bitreactor.com

bitreactor.com

@bitreactor.com

Independent game studio blending art, technology and our passion for games. Follow along as we work on a new AAA title set in the legendary Star Wars universe.

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ICYMI: Patch 1.2 for STAR WARS Zero Company is live! In this patch, you’ll find new rules to tweak the game’s difficulty settings, lower costs to upgrade the Den, bug fixes and more.

On behalf of everyone at Bit Reactor, THANK YOU so much for all the support you’ve shown us on STAR WARS Zero Company. Here’s a message from Greg Foertsch, our CEO and Creative Director. This is where the fun begins! #SWZeroCo

A huge THANK YOU to everyone who’s added STAR WARS Zero Company to their wishlist. Your support means the galaxy to us. STAR WARS Zero Company deploys August 27 on PS5, Xbox Series X|S, and PC. #SWZeroCo #StarWars

THANK YOU to everyone who came to see the STAR WARS Zero Company panel at San Diego Comic-Con! We loved sharing a peek at the performances that drive our story, and we can’t wait for you to play on August 27 #SWZeroCo #SDCC

Thanks again for sending us questions on the @EAStarWars Discord server! We’ve been delighted by the outpouring support from the community about STAR WARS Zero Company. Check out the highlights below, and read the entire Q&A here: x.ea.com/90178 (1/3 🧵)

Aaron, our Narrative Director, has a deep history in games particularly on games set in a galaxy far, far away. His most recent published work includes Star Wars: Fallen Order and Star Wars Jedi: Survivor while a Narrative Director at Respawn.

Our Lead Designer, Grayson, has almost 20 years of experience specializing in designing gameplay systems, mechanics and game modes. Prior to joining Bit Reactor, Grayson spent 11 years at EA on PvZ, Battlefield 2042 and Battlefield 6. Grayson is also an avid board game designer!

James has been designing games his entire life, with 15 years of Level Design experience! His most recent work as a Level Designer and Animator on the XCOM series included mission design, game design, and mission/encounter scripting.

Our Animation Director has a demonstrated history in games with almost 20 years of animation experience. Hector’s most recent work prior to Bit Reactor includes serving as the Lead Animator on Marvel's Midnight Suns, and a Senior Animator on the XCOM series.

Caydence, our Lead Producer, has two decades worth of history in games. Over half of her time in the industry was spent at Firaxis as a Producer across the XCOM series and Technical Producer on Marvel's Midnight Suns.

Check out our CEO/Creative Director's History In Games! Greg has more than 20 years of exp. and was one of the original members of Firaxis, with his most recent experience as the Art Director on XCOM, XCOM: Enemy Unknown, and XCOM 2.

bitreactor.com reposted

bitreactor.com reposted

The latest @pcgamer.com magazine is out now, with world exclusive access to Star Wars Zero Company, the exciting new XCOM-style squad strategy game from Bit Reactor. Plus, WH40K: Dark Heresy, Darkhaven, Warhounds, Esoteric Ebb, Tyr, Ghost Recon, and much more. tinyurl.com/dkhatvax

tinyurl.comPC Gamer magazine's new issue is on sale now: Star Wars Zero CompanyPlus, Warhammer 40,000: Dark Heresy, 1348 Ex Voto, Tyr, Esoteric Ebb, Brave New Wonders, Darkhaven, Warhounds, Ghost Recon Wildlands, PC cases tested, and much more, too

bitreactor.com reposted

Super pumped for the talented crew over at @bitreactor.com for the new PC Gamer coverage on Zero Company! Such a badass game incoming, and the crew behind it are some of the most talented folks I had the opportunity to work with! Congrats all! 🥳 www.pcgamer.com/games/strate...

pcgamer.comStar Wars Zero Company is more than just 'Star Wars XCOM'—it feels like Mass Effect but with turn-based tactics and permadeathThis Clone Wars tactics game from former XCOM devs may end up 2026's biggest surprise.

Our newest blog is an ICYMI: one of our audio programmers had the opportunity to present his paper at the International Computer Music Conference! Check out his proposal for bringing physically grounded acoustics to interactive 3D environments: www.bitreactor.com/2025/12/05/i...

bitreactor.comEvent Retrospective: ICMC 2025 - Bit ReactorThe International Computer Music Conference is a leading conference for computer music researchers and composers, and one of our audio programmers had the chance to present his paper during its 50th a...

We’re excited for Ryan Griffin to deliver his talk @ @GHavenEsports1’s #GameYourFuture Conference! As President of Baltimore IGDA, Ryan shares his perspective on both the event's vision and its reflection of Baltimore's vibrant game dev scene in our newest blog: www.bitreactor.com/2025/11/07/e...

bitreactor.comEvent Spotlight: Game Your Future Conference - Bit ReactorAt Bit Reactor, we know the best ideas and innovations begin with community. That’s why we’re proud to spotlight an upcoming event happening in our backyard: the Game Your Future Conference, hosted at...

We had a great time with Kahlief! If it wasn't clear in the video we really enjoy making games and can't wait to share more. Be sure to check out this episode of @spawnonmepodcast.bsky.social

Kahlief “The Best Adams” Adams@itskahlief.bsky.social

New episode of @spawnonmepodcast.bsky.social on the feeds!! We're talking with the team from Bit Reactor about their new studio. Why the backlash to "This is An Xbox" is overblown and Crimson Desert impressions. open.spotify.com/episode/0PqH...

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