🎨 @nvidiabot.bsky.social has contributed two new #MaterialX assets, Teapot and Lion, to ASWF's Digital Production Example Library! Built on open standards, these production-grade assets help test rendering, shading, and look-development workflows. Learn more: www.aswf.io/blog/materia...
Academy Software Foundation (ASWF)
Academy Software Foundation (ASWF)
@aswf.io
The home for open source development for VFX and animation across the motion picture and media industries. ASWF projects include MaterialX, OpenColorIO, OpenEXR, OpenVDB, OpenTimelineIO, Open Shading Language and more. www.aswf.io.
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How can MaterialX make VFX shading more portable? Jonathan Stone (@lucasfilm.bsky.social) and Fran Gonzalez (Pixar) share how they brought MaterialX BSDF networks to RenderMan XPU, from CPU/GPU architecture to production testing. 🎥 youtu.be/CMGajIM3_sQ #MaterialX #RenderMan #ASWF
🎬 Three final ASWF Virtual Town Halls tomorrow, Sept. 24! 🔹 9 AM PT: ACES with Academy & Netflix 🔹 10 AM PT: OpenColorIO with Wizard & Autodesk 🔹 2 PM PT: Open Shading Language with Epic Games & Sony Imageworks Join us for project updates and what's ahead! Register: zoom.us/webinar/regi...
🎬 Happening today! Join the ASWF community for three Virtual Town Halls: 🔹 9 AM PT: Open RV with Autodesk 🔹 10 AM PT: xSTUDIO with DNEG & Brahma AI 🔹 1 PM PT: OpenTimelineIO with Netflix Hear about recent releases, project updates & what's next. Register: www.aswf.io/virtualtownh...
🎬 Three ASWF Virtual Town Halls tomorrow, Sept. 23! 🔹 9 AM PT: Open RV with Autodesk 🔹 10 AM PT: xSTUDIO with DNEG & Brahma AI 🔹 1 PM PT: OpenTimelineIO with Netflix Join us for project updates and what's next! Register: [https://www.aswf.io/virtualtownhalls/](www.aswf.io/virtualtownh...)
Two ASWF Virtual Town Halls tomorrow, Sept. 22! 🎬 🔹 2 PM PT: OpenEXR 3.5 updates with Cary Phillips, Kimball Thurston, Pierre-Anthony Lemieux & Vlad Lazar. 🔹 3 PM PT: OpenImageIO 3.2 with Danny Greenstein & Larry Gritz (Sony Pictures Imageworks). Register: www.aswf.io/virtualtownh...
🤖 Who owns production when AI agents fix pipeline errors? Join Prakshal Dolshi & Aditi Mewada of Apple at #PyTorchCon2026 to explore AI-assisted SRE governance, safety & accountability. 🛡️ 🎟️ Register: hubs.la/Q04vt4sn0 #PyTorchCon #AI
How do you build OpenUSD proposals that work across very different industries? Aaron Luk of NVIDIA and Nick Porcino of Pixar share how cross-domain communities can align on the problem before defining the solution. Watch: youtu.be/Lb2xsgSwz1k #OpenUSD #ASWF #OpenSource
ASWF Dev Days is happening today! 💻 Haven’t registered yet? It’s not too late to jump in. Pick an ASWF project, find a day-sized task, and get support from project maintainers along the way. Join us: www.aswf.io/dev-days/ #DevDays #OpenSource #ASWF
NVIDIA has contributed two new high-fidelity assets—the MaterialX Teapot and Lion—to DPEL. These are the first DPEL assets to feature production-grade, multi-layered MaterialX materials. Learn more and get the assets: www.aswf.io/blog/materia...
Today at 2:00 PM PT: join the ASWF USD Working Group Collective Projects Virtual Town Hall with Paolo Selva of 880 Productions NZ and Martin Davies of LAIKA. Get the latest project updates, hear what’s next, and learn how to get involved. www.aswf.io/virtualtownh...
It’s happening today! The ASWF Virtual Town Hall Series continues at 4 PM CT with the Active Collective Project. Join Paolo Selva + Martin Davies for updates, a look back at the last project, ways to get involved, and community Q&A. Register: www.aswf.io/virtualtownh... #ASWF #OpenSource
⏰ The OpenCue Virtual Town Hall is tomorrow! Join the community Sept. 15 at 5 PM CT for recent releases, project milestones and a look at the design for a brand-new OpenCue Scheduler. 🎤 Diego Tavares, @sonypicturesaus.bsky.social Register: www.aswf.io/virtualtownh...
🚀ASWF Dev Days is just 3 days away! Pick a project and dive in on Sept. 17. Maintainers across OpenColorIO, OpenVDB, OpenEXR, MaterialX, OpenTimelineIO, xSTUDIO & more have beginner-friendly, day-sized tasks ready. Tasks: clotributor.dev/search?found... Register: www.aswf.io/dev-days/ #DevDays #ASWF
🎨 The ASWF Virtual Town Hall Series starts this week! Join the @materialx.bsky.social Virtual Town Hall for project updates, upcoming milestones, and what’s next for the open standard powering material and look-development workflows. Register: www.aswf.io/virtualtownh... #MaterialX #ASWF #VFX
Our annual virtual town halls kick off next week with MaterialX and OpenPBR on Tuesday at 10:00 am PT! 🎬✨ Join TSC members & contributors from Lucasfilm, Autodesk, Pixar, NVIDIA, SideFX, Blender, and OTOY for milestones, roadmap updates, and live Q&A. Register: ASWF.io/virtualtownhalls
Interested in open source software for VFX, animation & entertainment? 🎬💻 Join ASWF Dev Days on Sept. 17! Developers of all experience levels can contribute with help from mentors, project leaders & curated day-sized tasks. Register: www.aswf.io/dev-days/ #DevDays #OpenSource #VFX #ASWF
⚡ Inference speed matters for real-time VFX & AI pipelines! 🎬🤖 🚀 Catch Lucas Wilkinson & Matthew Bonanni at #PyTorchCon2026 breaking down Attention Mechanisms in vLLM. 🎟️ Save your spot: hubs.la/Q04vt4sn0 #PyTorchCon #ML
ASWF Dev Days is Sept. 17! 💻🎨 Join this 24-hour global event to learn ASWF projects, get mentorship from maintainers & contribute code to open source software powering VFX, animation & entertainment. Register: www.aswf.io/dev-days/ #DevDays #OpenSource #VFX #ASWF
How can MaterialX make VFX shading more portable? Jonathan Stone (@lucasfilm.bsky.social) & Fran Gonzalez (Pixar) share how they brought MaterialX BSDF networks to RenderMan XPU, from CPU/GPU architecture to production testing. 🎥 youtu.be/CMGajIM3_sQ #MaterialX #RenderMan #VFX #ASWF
ASWF Dev Days is under two weeks away! 🗓️ Join us Sept 17 for a virtual 24-hr global hackathon where devs build open source software for film & animation 🎬💻 All skill levels welcome—maintainers offer mentorship & day-sized tasks! Register: www.aswf.io/dev-days/ 🪐 #DevDays #OpenSource #VFX
👀 Looking to leverage open vision models in production pipelines? Don’t miss Elisa Cascardi & Nikhila Ravi of Meta at #PyTorchCon2026 discussing PyTorch for Open Vision Models! 🚀 🎟️ Register: hubs.la/Q04vt4sn0 #PyTorchCon #OpenSource #AI
How is lens metadata flowing through VFX pipelines? Gary from Digital Camera Systems (DCS) breaks down gaps between set and post—and how an open survey could help improve real-world workflows. 🎥 Watch: youtu.be/FBFIHNzu8Rw #VFX #LensMetadata #VirtualProduction #ASWF
🎥 Two new #OpenUSD talks from ASWF Open Source Days: 🌐 OpenUSD Proposals Across Domains Aaron Luk - @nvidiabot.bsky.social & Nick Porcino - Pixar youtu.be/Lb2xsgSwz1k 🌪️ Typhoon: A Reference Path Tracer for OpenUSD Angus Johnson — @autodesk.bsky.social youtu.be/0cfIvVDC3I0 #ASWF #OpenSource
If you missed Open Source Days, we now have a recap up on our blog - and all of the recordings are now available on our YouTube channel! Take a look: www.aswf.io/blog/open-so...
🚀 Open source is powering animation + AI pipelines. ✨ Disney's Rebecca Bever on OpenEXR, OpenVDB & USD in Zootopia 2: youtu.be/T_iEI9ZF56k 🤖 Binary Core’s Arturo on Bowerbot + OpenUSD automation: youtu.be/opfHGm0lWyM #VFX #OpenUSD #OpenSource #AI
🚀 Open standards transform VFX & animation! 🎨 OpenPBR in Blender Cycles (Siddi & Herholz): ▶️ youtu.be/ZDccxrjrprM 🔒 Sandboxing GenAI safely w/ Foundry's Colin Dutter: ▶️ youtu.be/xs5m-KEHqLk #VFX #Blender #OpenSource #3D
Standardized evaluation assets have arrived for Virtual Production! 🎥⚡ Open Source Days highlights: • Bill Baggelaar & Jay Holben introduce ASC StEM3-VP assets in @aswf.io DPEL. • Ryan Mayeda shows OpenAPV in UE 5.8. 🍿 Stream: 🎬 youtu.be/V7W0UQ2d_-U 🎮 youtu.be/n2gRT3BCRSI #VirtualProduction
Streamline hybrid cloud rendering & move data once! ⚡☁️ @awscloud.bsky.social's Sean Wallitsch details KNFSD File Cache—an open-source NFS re-export tool that lets studios burst workloads to the cloud while keeping storage local. 🍿 Watch: youtu.be/f0pgVAq2hq4 #OpenSourceDays2026 #ASWF #AWS #VFX
🏛️ Color Fidelity in 3D Artwork Reproduction 🖼️ Scott Geffert (The Met) bridges art conservation and 3D graphics by applying scene-referred color standards. 📺 Watch session: youtu.be/VCJq9ygmrbw #MetMuseum #ColorScience #ASWF #OpenSource
🎬🎨 Two deep dives into open-source studio pipelines! 🔹 Julien Hery (Rodeo FX) on adopting, customizing & deploying xStudio. 🔹 Tomohiro Hasegawa (Imagica) on OpenColorIO, HDR/SDR & ACES for 2D anime. 🍿 Watch xStudio: youtu.be/3bmijbFVtqM 🍿 Watch OCIO: youtu.be/-g6JTD8cge4 #ASWF #xStudio #OCIO #VFX
🌋 OpenVDB: A File Format for the Next Decade 💨 Dan Bailey (ILM) and Ken Museth (NVIDIA) share where OpenVDB is heading across GPU acceleration, simulations, and production pipelines! 📺 Watch here: youtu.be/f_WyEU6vfwA #OpenVDB #ASWF #OpenSource #VFX
Ever wonder how core tech behind modern VFX gets built? 🎬✨ Join TAC Chair Carol Payne for a tour of the Academy Software Foundation ecosystem—covering 22 open-source projects & Working Groups shaping the industry! 🚀🛠️ 🍿 Watch the full talk: youtu.be/PPuxPl0hFVY #VFX
What’s next for VFX & animation? 🎬✨ Open Source Days updates: 🚀 OpenRV & xStudio graduate 🌕 DreamWorks’ MoonRay joins ASWF 🤖 AI & security tools from Weta 🤝 New members: CIQ, Evercast, RIT Watch the talk & reel: youtu.be/TQSU00UvBPE #VFX #OpenSource
How did DreamWorks scale Moonray from "How to Train Your Dragon" to the @ASWF_io? 🐉 DreamWorks CTO Bill Ballew shares the open source journey, technical architecture, and ecosystem integration behind their flagship renderer! 🎬🛠️ 📺 Watch here: youtu.be/fQUnq6drevw #OpenSource #Rendering #DreamWorks
🚀 ASWF Dev Days is coming September 17! A virtual, 1-day event where devs of all levels pick a task from open source projects like OpenColorIO, OpenEXR & MaterialX and code alongside maintainers. 💡 Single-day scoped tasks 🤝 Maintainer mentorship ➡️ aswf.io/dev-days #OpenSource #VFX #ASWF
Academy Software Foundation (ASWF) reposted
🎬 We're getting ready for a great week in LA! Not only are we putting on AlmaLinux Day: LA and attending #SIGGRAPH2026, you can also find us at @aswf.io's #ASWF. Join us there for great sessions and Birds of a Feather sessions! More info: https://hubs.la/Q04pnY_z0
Thank you to our Platinum sponsor @autodesk for supporting Open Source Days! Autodesk has long been part of our community, contributing directly to ASWF projects like OpenColorIO, helping shape the color pipelines used across the industry. 📆 July 19-20, Los Angeles Register at hubs.la/Q04ppTNd0
Ahead of SIGGRAPH and ASWF Open Source Days, make sure to check out AlmaLinux Day: LA on July 18! : 10:00 AM – 5:00 PM. The afternoon features a session on our new ASWF Wayland for Artists Working Group led by Nick Cannon and Jean-Francois Panisset! Register at: almalinux.org/almalinux-da...
Our members DreamWorks Animation & Canonical recently collaborated to build a new Snap installer for MoonRay, providing a quick & easy way for Linux users to get MoonRay up and running. Read more ⬇️, and join our MoonRay BoF at SIGGRAPH this Monday, July 20 at 11:00 AM PT! www.aswf.io/blog/dreamwo...
The DigiPro Conference 2026 is this this Saturday 18 july! Engineers, scientists, artists, and filmmakers share ideas, insights, and techniques that bring innovation to real-world production. Check it out: digiproconf.org
🎥 Open Source Days it's in 6 days!! Don't miss the leading event of OSS software for visual effects, animation, and digital content creation. The schedule is packed with amazing talks, including "Building Studio-safe AI Open Source Workflows" from Collin Dutter. 🎟️ Register lnkd.in/eX3vQWk2
Don't miss the talk "Adopting Open Standards: Blender’s Journey on Supporting OpenPBR" with Sebastian Herholz & Francesco Siddi, from Blender. They will discuss the challenges they faced during the adoption of OpenPBR support, including discrepancies between their OSL backend. bit.ly/4w2xMro
It's officially go time 🎬 The Birds of a Feather schedule for Open Source Days is live, Monday, July 20. OpenEXR, MoonRay, MaterialX, OpenColorIO and more all day long. Don't forget: you'll need a SIGGRAPH badge to get in. Plan your day: osd2026.sched.com #ASWF #OpenSourceDays #SIGGRAPH
Excited for Open Source Days from the Academy Software Foundation! Join DCS General Manager Gary Keller for his lightning talk: "The State of Lens Metadata in VFX." He'll introduce an open industry survey tracking where lens metadata breaks down between set and VFX. Check it out: bit.ly/4v8hNqe
We are looking for speakers for our upcoming ML WG Tech Talks! Working on something exciting? Have an experiment that failed, but it was interesting and surprising? Come share your experiences with the Machine Learning ASWF community! Fill out this form: forms.gle/KZjMEyZw34Gh...
We just launched the Wayland for Artists Working Group alongside the VES Technology Committee 🖥️ The Linux X11→Wayland transition has big implications for VFX and animation workflows, and we're bringing the industry together to figure out the path forward. Read more: bit.ly/4uXSrLE #ASWF #VFX
Excited to announce our new Wayland for Artists Working Group! As the Linux desktop evolves to replace its legacy X11 display system with Wayland, this group aims to understand the impact on VFX & animation workflows, and to plan the best path forward. Read more here: www.aswf.io/blog/academy...