Indie studio based in Aotearoa, New Zealand
Developer of @headlicegame.com and @coldsalvage.com
https://store.steampowered.com/app/2851800/Headlice/
https://store.steampowered.com/app/2368320/Cold_Salvage/
We are nearing the vertical slice on this investigation-horror co op game - if you are interested in private playtesting to help us reach open public tests, jump in our Discord! discord.gg/qZPcA6cfBu
Cold Salvage is a co-op horror survival game set in abandoned wrecks in deep space. Grab your friends, load up on gear, and find out what killed the ship. But be careful, not everything on board is dead
#indiedev#horror#coldsalvage
We are working on a small multiplayer test using #BRUTAL .
The first thing we built was a procedural spine/look system. It's not critical tech, proves nothing - so why do it?
Because games are built for humans. Little things like this give even blocky characters a way to emote.
#devlog#gamedev
There's something deeply unsettling about a spaceship that's still running when everyone on board is gone.
The lights are on. The machinery is humming. And you have absolutely no idea what happened here.
That's the sort of place we're trying to build.
#indiedev#HorrorGames#screamfest#nzgames
Bzzt // Play KTWYF during Steam Scream Fest!
That's right, our demo didn't end with Next Fest - you can still jump in and see how it feels to tear the limbs off your friends and mutant family...
#indiegames#indiedev#coopgame#gaming#multiplayergame
We're hoping one of our favourite games @playphasmo.bsky.social is in Steam Scream V - our whole team has been playing the Crimson Eye event (currently ongoing), and a spooky sale is the easiest way to convince new players to jump on board!
www.gamebrief.net/blog/steam-s...
Not game dev specifically, but definitely in the wheelhouse of game dev adjacent things: We finally gave our website some attention, which was in need of a little update as Cold Salvage has come a long, long way:
bunguin.games#webdev#indiedev#coldsalvage
Want Go-Go Town! in the palm of your hand? Now you can!! Physical editions for PlayStation 5 and Nintendo Switch 2 (on cart) are coming in February!
Pre-order from Silver Lining Interactive:
direct.silverliningint.com/search?q=Go-...
We build levels using asset kits, but scenes with hundreds of objects can mean hundreds of draw calls.
On the right: the authoring level. On the left: what ships. Our tools merge objects, reducing this to one draw call per material. That means better performance โค๏ธ
#gamedev#tips#scifi#unity3d
We are Kissing Things With Your Friends, a wholesome co-op game about friendship, love, and definitely NOT dismemberment. You happy now algorithm???
Our new demo is out NOW! #steamnextfest#coop#indiedev#lovernotafighter
Another of our favourite games from NZGDC this year - we've kept an eye on this one for a while. Who doesn't love an #kaiju#deckbuilder?
The team also recently won a highly competitive funding grant from @nz-code.nz - so they musty be doing something right!
Play the demo and check it out!
In space, getting lost is easy. Finding your way back before something finds you is the tricky part.
This week we've been playing around with colour in Cold Salvage. Yellow marks the way back to your pod, while red draws you further into the wreck.
Hopefully you remember which way you came from. ๐
After the release of #brutal under an MIT-style licence, we took a weekend off space monsters to explore the framework.
The verdict: We love it, because nothing is forced on you. The networking and CICD architecture of this prototype is exactly what we want to build, no workarounds or compromises.
Consider the GameObject lifecycle in Unity. It's incredibly powerful and easy to use. But if you want to stray outside of it, it becomes very difficult. A lot of our friction points in Cold Salvage are borne of wanting to use networking and DI outside of GO's, and that is hard out of the box
BRUTAL doesn't have an opinion, because it gives you nothing at all. It's a framework that says, here's abstraction over the graphics API, go forth. More work, more maintenance - but no compromise. It's exciting.
"If you wish to make an apple pie from scratch, you must first invent the universe"
After the release of #brutal under an MIT-style licence, we took a weekend off space monsters to explore the framework.
The verdict: We love it, because nothing is forced on you. The networking and CICD architecture of this prototype is exactly what we want to build, no workarounds or compromises.
Obviously, it is a tool and the tool must fit the purpose. Unreal and Unity give you features backed by decades of expertise and engineering, and we will continue using Unity on our other projects for the time being.
Where #brutal makes the difference for us is the lack of opiniation.
We've been waiting for this awesome news for a while now: Brutal framework from @ahwoo-official.bsky.social is now available under an MIT-style licence.
We can't wait to start exploring the framework that delivered Kitten Space Agency, and now Rimworld!
#indiedev#brutal
Testing advanced structural destruction with realistic load transfer, progressive failure, and dynamic detachment of broken sections. Every failure changes how the remaining structure behaves
Wishlist AD-METALLUM on Steam and follow the development!
#Box3D#UnrealEngine5#ADMETALLUM#GameDev
Our contribution this #TrailerThursday is a new gameplay trailer for Cold Salvage!
Wishlist our 1-4 player co-op investigation horror title on Steam : store.steampowered.com/app/2368320/...youtu.be/SCeVqXx-QWI#indiedev#gametrailer#horror
ICYMI - we're making a game where you're the worst baby sitters ever and you have to take a demon baby straight to hell ๐น
#indiegame#gamdev#gametrailerwww.youtube.com/watch?v=88te...
As a studio, we first chose horror thinking that scary was easy. The first playthrough, maybe. But making fear work on the second, twentieth, or hundredth play? That's the craft. We're fascinated by the psychology of it, and still have a lot to learn.
youtu.be/3kO92N0lCdI?...#HorrorGames#GameDev
We absolutely recommend following @designdelve.bsky.social and also www.youtube.com/@SecondWindG... if you too love to learn about how games work - the choices developers make, the surprising tradeoffs and the very intentional outcomes. Plus, JM8 recently (ish) played OG Final Fantasy VIII #teamtifa
PlinkIdle is coming really soon and I just pushed a new build to the Playtest app! Sliding in new features, don't look ๐ซฃ (Yes I feel guilty, I should be testing and not noodling).
There are NEW THINGS though. Like a big menu and a little theme machine and a new collection and CUSTOM CURSORS.
From an engine perspective, dark-room-and-flashlight horror is easy. What is a lot harder? well-lit liminal spaces that provide dread and tension.
If you have not seen it, check out Alien: Romulus. Our dev team hold a special place for the cinematography of that film. #horror#alien#lighting
Yes, games are cool and all that. But the toolchains we make are a special kind of cool. No store page, no reviews, no launch day. Nobody is ever going to wishlist our internal dashboard that tracks our steam metrics and social media accounts. But we still loved building it!
Our intrepid engineer corps have been working hard to get this obsolete, abandoned tug ready for you to claim from the black. Visit the Kiwi Games Zone @ NZGDC on 3rd October to get your hands on the new Cold Salvage demo!
Counting down now to @nzgda.bsky.social 's massive annual conference โ ๏ธโค๏ธ
Next weekend, Headlice will be demoing at NZGDC in Auckland. Swing by the booth if you'd like to see the prototype running on a Nintendo Switch! We have big plans for this little crab
Soggy Beans is out!!
Come relax with the fish at last: store.steampowered.com/app/2636430/...
๐ณ Meet friends
๐ป Decorate
๐ธ Take photos
๐ Fill your scrapbook
And watch your friends swim by :-)
#indiegame#cozygame#fishgame
Headlice is one of 56 incredibly weird and wonderful games featured in the Absurd Indies Showcase! Check us out this weekend, Saturday, July 25th 10pm CEST
glizzy.au/glizzy-absur...x.com/Lockie_Glizz...
Holy merch, Batman! Our enamel pins arrived today from Wholesale Wristbands and wow do they look cool. Come see us at the Indie Games Showcase in Auckland next week if you'd like to win one!
#pins#enamelpins#indiegamesshowcase#gridakl#indiedev
This is why you hire good graphic designers.
We made a spooky sci-fi banner (before). Our designer asked: "But what is the game actually about?"
Co-op. Repairs. Horrible monster (after).
Making a game and communicating a game are different skillsets โค๏ธ
#indiedev#indiemarketing#graphicdesign
Here's a new gameplay trailer for Cold Salvage - featuring a closer look at the world, mechanics, and tension youโll be navigating.
Watch it now on YouTube ๐
youtu.be/wSyH2xL_6Bo
Wishlist & share, and let us know what you think!
#indiedev#wishlist#survivalgame#scifi#horrorgame#gametrailer
More crunchy dev footage. Here we are testing the manual door overrides - and a small slice of the new Medbay area โ๏ธ๐จ
#gamedev#space#engineer#horrorgame
Bzzt // Open Playtest update available right now!
Thanks to everyone who has jumped in so far, we've collected some great data and made some huge fixes and QOL changes!
๐ Catch up on the Patch Notes in our Steam update! store.steampowered.com/news/app/444...#gaming#indiedev#indiegame#coopgame
Our Card #Cricket Quest demo just received a big update!
Introducing Elite Bowlers, who have all sorts of debuffs and powers to stop you scoring.
And, we've made our Hall of Fame leaderboards live, so now you can see how your best scores stack up against other batters from around the world!
You might need a mop for this one... or two.
What enemies would you like to see in our co-op survival game?
Wishlist Killing Things With Your Friends on Steam!
store.steampowered.com/app/3675340/...#gaming#gamedev#indiedev#indiegame
Cold Salvage is a #multiplayer#co-op#horror#survival game set in the reaches of space. You're not a soldier - you're an engineer. Load up on gear, Explore, Repair, Survive.
Public playtests coming in 2026
One of the most important tools of the salvage engineer is the map table. You can override security lockouts and guide fellow engineers to the damage - so long as the wreck still has power. Strategize as a team!
#indiedev#scifi#wip
The two newest bunguins are finished!
They're all hand made, and have name beads under the wing for their owner. I can't wait to add the newest name on the little one, due in a few weeks โค๏ธ
#plushie#sewing
You may have heard of the Turing test, but have you heard of the pirate test for AI?
There are bots that trawl Steam updates, scrape Discord links, and message server owners for lead generation (I presume). We like to waste their AI credits outing the bots by asking for pirate speech
#aislop#spam
This Sunday the 15th of February is WORLD WHALE DAY! ๐ณ๐๐ We are celebrating the lead up all week long with 15% off Toroa: Skycall on Steam! ๐ฑ
Version 0.4.254 was just released to our alpha testers in the community discord. Updated UI, the first pass of the interactive map table, and the wreck now has a name plate!
Why not drop in to the Discord and check the project out discord.gg/qZPcA6cfBu#alpha#playtests#scifi#horrorgame
What is a Bunguin? Well, it's a hand-sewn plushie abomination that @gareth.develops.games makes to give to kids and friends. Number 37, 38, and 39 are in progress... check back soon โค๏ธ๐ฐ๐ง
#plushie#sewing#rainbow