Beshr reposted
Tonight they come as one wall. Hold your ground. Nightveld free demo on Steam. store.steampowered.com/app/4952370/... #Shorts #IndieGame #BulletHeaven #Survivorslike #NextFest
Beshr
@beshr.bsky.social
Software engineer and architect. Working at Ericsson. https://beshr.com
66 followers7 following32 posts
Beshr reposted
Tonight they come as one wall. Hold your ground. Nightveld free demo on Steam. store.steampowered.com/app/4952370/... #Shorts #IndieGame #BulletHeaven #Survivorslike #NextFest
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New Steam Capsules art, check it out on steam of course! :) store.steampowered.com/app/4952370/...
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The demo is free on Steam right now. Ten Nights, a boss, and a run you'll want to start again the second it ends. store.steampowered.com/app/4952370/... #BulletHeaven #Survivorslike #IndieGame #IndieDev
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The Nightveld demo is out! Whatever your light touches burns. Whatever it doesn't is still out there. Free on Steam for Next Fest: store.steampowered.com/app/4952370/... #SteamNextFest #IndieGames #Survivorslike #BulletHeaven #SoloDev
Now with a site rompemu.github.io! It's working much better than I'd expected. Now available for macOS, Linux (AppImage), and Windows.
An app I've been meaning to make for a while, a cross-platform, native, emulator frontend that just works (akin to OpenEmu), that works seamlessly (and only) with a RomM server. github.com/RompEmu/Romp... #Emulators #RomM #RetroGames
An app I've been meaning to make for a while, a cross-platform, native, emulator frontend that just works (akin to OpenEmu), that works seamlessly (and only) with a RomM server. github.com/RompEmu/Romp... #Emulators #RomM #RetroGames
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Starting a new series on Interface Studies, speaking with people who are building new kinds of interfaces and reimagining old ones. The first episode features @danielpipk.in and Omar Rizwan from folk.computer. Hope you enjoy it. youtu.be/uXHHnps4tU8?...
I'm not a fan of chat as the main UI for interacting with AI, so I'm trying something where you interact with LLMs by handling regular files and folders, sort of like Dropbox but for LLMs. Check it out testflight.apple.com/join/7KnzAxcy
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Light is your only weapon and your only sense. Every point of damage costs you a piece of the map. #Nightveld Wishlist Nightveld on Steam: store.steampowered.com/app/4952370/... #IndieGame #BulletHeaven #ReverseBulletHell #IndieGames #SoloDev
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Push the Gloaming to its last third and it unravels into something different. You'll wish it was still the boss you started with. store.steampowered.com/app/4952370/... #IndieGame #BulletHeaven #ReverseBulletHell #IndieGames
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🔔 New video on Interface Studies. It starts with a simple question: do we have too many settings? But as I explore some possible answers, a bigger question emerges: is that even the right question? youtu.be/vlsH_HbSrSE
In case you missed it, my upcoming game Nightveld is live on Steam. Will release in Q4 and a cool demo ~October for Next Fest. Wish list on Steam if you're into bullet hell / bullet heaven games. store.steampowered.com/app/4952370/... Gameplay video (boss fight)
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Nightveld is up on Steam! Wishlist on store.steampowered.com/app/4952370/... #IndieGame #BulletHeaven #ReverseBulletHell #IndieGames #Survival #Dark #Steam #Teaser
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GroupTab 1.5.0 now available with Working Set and per-display groups. apps.apple.com/us/app/group... #macos #apps #productivity
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New on Interface Studies: almost every app has a bookmark button. Almost none of them has a real “later.” This video traces the save-for-later pattern from a 1983 study of office desks, through browser bookmarks and hidden menus, to the Watch Later lists we rarely open. youtu.be/frjyb4_4Rlg?...
First Playable Demo Available! - Nightveld beshr.itch.io/nightveld/de... #indiegames
Ossature can now catch code that compiles but is wrong ossature.dev/blog/code-co...
Picked up my old nim2d (2d game engine in Nim, inspired by love2d's API github.com/nim2d/nim2d). Updated for Nim 2 and SDL3 now, and published some docs: nim2d.github.io/nim2d/.
What Makes a Good LLM Spec: ossature.dev/blog/what-ma...
AI-Generated Code Has No Author ossature.dev/blog/ai-gene...
Wrote about the background and thinking behind Ossature, a proper intro for what I’ve been thinking about with Ossature ossature.dev/blog/introdu...
My take on spec-driven LLM code generation: write specs, review the build plan, execute step by step. When a task fails, fix it and keep going instead of starting over. It's called Ossature. Open source, v0.0.1. ossature.dev
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Published a new video on "Interface Studies" What Do We Really Know About the Back Button? This video traces the concept of "back" across five distinct systems. Each system makes a different wager on what kind of past should be available to the user. youtu.be/Z4cS2Ivg2-M?...
GroupTab v1.4.1 is now available, with various bug fixes. Check the details at beshr.com/grouptab/rel... and docs at beshr.com/grouptab/docs/. Get it from the macOS App Store: apps.apple.com/us/app/group... #macos #apps
GroupTab v1.4 is now available with snappier tab switching, quick number-based navigation, and various fixes: beshr.com/grouptab/
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Very happy to finally share Sudecku, a deck-builder Sudoku! If you're into puzzle and card games, you might like this! On the App Store: apps.apple.com/app/sudecku/... Main Website: sudecku.com #sudoku #puzzle #cards #ios
Notes on Swift From Building an iOS Game log.beshr.com/notes-on-swi...
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