Balkan Ram Games

Balkan Ram Games

@balkanramgames.bsky.social

Building prototypes, experimenting with mechanics, exploring game engines, and occasionally breaking things on purpose. Itch: https://balkanramgames.itch.io/ Ko-fi: https://ko-fi.com/balkanramgames Web: https://www.balkanram.com/

85 followers66 following106 posts

I’m working on mesh deformation for #SpriteLoop and I’m curious what kind of mesh bending would actually be useful for your game animations? What would you want to animate with it? Would love to hear some real use cases? #2d #animation #gamedevtools #indiedev #solodev

Transform handles now stay visible even when a part is moved outside the canvas, with an outline showing where the image is. Also switching to more traditional transform handles. #SpriteLoop #2d #animation #gamedevtools #indiedev #solodev

Balkan Ram Games reposted

SpriteLoop is now on the Defold Asset Portal! 🎨✨ It is a free 2D cut-out animation tool with a dedicated Defold integration, including native playback, editor support, events, skins, variants, tinting, Lua helpers and more. defold.com/assets/sprit... #MadeWithDefold #gamedev #indiedev

Looking forward to this! I’ll be sharing why I built #SpriteLoop, how the workflow works, and how you can use it with #Defold. See you on September 19!

Defold Engine@defold.com

We’re happy to announce another talk for the Defold Game Jam 2026 Online Conference! 🎤 Samuil Goranov from Balkan Ram Games will join us with a presentation about: SpriteLoop: 2D animation workflow for Defold Mark the date! 🗓️ September 19, 2026 5:00 PM - 6:00 PM (CEST)

SpriteLoop just passed 2,000 downloads! 🎉 Meanwhile, I've been preparing some new animations for something coming up later this month 👀 Thanks to everyone who's tried SpriteLoop! #SpriteLoop #2d #animation #gamedevtools #indiedev #solodev

New SpriteLoop community integrations are starting to pop up! There are now community-made plugins for Phaser, Solar2D, Construct 3, Godot and Unity. balkanramgames.itch.io/spriteloop/d... #SpriteLoop #2d #aniamtion #Phaser #Solar2D #Construct3 #Godot #Unity #indiedev #gamedevtools

balkanramgames.itch.ioCommunity Integrations & ToolsThe SpriteLoop community has already started building integrations for different game engines and workflows. This page collects those projects in one place and will be updated as more become available...

It’s been an interesting week for #SpriteLoop. A new update, a feature on YouTube, lots of positive feedback, and people are already working on integrations for their favorite game engines. It's really cool to see the interest around this little project. Thank you! ❤️ #gamedev #gamedevtools

🚀 SpriteLoop 0.13.0 is out! Pole controls, Natural Smart Limbs, linked controls, animated Z order, rotatable skin variants, smoother canvas zooming, and better error diagnostics. Thanks everyone for the feedback and bug reports! #SpriteLoop #2d #animation #gamedevtools #indiedev #solodev #Defold

WIP: Smart Limbs are getting smarter-ish. Bend flipping (elbows, knees) is now much easier to control, and transitions between flip states are smoother and more natural. Also now the hand can follow the forearm. #SpriteLoop #animation #gamedevtools #indiedev #solodev #screenshotsaturday

SpriteLoop 0.12.0 is now available! 🚀 This update adds animated Tint support, a new WebGL2 renderer, Empty Parts for building more flexible rigs, and Variant States for easier sprite swapping and character customization. #SpriteLoop #animation #gamedevtools #indiedev #solodev

WIP: Added **Tint** support to SpriteLoop 🎨 Funny how a feature that looks tiny on the surface can snowball into renderer rewrites and WebGL work. #SpriteLoop #animation #gamedevtools #indiedev #solodev

Balkan Ram Games reposted

What happened around Defold in the first half of 2026? A lot! It’s been a very active first half of the year, and we’re excited about what comes next! 🧡💙 We invite you to read the full H1 2026 Defold summary: defold.com/2026/06/30/D... #MadeWithDefold #gamedev #indiedev #opensource #Defold

SpriteLoop 0.11.0 is now available! 🚀 This update adds a brand new Start Screen with recent projects, pinning, and quick project actions. The first official import plugins are here: Krita and Photoshop. #SpriteLoop #animation #gamedevtools #indiedev #solodev #screenshotsaturday

Working on a new #Krita export plugin for #SpriteLoop. It does something similar to the existing Export Layers script, but also generates a metadata file that SpriteLoop can import directly, placing all images at the correct positions automatically. #animation #gamedevtools #indiedev #solodev

SpriteLoop 0.10.0 is now available. Highlights: - Source image reloading - Animation events - Smart Limb setup editing - Animation & skin duplication - Fullscreen mode - Animated WebP export - #Defold extension improvements #SpriteLoop #animation #gamedevtools #indiedev #solodev

Let’s add a bunch of features so we don’t even know what’s a bug and what’s a feature anymore! P.S. Can you spot it? #SpriteLoop #animation #gamedevtools #indiedev #solodev #screenshotsaturday

Update on the "smart limb" WIP feature in #SpriteLoop. Say hello to my old "Clockheart" buddy! It can almost pull off an Avenger pose. 😄 Coming soon to #Defold! #gamedev #gamedevtools #animation #indiedev

Working on "smart limbs" for the next version of #SpriteLoop. Instead of manually rotating every arm and leg segment, you'll be able click a button and let the limb solve itself. Still refining the UX and UI, but it's already looking promising. #gamedev #gamedevtools #animation #indiedev

Pushed a new version of SpriteLoop. Added skew animation, transform inheritance (including skew & scale), and improved loop interpolation for smoother repeating animations. The #SpriteLoop #Defold extension was also updated to support skew: github.com/Balkan-Ram-G...

balkanramgames.itch.ioSpriteLoop 0.6.0 - Skew & Transform InheritanceSpriteLoop 0.6.0 - Skew & Transform Inheritance This week I added support for skew animation in SpriteLoop and the Defold runtime extension. Skew can be animated on both axes and is useful for creatin...

Working on SpriteLoop again today. I've added skew support, which opens up some interesting possibilities for faking perspective and adding depth to 2D cutout animations. Still needs testing, but the first results are promising.

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Defold Engine@defold.com

A nice Defold project to check out: SpriteLoop It brings native playback of .spla animation packages to Defold, with its a custom component for Defold, editor integration, API, Lua builders, and an example project to help you get started! 🤯 #MadeWithDefold #gamedev #indiedev #opensource #animation

Working on a #Defold extension for my tiny animation app #SpriteLoop. Reached an important milestone - animations now run through a custom Defold component that can be attached to any game object with collisions, scripts, and the usual workflow support. #gamedevtools #indiedev #screenshotsaturday

Recorded this with the SnippingTool, so enjoy the lag... Here’s how you can animate cutout characters in my free tool, SpriteLoop. Thanks to #Craftpix for the cool free assets. Hopefully they don’t mind the butchered animation 😄 #SpriteLoop #gamedevtools #indiedev #gameanimation #gamedev

I made this small 2D animation tool because I wanted a faster workflow for game jams and prototypes. Most tools felt too heavy for quick sprite animation, so I spent two weekends building my own. Import parts, animate, preview instantly, and export spritesheets. #indiedev #2d #animation