Caeden117

Caeden117

@caeden.dev

I bring a sort of O(n²) vibe to algorithms that my computer don't really like. Studying Computer Science @ University of Washington 23 - he/him - digital harpy on the internet :> Profile / Banner: @klm1511.bsky.social

312 followers54 following93 posts

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A reintroduction for the new people coming to BlueSky. My previous one was bad anyways. Hi! I'm Caeden. I am a software developer and hobbyist #gamedev currently studying at the University of Washington. Here's a small thread showcasing some of my work 🧵

that's oomf!

fragskye@fragskye.dev

My first game on Steam is out now as part of The WHEELJAM Collection! I hope you check it out alongside all the other wonderful entries! SIDELANING is a first-person 3D tower defense set inside a computer, where you build every tower from pieces scattered around the level instead of using currency.

Continuing work on ChroMappers rendering. Environment enhancements are working, and improved bloom means modded maps should look much better. Still need to iterate the bloom implementation...

We've been redoing every environment in ChroMapper for better visual accuracy to Beat Saber, and to allow for the newest GLS/v3 environments It's nice to return to this project after spending so much time on university and work projects :)

Caeden117 reposted

Replying to @dcellgames.com

haha just kidding actually it was an ad the whole time why would you think i would do anything else unbeatable game wishlist now FOREVER LOOK AT THIS VIDEO

We've been moving ChroMapper back to the Built-In Render Pipeline, which means we can finally implement advanced graphical techniques seen in Beat Saber (yes, this opens the door to bloomfog and Vivify support)

Caeden117 reposted

Chase's Crazy Ancient Rescue out tomorrow on Itch.io! Chase’s Crazy Ancient Rescue is a tribute to the lost flash game “Zander’s Wild Time Rescue” from Postopia - a childhood favorite of mine that has since become lost media-

Caeden117 reposted

My incremental factory game [graph_harvest] is out now! This was a fun solo project, I'm really happy with how it turned out. Consume a world of shapes as you build a portable node-based factory to rack up bigger and bigger numbers! ▶️ fragskye.itch.io/graph-harvest #godot #gamedev #incremental

fragskye.itch.io[graph_harvest] by fragskyeAn abstract, ever-crawling node-based incremental game
Godot Wild Jam@godotwildjam.bsky.social

The theme for the 83rd #godotwildjam is: Join the jam here: itch.io/jam/godot-wi... #godotwildjam #godot #godotengine #gamejam #gamedev

Caeden117 reposted

Out now: Our first ever entry in #GodotWildJam! The Overbreak Report is a stealth horror game where you can see ghosts through walls. Make your escape from a haunted mine with a lantern that reveals secrets better left forgotten. ▶️ fragskye.itch.io/the-overbrea... #godot #gamedev

Caeden117 reposted

The silence this month had a reason... I've been designing and doing assets for a game me, my partner (@fragskye.bsky.social) and a few friends are working on! It's a re-imagining of an old flash game I used to play as a kid. Unfortunately the original has since become lost media :( #gamedev #art

I'm pleased to say that this game - The Legend of Phil A. Buster - won the University game jam :) Definitely up there as one of my favorite games I've helped create.

Caeden117@caeden.dev

I’ve participated in another game jam! I am really happy with this one. It’s a card based mad-lib game where you filibust as long as possible! mykoala.itch.io/philbuster

Caeden117 reposted

UNBEATABLE DEMO OUT NOW GO PLAY IT ON STEAM ITS A NEW STORY DEMO GO PLAY IT GO PLAY IT!!!!!

Caeden117 reposted

Small update - our game has a web build now! I wasn't sure it was possible, but I got it working with minimal compromises on the graphics (no other post-jam changes) ⬇️ ⬇️ ⬇️ ldjam.com/events/ludum... fragskye.itch.io/treats-for-c... #ldjam #gamedev #godot

fragskye@fragskye.dev

Our entry for Ludum Dare 57 went up earlier! It's a game about throwing car batteries into the ocean. Inspired by the feeling of playing Mario Party minigames by yourself, play alongside 3 CPUs and enjoy the physics sim! ldjam.com/events/ludum... fragskye.itch.io/treats-for-c... #gamedev #godot

I participated in Ludum Dare 57! Go throw car batteries into the ocean :3

fragskye@fragskye.dev

Our entry for Ludum Dare 57 went up earlier! It's a game about throwing car batteries into the ocean. Inspired by the feeling of playing Mario Party minigames by yourself, play alongside 3 CPUs and enjoy the physics sim! ldjam.com/events/ludum... fragskye.itch.io/treats-for-c... #gamedev #godot

Community members have gotten together to bring the Lady Gaga environment - the last environment to use the v2 lighting system - to ChroMapper. Expect this to land in Development when the pull request is merged.

Caeden117 reposted

low light video post-process effect 🎥🌙 had a few ideas after watching Jacob Geller's "Fear of Dark" #gamedev #unity3d

New VRChat avatar means new harpy art to go along :> This artist did a really good job, I love their work a lot!

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Caeden117 reposted

I am going to try posting my projects here more often!! Recently, I've been experimenting with a program that randomly turns your windows into sand

Recently learned how to animate matrices on thousands of books purely on the GPU. Makes for some really cool effects that doesn't sacrifice CPU overhead or draw calls. This demonstration runs at full framerate within VRChat on Desktop, VR, and even mobile platforms - both Android and iOS.

ChroMapper 0.11.793 is released and will be available as a Stable update shortly. This is a smaller update focusing on bug fixes and changes to our internal beatmap code to better handle newer beatmap versions. Expect Beatmap v4 support to land in Development shortly. github.com/Caeden117/Ch...

github.comRelease ChroMapper 0.11.793 · Caeden117/ChroMapperDOWNLOAD HERE (Windows, macOS, Linux) Changelog Want ChroMapper updates faster? Consider changing your Release Channel to Dev in Experimental Settings. Refactored beatmap code. We have refactored...

You ever just have one of those game ideas that sticks in your head nonstop and you cant help *but* think of how you would make it? I’m caving to the voices in my end, I’m opening up Unity…

Not me wasting an hour of my life learning how to manually write an FBX file so it takes 128 KB of disk space instead of 32 MB

Caeden117 reposted

OUR GAME BROKE TOP 100!! Out of ~2000 participants, we finally broke the top 100 overall in the Ludum Dare #gamejam, and 2nd place in two categories!! Huge thanks to my oomfies @plusonerabbit.bsky.social and @lulu.dev and all the meower VAs for making this happen!!

Caeden117@caeden.dev

To round things off, here's my most recent game project: World's Tiniest Desktop Pets! Me and oomfie @plusonerabbit.bsky.social created a GPU simulation for Ludum Dare, enabling millions of tiny little creatures to live on your desktop :) Check this out here: plusonerabbit.itch.io/worlds-tinie...

OUR GAME BROKE TOP 100!! Out of ~2000 participants, we finally broke the top 100 overall in the Ludum Dare #gamejam, and 2nd place in two categories!! Huge thanks to my oomfies @plusonerabbit.bsky.social and @lulu.dev and all the meower VAs for making this happen!!

Caeden117@caeden.dev

To round things off, here's my most recent game project: World's Tiniest Desktop Pets! Me and oomfie @plusonerabbit.bsky.social created a GPU simulation for Ludum Dare, enabling millions of tiny little creatures to live on your desktop :) Check this out here: plusonerabbit.itch.io/worlds-tinie...