Carleton Handley

Carleton Handley

@carletonhandley.bsky.social

I coded Commodore 64 games in the 1980s, 1990s and the 2020s. And plenty of other stuff in between.

624 followers117 following368 posts

Off into Manchester today for drinks with former Software Creations colleagues. Between us were we responsible for two cancelled duffers. WaterWorld and Blade & Barrel (AKA Ultra Combat). Unbelievably WaterWorld was 32 years ago. I still wouldn’t have finished it now had it not been binned off.

Going to visit Arcade Club in Bury tonight. It's an amazing place that I haven't visited in a while. Looking forward to seeing what's new. However, I'll probably end up playing Wonder Boy again.

Carleton Handley reposted

Replying to @rpwbrowne.bsky.social

The desk Richard is looking at in the second picture was mine, you can see the back of my 1541 disk drive. The other guy in the pics is David Fish, Walking Circles’ excellent artist. Adrian Page’s back is shown, he tended to do the gfx for my #C64 games. The whole office was really a storage unit.

This is such a great site. Not sure physical is the answer in the digital age but it definitely was when I was growing up in the 80s. Sitting on the bus home reading the manual to a game I’d spent weeks saving up was a great time.

I had plenty of games cancelled during development. It was even worse when something was complete and still didn’t get published. Chun’s memories here are all too familiar.

development.itdevelopment.it
Time Extension@timeextension.com

"It's Always Disappointing When A Game You've Been Working On Doesn't Come Out" - Ex-Software Creations Dev On The 16-Bit Barbie Game Finally Getting A Retail Release.

Incredible. Sarah is so talented.

SarahJaneAvory@sarahjaneavory.bsky.social

#C64 #Delphian progress: modified my own 3D model editor to output files for the C64, so now I have a spaceship in game.🙂Lots of changes to the 3D engine to support polygon types: points, lines, triangles, quads, and pentagons. Solid polygons might be playable on a 1Mhz C64...🤔

I've been revisiting the #C64 source code for Millie & Molly for reasons. In there I found some old prototype screens from when I was using Rainbow Island sprites and Rick Dangerous backgrounds. And the even older 8x8 char version with my very own programmer art.

Monte’s stuff just gets better and better. This looks like a belter.

Monte Boyd@monteboyd.bsky.social

Infe2tation: coming soon! The galactic sheriff is back to unravel the Mystery of the Crystal Moon. Run ’n’ gun action with massive levels, varied enemies, 4 distinct areas, fun power ups, and a mini-game featuring robo-sidekick, D3P-UT! Late June release. #c64 #commodore64 #pixelart #8bit #indiegame

There was a surfeit of brilliant #C64 conversions around this time, before arcade machines got more powerful. Mr Do, Up ‘n’ Down, Spy Hunter and this all jump to mind.

njenkin - Retro Gaming@njenkin.bsky.social

Pooyan Commodore 64 Published by Datasoft in 1983 Armed with a crossbow, protect your baby piggies from the oncoming wolves !!! Based on the arcade coin-op from Konami in 1982. Easy to get into. Good fun !! 😆👍🕹️🏹🐷 #retrogaming #c64 #commodore64 #gaming #games #njenkin

Crystal Computing became Design Design became Walking Circles. The latter was my first job. We had boxes of these games in the back room. Wish I’d kept some. Along with a rather splendid T-shirt. Not that it’d fit me now.

ZXVintage@zxvintage.bsky.social

Crystal Computing Softography WATCH ON YOUTUBE: https://www.egyptus.co.uk/TxNzAa

I recorded the Retro Titans podcast recently. I've not listened back myself yet but hopefully I don't go off topic too much. This one's a bit different in that it focuses more on modern retro. And I'm sure when I do these things they add a northern accent filter. retrotitans.libsyn.com

retrotitans.libsyn.comRetro Titans - the giants of retro and indie gaming in conversationRetro Titans: the podcast dedicated to the epic world of retro and indie video gaming. Interviews with the people who brought us the games, computers and consoles we love - and those who are bringing ...

Battling being old to stay up for the Artemis II #splashdown. Even though I’m 54 these events are few and far between. I flash back to my 80’s Space Shuttle bedroom wallpaper, and the Voyager II project we did in primary school. This stuff shows the best of humanity in a time of some of our worst.

I worked on both Skull and Crossbones and Spitting Image, albeit the #C64 versions. The former was an Atari arcade game which I don't think even had a UK release. It did OK though as mags liked the pirate theme so it got a few front covers. The game is bang average on all formats, including arcade.

ZXVintage@zxvintage.bsky.social

Crash (May 1991) - Skull & Crossbones and Scooby-Doo and Scrappy-Doo reviews. Also Arkanoid - Revenge of Doh, Licence to Kill, Spitting Image, Dragon Ninja, Gryzor and S.D.I. adverts READ: (1/2)

Think I’ve finished the extra levels and features for my #SpectrumNext conversion of my #C64 game Runn ‘n’ Gunn. The game is 80% bigger and there are a couple of surprises. Need to do the boring tidying now.

Who doesn’t love the glamour of a late 80s UK game dev studio? Google can keep their town halls and break out areas. Here’s Walking Circles at a similar time.

Mike Dailly ™@mdf200.bsky.social

We always wanted to build a massive track through the whole office, but never got around to it. You can see a set under the desk at the back in the first office, from back in '89 😂

Wanderer on the #C64 was my first ever professional product. Coded when I was 16yo I basically converted the Speccy code and mostly didn’t know what I was doing. It scored 16% in Zzap and was described as a ‘vector graphics turkey’.

ZXVintage@zxvintage.bsky.social

Sinclair User (Apr 1989) - Wanderer review. Also Xenon full-page ad READ: https://archive.org/stream/sinclair-user-magazine-085/SinclairUser_085_Apr_1989#page/n36/mode/2up

I recorded a Podcast with @retrotitans.com last night. As always good fun to ramble on about games development. Phil noticed I still play video games, something rarer than you’d think in the industry. I tend to agree, I’ve worked with loads of game devs who don’t actually play games. Wonder why.

I don’t normally do politics on here but my word this man says everything I wish I had the nerve to. Let’s all be kinder to each other.

Zack Polanski@zackpolanski.bsky.social

Dear Shabana, Let's clear some things up around migration and remember we're talking about people's lives.

Looking forward to this, some of my favourite gaming memories are playing against my friends on two player #C64 games. Rocketball, Kikstart, Hypaball and probably my favourite Pitstop II. I have no interest in online gaming and I miss playing games together like we did back then. I’m old.

C64Reloaded@c64reloaded.bsky.social

New list incoming… 🕹️👀 My favourite 2-player Commodore 64 games. Brutal head-to-head brawlers, superb sports sims and chaotic co-op classics – these were the games that gave us epic moments, massive laughs, lasting memories and forged friendships for life.

Looks like the #C64 Black Mini Edition is 20% off on Amazon at the minute. Four of my best games are on there along with 21 other amazing modern 8bit games. I'm still playing through - and being amazed by - Sam's Journey.

Don’t tell me I don’t know how to treat my wife on Valentine’s Night. We’re in the Pixel Bar in Manchester. To be fair it was her idea. Some pro-gamers are on the TV earning more money than any developer I’ve ever worked with.

I had two Game Gear games published. One was the original FIFA game. The other was the official Winter Olympics game of 1994. Sadly we didn’t do Curling which is a fave of us Brits as we’re good at it. Otherwise I think it’s a pretty solid effort.

I never knew Skull and Crossbones was included on a compilation. One more on the list of physical releases of my #C64 games I don't own.

ZXVintage@zxvintage.bsky.social

ACE (Mar 1992) - TNT 2: Double Dynamite advert READ: https://archive.org/details/ACE_Issue_54_1992-03_Future_Publishing_GB/page/n26/mode/2up?view=theater #zxspectrum #retrogaming

From when part of creating a game was also making your own bespoke utilities. I coded at least five map editors and a couple of sprite tools BITD. Degas Elite (ST) and DPaint 2 (PC) changed some of that but even in my Zed Two days (early 2000s) I wrote a map editor for a PS1 game I was developing.

Kevin Edwards ( Retro game developer )@kevedwardsretro.bsky.social

Whilst archving some disks I found a sprite editor for the ZX Spectrum by former Software Creations colleague John Pickford. This was used at Binary Design and other Manchester based game devs back in 1986. No idea how to use it! Maybe his brother, Ste,remembers @stepickford.bsky.social

In 2019 Grid Pix was the first game I coded for the #C64 in the modern era. It led to some amazing physical versions and a glowing review in Retro Gamer. No wonder I got back into coding for the old machine. I've released eight games since then and worked on plenty of abandoned projects.

I reckon 2026 is the year I complete the #ZXSpectrumNext #ZXNext port of my #C64 game Runn 'n' Gunn. I made some rapid progress early in 2025 but didn't have see great change later in the year. This is known to programmers as the 90/90 rule: w.wiki/A6MJ

Vinny was a real help during the development of RnG. He gave a load of helpful feedback on Beta versions. There was only one difficulty level, now classed as hard mode, before I sent it to him. Developers get good at their own games and can lose sight of the challenge.

Early morning #Commodore64 #C64 gaming here at FREEZE Towers. Here’s a game that I haven’t played for a year or so… RUNN ‘n’ GUNN by Carleton Handley. It’s definitely a SIZZLING SAUSAGE. I have some exclusive POKES for it in: freeze64.com/freeze64-iss... #Commodore64Ultimate

Lorelei and the Laser Eyes was such a good game I’ve bought this without knowing much about it. £11 and change feels a real bargain.

Simogo@simogo.com

Simogo Legacy Collection is OUT NOW 15th anniversary = 15% launch discount Steam s.team/a/3817040 Nintendo Switch www.nintendo.com/us/store/pro... Nintendo Switch 2 www.nintendo.com/us/store/pro...