brysonmcbee | ๐Ÿ’พSOTS๐Ÿš๐ŸŽง

brysonmcbee | ๐Ÿ’พSOTS๐Ÿš๐ŸŽง

@brysonmcbee.com

#b3d Artist โญ’ Gamedev w/ #godot โญ’ Music Maker Developing Songs of the Shore with @moriwade.bsky.social

4.2K followers594 following429 posts

brysonmcbee | ๐Ÿ’พSOTS๐Ÿš๐ŸŽง reposted

The reason the internet sucks now and is overrun by evil corporations is because we don't have Digimon. If we had digital champions to save the digital world all of the grifters wouldn't be able to spread their evil across the internet.

jaaaaames baxter!

SOME_RAN_DEV@someran.dev

I made a Monkey Ball-like game in less than 24 hours for the HaxeJam 2026 Summer Game Jam! (I recommend volume on for the attached video ๐Ÿ”Š๐Ÿ”Š) #godot #haxe Watch me make it in its entirety on Twitch! www.twitch.tv/videos/28538... Play on ๐ŸŒbrowser and RATE NOW!! somerandev.itch.io/horse-balls

brysonmcbee | ๐Ÿ’พSOTS๐Ÿš๐ŸŽง reposted

awesome drawing i did in order to save the world from ending....nature is healing :)

i made a game for gmtk gamejam where you spend most of the game not playing the game because the game prompts you to do self care instead lmao please i promise the game is good please play it is 5 in the morning omg brysonmcbee.itch.io/this-world-i...

brysonmcbee | ๐Ÿ’พSOTS๐Ÿš๐ŸŽง reposted

5 minute pikmin drawing i did to save the world from ending

i made a game for gmtk gamejam where you spend most of the game not playing the game because the game prompts you to do self care instead lmao please i promise the game is good please play it is 5 in the morning omg brysonmcbee.itch.io/this-world-i...

many new thoughts about #godot after gmtk #gamejam : - the animation player tracks should have more dynamic pathing tools for if nodes get renamed or moved or changed in type. - particle systems in 3d have a weird jitter that happens to them when set as the child of a node moving and rotating in 3d

View full thread

i learned a lot of new ways of deving even faster this year, and it's one of my favorite things about gamejams that i always learn so much in such a short amount of time, but now that i feel comfy enough in #godot , i feel like i'm a lot more aware of the things that i would like to see changed

many new thoughts about #godot after gmtk #gamejam : - the animation player tracks should have more dynamic pathing tools for if nodes get renamed or moved or changed in type. - particle systems in 3d have a weird jitter that happens to them when set as the child of a node moving and rotating in 3d

View full thread

many new thoughts about #godot after gmtk #gamejam : - the animation player tracks should have more dynamic pathing tools for if nodes get renamed or moved or changed in type. - particle systems in 3d have a weird jitter that happens to them when set as the child of a node moving and rotating in 3d

View full thread

- the in engine code editor has so many nice things but so many bad habits of prompting me to call methods when the argument expects a callable or not letting me just write a string as an arg because it thinks i wanna auto complete a property, gets a bit annoying fighting against autocomplete

^ i still prefer the in engine editor to vs code, it feels like one of Godot's biggest strengths especially for prototyping fast to be working directly in the editor with all the hints and autocompletes relevant to your scene, feels like vs code's extension are not as fluid a workflow

many new thoughts about #godot after gmtk #gamejam : - the animation player tracks should have more dynamic pathing tools for if nodes get renamed or moved or changed in type. - particle systems in 3d have a weird jitter that happens to them when set as the child of a node moving and rotating in 3d

- would be sick if the editor could make connections from singleton signals to nodes in sub scenes. (like if i have a signal bus and i need to queuefree nodes when "kill all bad guys" gets emitted, what if i could just see the singleton signals in a dedicated signal inspector and connect there.

^ i realize the above would have to work kind of backwards, but when a scene file is instanced, it seems like it would work well enough for it to make the signal connection on load and disconnect when unloaded idk could be cool and keeps code clean when i am just trying to connect to builtins

puppy truck!!! really stoked i got to make this logo for such a cool indie game : )) #art #b3d

Midnighters@midnighters.games

The Puppy Truck key art was done by the extremely talented Charlie Cooper (mosaur.bsky.social)! And the logo by the equally extremely talented Bryson McBee (brysonmcbee.bsky.social)! It's such a relief that we finally get to share them with everyone, it was hard not to!

tbh i threw together this carrd site last night because an event required that i submit a website to my work and i thought it would be so embarassing to apply without a website after so many years of publishing my work online, so i am now a website haver as rushed and unimpressive as the website iss

this is such a STACKED update!! Godot really flexes the power of open source!!!

Godot Engine@godotengine.org

#GodotEngine 4.7 is here! ๐ŸŽ‰ Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/