Ategon

Ategon

@ategon.dev

Indie Game Developer ๐Ÿ‡จ๐Ÿ‡ฆ Hi! I mostly work on games for game jams and some other misc projects in my free time as well as stream gamedev on twitch. Links: https://me.programming.dev/@Ategon

1.6K followers355 following222 posts

Been working on a game for the #gmtkjam recently! Heres some footage of the current state of one of the boss fights. Should likely be releasing in around 12 hours when the jam ends. If anyone wants to help playtest for balancing purposes let me know #gamedev #godot

This weeks stream schedule! Only 2 streams this week but there should be more next week. Will be playing games from the #honestjam and then will be doing some work on the slime system

The stream schedule for this week! This week is mostly progress on a game for the #honestjam and then a run through Replicat by @brainoid.bsky.social (featuring votes where you can toggle various shaders to mess with me. e.g. turning the screen into a dvd logo that bounces around)

Stream schedule for the week! Going to start to try to make these weekly. This week's Friday stream features Field of Heroes by @gamieon.com and Sea Beckons by @xpmonster.bsky.social Field of Heroes is a 5v5 soccer game so I will have a lobby open for anyone to join in and play as well

Uploaded Floodworks to Newgrounds in addition to it being on itch. Gives another spot to play the game when itch has downtime or for people that prefer Newgrounds. Should be doing the same for all future post jam updates I make #gamedev #brackeysgamejam www.newgrounds.com/portal/view/...

Made some updates to my personal site to make it a landing page with all of my socials so I can start linking it everywhere as the main call to action instead of having various links. Includes links to platforms related to my gamedev, music, and game videos. #gamedev #webdev

Pushed an updated version of one of the jam games I made last year. Its a game where you need to build up a city to produce enough food and water for your population as the water levels are rising and flooding your city. team-auboreal.itch.io/floodworks #gamedev #gamejam #brackeysgamejam

Changes are mostly misc QoL things that were requested such as camera panning, an indicator for when theres an issue with a building, the ability to destroy buildings, etc.

Working on some post jam builds for various jam games I made to clear out my backlog before I start working on new projects. Should be getting my first updated one out this week and here's an updated thumbnail I made for it #gamedev #d2jam

Did some work to add achievements to the d2jam site. Had them in before the jam and just pushed a couple more changes to improve the visuals. They work by players self reporting completion and based on the amount of people that have gotten an achievement it is assigned a rarity. #GameJam #D2Jam

Been working on some more features for d2jam.com. Ill be doing some posts showing off new features I added to the site in the lead up to the jam (which starts Sep 5th) The first new feature is the addition of a localization system for people to browse the site in other languages #GameJam #D2Jam

Day 2 progress on my #GMTKjam snake game Got most of the base systems in now. Day 3 should be adding in a lot of the combat and adding content to the larger zones past the starting area #gamedev #gamejam

Day 1 progress on a jam game for the #GMTKjam Working on a snake-like game but instead of eating things directly you would loop around them to collect them. Looping mechanic still pending creation though #gamedev #gamejam

Back from finishing up uni + chilling for a couple months and going to start trying to ramp up posts again. Ill probably be starting with a few every week or something and eventually get back up to the daily posts Been doing some work on a splash page for @d2jam.com recently #GameJam #D2Jam

Been getting a bunch of work for uni lately (hence the no posts) but that should clear up in a couple months and then I can start having a proper post schedule again Did some work on d2jam.com again recently to add in the Theme Elimination system & some visual improvements #GameJam #D2Jam

Another daily d2jam.com update. Today I worked on post previews and updating the visuals of the featured streamers area. Post previews let you see the content of the post without needing to navigate off of the page (by opening it up in a drawer). Useful for compact post styles. #GameJam #D2Jam

Pushed an update to add image uploading support to https://d2jam.com Used for adding images to all of the text editors (e.g. post creation) and for uploading profile pictures and banners.Also spent a bit improving the backend structure to make it cleaner and easier to maintain #GameJam #D2Jam

Pushed an update to https://d2jam.com Added more options to the settings page (ability to change your name, banner image, and bio) and added some image previews for the profile picture and banner image Also started on a profile page to see information about someone #GameJam #D2Jam

Ategon reposted

Introducing the first edition of D2Jam happening on March 21st! We wanted a jam which celebrated post-submission events, encouraged discourse and reflection, and provided tools for developers to find and share games You can join our site (or follow) for updates d2jam.com #GameJam #GameDev

Another game jam update. Instead of working on UI like I should be doing I added in some more types of enemies (slimes, bosses, and things jumping up from the bottom of the screen) #PirateJam #Gamedev

More game jam game progress. Added in powerups, a combo system, and a death system Also have some other misc polish everywhere like the text that appears at the top. Next up would be to add in a main menu, death screen + leaderboard system #PirateJam #Gamedev

Working on a game for the pirate software jam + stream team jam real quick before those end. This is the current progress of 8 hours Ive managed to make it impossible to record a video without the bitrate being demolished. And this is only half the planned post processing #PirateJam #Gamedev

Pushed a new update to https://d2jam.com to add a comment section to posts. Comments can also get comments on them and they can be liked similar to how posts can Also made likes reflect instantly in the UI even if the backend is still processing #d2jam #gamejam

New https://d2jam.com update, moderators can now sticky posts which makes them show up above everything else This would be used for main posts such as announcements relating to the event #d2jam #gamejam

Another D2Jam update: Tags! Added tags as a feature so that you can add tags to posts you make on the site to convey what they are about Users can use the tag button above the post feed to filter posts by tags If you have anything you want to be a tag let me know #d2jam #gamejam

Made a big update to the d2jam.com game jam site Theres too many things for me to list here so will just give the major ones - Light mode - Color on like - Minimizing posts - Post deletion - Post time filter - Wysiwyg post editor - featured streamers (by @brainoid.bsky.social ) #gamedev #d2jam

Daily Godot Tip #40: If you enable always on top in the project settings, your game window will always show on top of everything else even if you use the editor in the background Useful to not need to tab back to it after changing one thing in the inspector #godot #gamedev #godottips

Another update to the d2jam.com game jam site - Added the ability to like posts - Added post sorts where you can sort by newest, top (most likes), or oldest - Added post styles to change how you want posts in the post feed to look (e.g. if you like a most compact style) #gamedev #d2jam

Some more game jam site progress. Revamped the design to make it look nicer and added refresh tokens so that people can stay logged in longer (instead of only having access tokens) #gamedev #d2jam

Daily Godot Tip #39: You can create code regions between #region and #endregion that allow you to collapse that entire section into 1 line Useful for things you don't edit but still would need to scroll past #godot #gamedev #godottips

More progress on the game jam I'm working on. Got the forum working as well as login and signup systems Next step is going to be to add more to the forum such as likes and comments #gamedev #d2jam

Heard Ludum Dare wasn't gonna be running this year so quickly slapped together a splash page for a jam site I've been building and will be accelerating progress on getting it complete Heres the link to it for anybody interested: jam.edikoyo.com Should have a lot of dev updates incoming #ldjam

Daily Godot Tip #38: You can select text and hit shift f4, shift f5, or shift f6 to swap the letter cases. They swap it to all uppercase letters, all lowercase letters, and capitalized respectively. Capitalized will also put a space when swapping between letter and nums. #godot #gamedev #godottips

Daily Godot Tip #37: If you select text you can hit certain keys to wrap the text in that key (works for things like quotations, brackets) #godot #gamedev #godottips

Introducing the Milk Slime! This is an uncommon artificially made slime that has milk used in its formation. It resembles milk with a bottle on top This is slime number 72 for my twitch chat slime catching game with 3 variants that appear in Dahallow, Oshela and Hanoka #art #twitch

Drew some more slimes on stream today. Heres the results of that Up to 145 total drawn currently with 7 drawn in the stream (and 9 left to go to have all of the slimes drawn that are catchable) #gamedev