level when a studio gets acquired by a publisher/bigger company? (Spoiler: There's usually two sets of changes - a one-time reorganization after the acquisition happens, and then the day-to-day changes) askagamedev.tumblr.com/post/8296501...
So... if you change your target spec because of hardware prices, how do you actually lower the requirements? (Spoiler: We make things run more performantly as we need. This is optimization) askagamedev.tumblr.com/post/8293798...
Why do so many modern games have fewer small polish details like animations for different situations? (Spoiler: The scope for small polish tasks is much larger now) askagamedev.tumblr.com/post/8292878...
Thoughts on the GTA Price increase? (Spoiler: If it works, we'll see others try. If it continues to work, it will continue to happen) askagamedev.tumblr.com/post/8291082...
What exactly happens when a big content cut happens, like in Fire Emblem Fortune's Weave when they cut the number of routes down to four from eight? (Spoiler: It depends on how we do things, but we figure it out what we can with tech and tools) askagamedev.tumblr.com/post/8290160...
Tell us a story, Dev :c (Spoiler: Ok) askagamedev.tumblr.com/post/8287442...
Is the ridiculous price of RAM affecting game development? (Spoiler: Very yes) askagamedev.tumblr.com/post/8286537...
How common is hot reloading in AAA engines? (Spoiler: Quite common) askagamedev.tumblr.com/post/8285630...
How do you deal with live service games that depend on old abandonware? (Spoiler: You usually continue to service the old software as best you can) askagamedev.tumblr.com/post/8283819...
Can the gameplay team request features from the engine programmers? (Spoiler: Sure if it's needed and the tech leadership approves) askagamedev.tumblr.com/post/8280196...
Do you think the Wolverine target audience is the more casual moviegoing Marvel fans instead of more hardcore gamers? (Spoiler: Not if the game is a PS5 exclusive) askagamedev.tumblr.com/post/8279288...
Thoughts on the hand holding Wolverine features? (Spoiler: I think it's dissonance due to the target audience and marketing) askagamedev.tumblr.com/post/8278382...
What's the difference between a closed beta and an open beta? (Spoiler: We're measuring and looking at different things) askagamedev.tumblr.com/post/8277524...
What's the deal with the Unreal Engine "look" in so many games? (Spoiler: We've had very widespread "look" eras for games for a long time) askagamedev.tumblr.com/post/8274759...
Are there more turn-based games like Pokemon where both players go simultaneously? (Spoiler: Yes, we call them 'WEGO' games instead of 'IGOUGO') askagamedev.tumblr.com/post/8273860...
How do you design coop challenges? (Spoiler: Divvy up needed tools/information between players so they need each other to complete challenges) askagamedev.tumblr.com/post/8272041...
What actually happens during preproduction? (Spoiler: It's where we go from the game idea to the vertical slice) askagamedev.tumblr.com/post/8271135...
You've mentioned how live service game devs work 2+ patches in the future. If there's significant negative feedback from a content update, how does that affect development? (Spoiler: We usually can't modify the next update, but after that is fair game) askagamedev.tumblr.com/post/8268416...
Bit Reactor (Star Wars: Zero Company dev) furloughed part of their staff because they ran out of money. Does this happen often? (Spoiler: In studios that want to survive when their burn rate is too high, yes) askagamedev.tumblr.com/post/8267511...
What are "table stake" features? (Spoiler: Features that players expect, but don't actually like) askagamedev.tumblr.com/post/8265701...
Why do indie devs love to make Soulslike games so much? (Spoiler: I think there's a number of strong factors that make it easier for indie devs to choose the Soulslike formula) askagamedev.tumblr.com/post/8264794...
Other games have voting systems, why don't they have nice communities too? (Spoiler: Dawngate risked a lot more by tying major incentives to their karma system, most games do not) askagamedev.tumblr.com/post/8262076...
If Dawngate's systems were so good, why don't more games use its systems? (Spoiler: Dawngate didn't ever make it out of beta or get a big audience, most people don't know about it) askagamedev.tumblr.com/post/8261168...
I've seen some videos arguing that MOBAs foster toxic communities through the design. Is this unavoidable? (Spoiler: No) askagamedev.tumblr.com/post/8260266...
How do you prevent/reduce the risk of a game getting a bad community? (Spoiler: Establish norms early, and enforce them rigorously) askagamedev.tumblr.com/post/8259357...
Repost: How do you make player movement feel good? (Spoiler: The game/character needs to respond visibly to player input within a certain window) askagamedev.tumblr.com/post/1558124...
Repost: Why devs don't respond to feedback in a timely manner, even though we ask for it (Spoiler: We're often working several months ahead of what's currently released) askagamedev.tumblr.com/post/6921240...
Ask a Game Dev's Frequently Asked Questions (Busy this week, expect reposts) askagamedev.tumblr.com/post/1503142...
What are some reasons other than paying for staff to shut down an old service like Pokemon Bank? (Spoiler: It could also be tool obsolescence or legal compliance issues) askagamedev.tumblr.com/post/8249391...
I saw a video where data from Team Fortress 2 and Fallout New Vegas were running while their game data was being deleted. How can games run when so much of their data is gone? (Spoiler: Games don't use all of the data all of the time) askagamedev.tumblr.com/post/8248487...
Thoughts on the Saudi buyout? (Spoiler: I have two takes - one charitable, one more realistic) askagamedev.tumblr.com/post/8242144...
I'm confused - why would EA want to take on $20 billion in new debt? (Spoiler: EA is under new ownership and the new owners are betting on EA doing well in the future) askagamedev.tumblr.com/post/8240331...
Do devs establish hard rules to avoid bugs or tech issues? (Spoilers: Yes. We call them metrics and use them to establish a lot of gameplay rules) askagamedev.tumblr.com/post/8239426...
Thoughts on EA CEO Andrew Wilson getting his big payout following big layoffs? (Spoiler: These are bad optics but mostly unrelated. The big issue is the impending buyout) askagamedev.tumblr.com/post/8236708...
What country do game devs try to cater to that has the harshest localization regulations? (Spoiler: It's China) askagamedev.tumblr.com/post/8234897...
Thoughts on the Sony physical disc situation? (Spoiler: I think it's a symptom, but not the real disease) askagamedev.tumblr.com/post/8233084...
I've been working in games for 10 years. I pitched a game and got the green light, but now it's been shelved by my employer. My game is the only thing I want to work on. What to do? (Spoiler: See who owns the IP, then proceed accordingly) askagamedev.tumblr.com/post/8229462...
Why don't games slightly overestimate their budgets to avoid these problems? (Spoiler: We do. It's not a cure-all) askagamedev.tumblr.com/post/8226743...
How do you describe work experience on a resume for a game that got cancelled but is still under NDA? (Spoiler: You focus on what you did and you remove all specifics) askagamedev.tumblr.com/post/8223118...
I'm not an artist, so please direct any art-related portfolio questions to industry veteran @axl99.bsky.social