Borticus-Cryptic

Borticus-Cryptic

@borticuscryptic.bsky.social

Star Trek Online Lead Designer - Cryptic Studios "If you gave every player a gold bar, some would still complain that it weighs too much."

897 followers28 following177 posts

It sounds like @counselor-sunna.bsky.social intends to have our VOD posted in the wee hours, when they return to work tmrw. If you cannot wait that long, @casualsab.bsky.social has posted a version to his YouTube page (including auto-caption) which can be found here: www.youtube.com/watch?v=DRa9...

youtube.comDECA Intro Stream - July 15th, 2025YouTube video by CasualSAB
Borticus-Cryptic@borticuscryptic.bsky.social

I've seen lots of folks ask this in various places. I believe the plan is to make the VOD available on our Twitch page. But seeing as its our first livestream, I can't guarantee that we know how to do that! Also, all the Europeans are probably in bed by now. So tomorrow at the earliest, I suspect.

I've seen lots of folks ask this in various places. I believe the plan is to make the VOD available on our Twitch page. But seeing as its our first livestream, I can't guarantee that we know how to do that! Also, all the Europeans are probably in bed by now. So tomorrow at the earliest, I suspect.

mintyking.bsky.social@mintyking.bsky.social

Thanks Borticus for the Deca Ten Forward stream today. Unfortunately I was at work so I missed it. Are you planning to upload it anywhere for us to rewatch? Next time could you consider doing it later in the day so more people can watch it live please? Thanks again.

Yes, precisely. Some of our internal testing suggests that, basically, if the Client's busy writing a crapload of info to the Log, it might not be able to simultaneously -- reliably -- send/receive data to/from the Server. Resulting in Lag/Latency-like symptoms.

Joe and STO@joeandsto.bsky.social

The reason I ask is, *perhaps* there's just so much going on in combat now that what was an adequate way to record that information in the past may now be struggling to write everything quickly enough? Partially thinking out loud, but kind of curious if it's at least part of what you're thinking.

We are investigating server framerates and hardware load. As well as investigating certain performance failures associated with powers & combat mechanics. It's a slow process, with a tedious pipeline. And I can't even guarantee that these investigations will yield results. But yes... we're trying.

oldmancheops.bsky.social@oldmancheops.bsky.social

The mere fact it's even being looked at and possibly addressed is hopeful so we'll do whatever we can to provide whatever data you all need to help the issues get sorted so thanks for that!

Good tip here from @casualsab.bsky.social for all you log parsers out there.

CasualSAB@casualsab.bsky.social

It is not uncommon that folks need to add an exclusion to their antivirus software to ignore the combatlog.log file. Otherwise in some situations it likes to scan every change and that has caused issues for some. But we'll try and get some testing done over the weekend

Quick question for any of you super-high-end-DPS players, who are experiencing performance issues (lag, latency, client hitching): Do you get significant and/or noticeable performance increases if you DISABLE combat logging? Internally, the answer appears to be "yes" but I'd love verification.

Borticus-Cryptic reposted

I'll be interviewing the #StarTrekOnline developers in just about two hours! Make sure to head to my Twitch and follow so you don't miss when we go live! www.twitch.tv/VengeanceGOD #sto #trek #startrek #trekkie

twitch.tvTwitchTwitch is the world
Mikey Fatum@vengeancegod.bsky.social

This Tuesday at 11am PT, I'll be streaming with the developers of #StarTrekOnline! Me, @thomasthecat.bsky.social, @borticuscryptic.bsky.social, and @pundus.art will be talking about the Timeless Legacy Bundle, and you'll see those ships in action for the very first time! #stream #twitch #startrek

Borticus-Cryptic reposted

Note, this includes reverting of the undocumented patch a couple of weeks ago to the "Fleet Power Network Array" console.

[New Developer Post] Patch Notes for 7/1/25 "Check out the exciting changes coming to Star Trek Online in our latest patch notes!" www.playstartrekonline.com/en/news/arti...

Borticus-Cryptic reposted

An alternate version of the infographic for this ship has been available, too!

The Federation Intel Holoship "As the Grand Prize of this year’s Lohlunat Festival Summer Event, players on PC and Console will have the chance to earn the Federation Intel Holoship!" www.playstartrekonline.com/en/news/arti...

Borticus-Cryptic reposted

New Developer Blog: "The 2025 Risian Lohlunat Festival" Enjoy the annual Lohlunat Festival and receive some amazing rewards, including a Grand Prize Starship! [From July 1st, 2025 until July 30th, 2025] www.playstartrekonline.com/en/news/arti...

playstartrekonline.comThe 2025 Risian Lohlunat FestivalExplore strange new worlds, seek out new life and new civilizations, and boldly go in this expanding vast universe.

It really depends on what you're actually asking about. As a bit of a peek behind the curtains, abilities actually can have many different simultaneous and/or sequential activation timers. Pre-Activate Time Charge-Up Time Activate Time Activate Period + Max Period (for Toggles) Post-Activate Time

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As for the "minimum" time, all of these entries are allowed to be Zero. But if we are trying to play any sort of activation VFX when the power goes off, these are typically non-zero values in order for the visuals and power effects to match timing. Which is extremely common, on nearly all abilities.

No, this is not something we're considering at this time, regardless of how "amplified" the request gets.

Nick Kearney@deltaprime.bsky.social

@borticuscryptic.bsky.social I know after Spencer amplified the message you guys probably have heard the community loud and clear about us wanting non-set omnis to be unlimited but locked to rear slots. How have you guys taken that feedback, is it something you're looking at implementing?

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No, this is not something we're considering at this time, regardless of how "amplified" the request gets.

Nick Kearney@deltaprime.bsky.social

@borticuscryptic.bsky.social I know after Spencer amplified the message you guys probably have heard the community loud and clear about us wanting non-set omnis to be unlimited but locked to rear slots. How have you guys taken that feedback, is it something you're looking at implementing?

This is something we've been discussing internally. When we have a resolution on the matter, we will communicate it outward. For now, we're staying quiet to ensure that our messaging is consistent with our actions. But you should be hearing from us soon.

Joe and STO@joeandsto.bsky.social

@counselor-sunna.bsky.social or @borticuscryptic.bsky.social, can you please check on the change to the Fleet Power Network Array's ability to stack? We don't know if it's intentional or a mistake. Spencer's video, with details, referenced in Stu's video: www.youtube.com/watch?v=D5AF...

Not saying that we can do this, or even would want to, but I still wanna float an idea for discussion: What if Endeavor Ranks were turned off in PvP? Or was at least an option for Private PvP matches? Would that address some/most/all of the "Vet vs. Newbie" concerns for PvPers?

Heyo, STO Players! I don't do this frequently, but I'd like to transmit a general request for feedback on a specific subject: Adventure Zones and Battlezones. * Nimbus (AZ) * Defera (AZ) * Nukara (AZ) * New Rom (AZ) * Kobali (AZ) * Dyson (BZ) * Badlands (Mirror BZ) * Undine (BZ) * Gon'cra (BZ)

This really has nothing to do with future content plans (yet?) and is more of a question of curiosity. These pieces are Content are historically MY personal favorites, with the Dyson BZ rating most highly in my opinion. But I'm curious what YOUR thoughts are? Anything you've got, give it to me!

Borticus-Cryptic reposted

Hey Captains! I've fixed a bug with the misaligned placement of the indicator light for the temporal ability that shows up on the Ranger and Paladin. This also restores the color changing functionality of the dome - but due to technical reasons requires you to reapply the template to take effect!

Pundus@pundus.art

Good morning Captains! With the release of Heart of the Matter, the Ranger-Class has received a visual update and remaster to bring it in line with the Constitution and Pioneer-Classes; this update also adds customization options with the Paladin-Class! These were added by @ramonmatas.bsky.social !

To speak to our motivations: We didn't set out to make it explicitly longer/harder, just for the sake of being longer/harder....

Sayyadina (sie/hir)@sayyadina.northsky.social

Y'know...I wish y'all didn't feel a need to make Event TFOs long and arduous. The higher difficulties, sure, but if I'm gonna play the same mission for 20 days straight, I'd rather it be relatively quick and easy. Patching the new TFO explicitly to be harder/take longer feels mean-spirited.

Players that had erroneously been able to acquire the "Dilithium Destructor Charge" Experimental Weapon will find this item has been changed into a "Valuable Salvage." This item may be used to claim compensation for the loss of this item (1x Ultimate Tech Upgrade).

Our fastest internal playtest that I was part of was around 20 minutes, because we could never stop ourselves from stopping to yap about polishing this or that. =p Congrats on the speedy completion!

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Oh, also FC from Boffs and Doffs were doubled, as well.

Borticus-Cryptic@borticuscryptic.bsky.social

Some players have already noticed this, but a fairly substantial update to Fleet Credits went live with yesterday's update: Dilithium contributions now reward Fleet Credits at a 1:3 ratio, instead of the former 1:1

Borticus-Cryptic reposted

Star Trek Online’s Heart of the Matter is out now! I had the pleasure of creating the key art for this new release. πŸš€πŸ–– hope you enjoy it! πŸ’“ #StarTrekOnline

Just to get ahead of this rumor >> I've been told that some players are trying to spread FALSE information that we are ending our Console support. This is patently false, and we are even planning an update to Console platforms this week. Don't believe these rumors. Don't spread them. It's a lie.