Bloatoid

Bloatoid

@bloatoid.bsky.social

Creator of the Death Wish expansion for Blood. https://www.moddb.com/mods/death-wish-for-blood Also on X/Twitter: https://x.com/BloodDeathWish

372 followers4 following56 posts

v2.0.1 Update available now! www.moddb.com/mods/death-w... Bug/Error fixes, updated walkthrough, and options to use music from either Sjellos or Speedy exclusively. Upgraded versions of Sjellos CD tracks. v1.7.9's ini renamed to dw179.ini so the ports don't get confused. #gamedev #gamedevelopment

Update should be out sometime tomorrow. I was thinking of renaming the .ini file in DW1.7.9 so that ports looking those inside .zip files can tell the difference between that and v2. πŸ€” #screenshotsaturday #gamedev #leveldesign

Death Wish update coming next week to ModDB. Bug fixes, additional custom OST options, revised walkthrough, and more. Will also include the RS 3.1.1 updates like Tchernobog exploding πŸ’₯ #screenshotsaturday #gamedev

Making Tchernobog go out with a bang in Death Wish for Blood v2, similar to the v1.7 finale. πŸ’₯ #gamedev #screenshotsaturday #gamedevelopment

Death Wish v2.0 is available now. Free update for Refreshed Supply. Everyone else can grab it here: www.moddb.com/mods/death-w... Works in DOS, NBlood, BuildGDX, Raze, FS & RS. 4 Episodes, totaling 48 maps. New music, new cutscenes, and more. The festival of Blood continues! #gamedev

moddb.comDeath Wish for Blood modThe festival of blood continues as Tchernobog lives again! Death Wish is a full, multi-episode campaign for Blood (1997). It is DOS-Compatible, and works on any port that can accurately run the origi...

Death Wish drops tomorrow. For everyone. Free update for Refreshed Supply owners. I'll post a ModDB link for everyone else: DOS, NBlood, Raze, BuildGDX, Fresh Supply, etc. 48 maps. Ep1–3 maps upgraded or new. All-new Ep4. Original soundtrack by Speedy & Sjellos, new cutscenes, and more. #gamedev

Raze issue solved, mostly. My mistake was saying I tried drag/drop when it was only with the ini, when you actually have to drop the entire, unexpanded zip file onto raze.exe. The movies don't play (even though they do in DOS, NBlood, etc), but it's fine otherwise πŸ‘

Can't get DW running in Raze v1.11 or earlier. Drag/drop activates ini (I can see the episode names in the menu), but starting an episode results in "error loading map file". Maps can all open through User Maps. DW works in DOS, NBlood, FS & RS. All files in same folder. Any ideas?

Today I got the new cutscenes in Death Wish v2.0 for Blood to run in DOS as 640x480 (after converting with Smacker on Windows XP). Blood:RS cutscenes are 1920x1080. Release date (still) coming soon. Need to test the CD/MIDI settings on other ports. #screenshotsaturday #gamedev

Wrapped up the new cutscenes in Death Wish v2.0 for #Blood. 5 total: One before each episode and an extra one at the end. The final colors are pulled from the Blood palette. Motion graphics instead of [a screen recording + game footage]. #screenshotsaturday #gamedev

E4M8 "Dead End" completed in Death Wish v2.0 for #Blood. All levels finished. 48 total β€” bigger than the original game! Release date coming soon. #screenshotsaturday #gaming #gamedev #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames #games #gaming

Penultimate pandemonium in E4M7 "Serving Mankind" of Death Wish v2.0 for #Blood. Explore the entire farm-to-table process! πŸ₯© Only E4M8 remains. #screenshotsaturday #gaming #gamedev #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames #games #retrogames

E4M12 completed in Death Wish v2.0 for #Blood. πŸŽ„ This preview was delayed, so I'll already be finishing up E4M7 tomorrow πŸ˜› The end is in sight! #screenshotsaturday #gaming #gamedev #dukenukem #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames

I've been too busy working on RS to make preview videos recently, but E4M12 is done and I'm a good way into E4M7 in Death Wish for #Blood. New music arrangement all set up, too! #screenshotsaturday #gaming #gamedev #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames

A previous map gets a wintry overhaul in the final transition level of Death Wish v2.0 for #Blood. πŸŽ„Most buildings will be closed off to keep things brief. #screenshotsaturday #gaming #gamedev #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames

E4M11 "Meltdown" completed in Death Wish v2.0 for #Blood. ☒️ This secret level would probably be welcome in Duke3D! Only 3 maps remain. πŸ—’οΈ #screenshotsaturday #gaming #gamedev #dukenukem #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames

On to E4M11 in Death Wish v2.0 for #Blood β€” the final secret level! This is the "palette room" I assembled at the start. The level theme might be more at home in a Duke3D addon πŸ˜… Any guesses? #games #gaming #gamedev #game #leveldesign #gamedesign #gamedevelopment #screenshotsaturaday #retrogames

E4M6 "Sanctuary" completed in Death Wish v2.0 for #Blood. 🌜New power mechanic carries over from E4M5. Freely explore this small village with many secrets to uncover! #games #gaming #gamedev #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames

More of E4M6 in Death Wish v2.0 for #Blood. 🌜 A keyless mission where you have the freedom to explore the village however you like. #games #gaming #gamedev #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames

A nice, tranquil evening in E4M6 of Death Wish v2.0 for #Blood. πŸ§‘β€πŸŒΎ The peace won't last, of course. I'm excited to add some fireflies & foliage later. #screenshotsaturday #games #gaming #gamedev #retrogames #indiedev #game #leveldesign #retrogaming #gamedesign #gamedevelopment

E4M5 "Beyond the Pale" completed in Death Wish v2.0 for #Blood. πŸ‘» Had fun with this one. Only 5 maps remain! #screenshotsaturday #games #gaming #gamedev #retrogames #indiedev #game #leveldesign #retrogaming #gamedesign #gamedevelopment

2nd pass on E1M11 "Shudder Island" in Death Wish v2.0 for #Blood. Lowered outdoor ceiling & starting location, reworked some areas, and adjusted rain fx for more efficiency. #screenshotsaturday #games #gaming #gamedev #retrogames #indiedev #game #leveldesign #retrogaming #gamedesign #buildengine

These new E2M12 changes don't look like much from 2D mode, but I think it makes a big difference. Originally, I was going to (*mostly*) leave this map alone, but I'm glad I took another look at it. #games #gaming #gamedev #retrogames #game #leveldesign #retrogaming #gamedesign

Other E2M12 edits: The end of the corridor is now visibly blocked, with the barrier switch in a room with remote access to the sentry guns. The key-requirement was moved to the switch (instead of the door), so the sentries can fire upon enemies before you see them. The pipe section is now optional.

Wrapping up another quick pass on E2M12 of Death Wish v2.0 for #Blood based on some v1.7.9 user feedback. More distinct corridors, better signposting, etc. βš™οΈ #screenshotsaturday #games #gaming #gamedev #retrogames #indiedev #game #leveldesign #retrogaming #gamedesign

The short (transition) level E4M10 "Graveyard Shift" completed in Death Wish v2.0 for #Blood, combining "ice" with portals πŸ‚ #screenshotsaturday #games #gaming #gamedev #retrogames #indiedev #game #leveldesign #retrogaming #gamedesign #boomershooter

Today I began the "Glass Pass" in Death Wish v2.0 for #Blood: adding type & volume variety to glass gibs in all the maps β€” a step so tedious and unnecessary that I'm shaking my head as I type this. #games #gaming #gamedev #retrogames #indiedev #game #leveldesign #gamedesign #retrogaming

Secret level E4M9 "Impure Imagination" completed in Death Wish v2.0 for #Blood. 🍫 Keep your eye out in Episode 4 for secret exits -- you don't want to miss this one! #screenshotsaturday #games #gaming #gamedev #retrogames #indiedev #game #leveldesign #retrogaming #gamedesign

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