Things I Keep

Things I Keep

@bparigo.bsky.social

Collector of games of the roleplaying type. Maker of photography and tinkerer in game design. https://www.drivethrurpg.com/browse/pub/16763/Things-I-Keep

39 followers132 following95 posts

The new Dev diary for vampire 6th edition has me scared that they will roll back all ideas that were not standard vtm. Let’s hope I’m wrong.

www.storytellersvault.com/en/product/5... This new mortal lifepath system for Vampire the Masquerade 5th edition is streamlined with no fluff. Once you play a few game loops it can get exciting and messy! I designed it because I needed more history to my characters in my solo games. #vtm #vampire

storytellersvault.comBefore Death: Solo Lifepath Journaling | White Wolf | StoryTellersVaultThis is a solo lifepath journaling game about the person you were before becoming a vampire, and how that impacts your experiences after the embrace. In Before Death you start with a series of Oracles...

www.drivethrurpg.com/en/publisher... Solo sale at drivethrurpg means a few of my games are discounted. #solorpg #ttrpg #bellum if you like vampires #witch&knave if you like fantasy #ironintheblood if you like vampires and Ironsworn Not sure why my VtM titles didn’t make it.

drivethrurpg.comDriveThruRPG - The Largest RPG Download Store!Your one-stop online shop for new and vintage RPG products from the top publishers, delivered fresh to your desktop in electronic format.

Every bounty in this book is a whole adventure waiting to be improvised at the table or deep prepped by a GM. I’ve only read 8 bounties so far and I feel I could run this starting now and for the next few years. If my games ever went that long. #mothership #wagesofsin

I’m starting to think I’ve read the various editions of Vampire the Masquerade more recently than others reviewing V6 Playtest. The amount of rules remembering by reviewers is all over the place.

NPCs in V6 are horrible however. If everyone was a minion level threat, then it works, but I found myself wanting more strategic options for established NPCs. I wanted to treat them like full characters, with things they are good and bad at.

Finished the Vampire the Masquerade playtest last night. All my players agreed that it made them want to play VtM again and they hope the current anger toward the new edition doesn’t convince White Wolf to pivot too much.

Vampire the Masquerade revised edition was very good for me. So much so that when I went insane and sold off my RPG collection, I couldn’t let go of it. Just a few books away from being complete. Maybe I’ll complete it.

Played Vampire the Masquerade last night. Playtest of 6th edition.We loved it.There are some lumps that need to be smoothed over but we were pleasantly surprised by how it played. It felt like VtM. It didn't feel like V5. More a distilled and refreshed version of the other editions.

It's probably too early to be converting Tourniquet rules to Vampire 6th edition rules, but hey, that's what I do. Plus it's a great way to learn the system. Fans pressure will probably make 6th edition die in its current state, so my work will be worthless after a few months. So be it.

GM points that GMs spend to do things they could already do in games, are really just "I'm not being a dick" points.NPC disappears out the window before you can capture it, feels better if I spend the 5 points you gave me from your mess ups, instead of just doing it and telling you to take it.

They work really well if the players can see how many you have. In Vampire the Masquerade playtest rules, I think I'm going break that masquerade every chance I can with Drama. Cause now there is a mechanic to give me 'permission' without me feeling like a jerk.

VtM Alpha: I really like the new Humanity. It positions you as not the monster or the mortal, but a person struggling with both. This is a new concept in the VtM line, which I dig. It is easy to understand and use and there are zero elements that I think my table will ignore on it. #ttrpg

VtM Alpha: Prolonged Tasks are fine. Downtime actions are solid, but needs to be expanded in the final rules, I hope incorporating Haven and Domain development. Tiers of play are...Trying to be a balancing mechanic but seems to just set guard rails. Move to ST section. Ignore mostly.

VtM Alpha: Actions are also straight forward and what I expect from most TTRPGs. The only happy dance I did when reading was: you gain a number of reactions equal to your Wits dots. Hell yeah.

VtM Alpha: Movement, distance, and time are all pretty standard. I have no issues with them EXCEPT in the movement part it talks about the ST restricting things based on narrative and environment. No mention of spending Drama to do so, like in other places in the text. Hence why Drama needs clarity.

VtM Alpha: I love the image I have of Vitae also being your health. Because in vampires it would be right? Now I picture blood splatter as the vampire loses Vitae in every physical hurt.Previously I pictured dry wounds. They might be dry wounds with vitae loss as automatic healing of those wounds.

Other than the quickening issue, and the death spiral of using vitae as health and powers, I have no issue with it. Shit I love death spirals and hard choices. I also have no issue with Willpower as a social health meter. That helps in some issues I have at the table with older vamp versions.

I'm neutral on [Quickening] for my table. I didn't like it in WFRP4e, and I know I'll forget to use it in this game too. Seems to undermine Blood Surge as a mechanic. Why BS (lose vitae for 1 die) when i can buy successes with random points I keep refreshing. Scene vs Roll, yeah I get that.

I keep having visions of every action my players forgetting to use their quickening, and then wanting to retcon whole turns... Still I'll give it a go when we run the playtest.

Another issue with quickening is that you can't just remove it. It's integrated into the system.It's a reward to balance out how spending Vitae also hurts you physically To play this version of vampire is to have you vampire always hyping up and falling low Not a bad thing. If I remember to use it

Vtm: the failure systems in the draft feel a bit off to me. Choose Your Pain is great and Devils Bargin needs mode once drama points are not so arbitrary. Maybe even CP and DB need to combine into one system. stuck on these two pages all night as my brain tries to make them awesome instead of good

Vampire the Masquerade Drama seems half baked (like most systems like this in other games). In this they could be tossed, with Choose your Pain being hardened with ST Choice as an option(or story trigger). Use Drama as a tracker for bad shit on the horizon(Story Triggers are much like clocks).

Drama points (with a bit of rewriting) are going to really help when I rewrite Tourniquet for this version. Especially how I’m going to make them interact with the story oracle. I already have notes. #ttrpg #vampire #vtm

VtM. I really like the new basic rules. A+S-D. If one of those dice is 8+, you succeed. Extra 8+ showing dice make you cooler. Maybe years of playing Free League make this a good fit for me. Maybe it's my dislike of moving difficulties in other games or the count the successes versions of vtm.

The new vampire the masquerade playtest feels like a departure… Which is good. When requiem 2e is still the best version of the game you kind of need to try something different than what V5 did. Call me intrigued.

Updated playtest pdf cover. It's getting closer to an actual release but I'm not happy with a few things. Also I got distracted with another design (not vampire related). #solorpg #vampirethemasquerade #ttrpg

I will be ready for the first round of play testers soon on my next Vampire release. It’s a solo journaling game that builds your mortal life and the years you were a vampire before the modern day. The play test document won’t be pretty. Interested? Let me know. #vtm #vampire

The Alien Evolved RPG is cleaner, doesn’t hurt my eyes and the rules changes seem to be exactly what I wanted. We’ll need to see in play (hopefully soon) but so far it’s better than I expected. Just wish the other books (and the foundry installs) had this layout without me having to rebuy them!

Prepping for tonight’s game of Vampire the Masquerade while listening to “softscars” by yeule, seems like a nice end to my daylight hours. The Crimson Gutter. Not bad so far but I’m remixing and glitching it. Third session.

Vibes may not be as deep but it still vibes. Streamlined YZE rules coupled with a more accessible setting and direct no nonsense exploration smothered in hope. Get your dark space horror on while being positive about the future of your dying city! I really want a bird now. jk

One of my favorite games recently is deal of the day on drivethru: legacy.drivethrurpg.com/product/4675... I read a lot of RPGs,but only a few have I read more than once in their entirety. Swyvers I read three times cover to cover. I'm afraid of how badly behaved my group would be if we play this.

legacy.drivethrurpg.comSwyvers - Melsonian Arts Council | DriveThruRPG.comWhat is Swyvers? Swyvers is a tabletop role-playing game about bastards. You and your gang of criminals scarper through

I visited Chicago twice this year and still haven’t found a good place for used games. I feel like I failed. Next time? I did accidentally end up seeing Letters to Cleo at a festival around Wicker Park. Two bits of nostalgia at one time. Wish I could afford life in Chicago. #chicago #wickerpark

Did not expect to end up the owner of this but this week is full of surprises! I've been drooling over Torchbearer, specifically this set for awhile. It made me an offer I couldn't refuse and my gaming group decided my addiction was worth supporting. #torchbearer #ttrpgs #roleplaying #burningwheel

I can’t get this game off my reading table. I keep reading and rereading and dreaming of playing it. I even wrote custom solo rules for it. I have no idea why I like it so much but I do. @chaosium.bsky.social has put some magic into this. I just need a way to convince my group how awesome it is!

Finally got around to placing a few games onto my bookshelf that had been on my desk waiting to be read. I’ll admit I didn’t get to all of them yet. One of these however is still on my desk.

Finally got The One Ring to the table. The two players who know Tolkien the least, and were most reluctant to play, ended up loving it the most. The game has an emotional core that hooked us, even in the first 3 hours of our adventure.