I sold 322 copies of Colossi in a day https://catacombian.com/blog/board-game-distribution-consolidators-colossi
Catacombian Games
Catacombian Games
@catacombian.com
Board game publisher in NYC Colossi (card game): catacombian.com Social Game (digital): thesocialgame.gg Created by @johnrudolphdrexler.com
105 followers785 following33 posts
Stealing is a superpower if you do it well. https://catacombian.com/blog/steal-like-a-game-designer-board-game-shelf-mechanics
David Gordon gave me an insight into why it's so much harder than it looks to design simple games. https://catacombian.com/blog/why-simple-games-are-hardest-to-design-making-of-mudlarks
A great design tool to steal from Valve https://catacombian.com/blog/game-mechanical-matrix-evaluating-game-mechanisms
Suspension of disbelief is a skill. Listen / Read Watch: catacombian.com/blog/suspens...
Frank Lantz gave me the best unified theory of games I've ever heard. https://catacombian.com/blog/games-aesthetics-of-thinking-beauty-of-games-frank-lantz
I deleted ⅓ of my game, and it made it way better. https://catacombian.com/blog/heck-yes-or-no-cutting-combat-system-canticle
My first Gen Con was like the opposite of doom scrolling catacombian.com/blog/gen-con...
My new game has a deviously difficult design problem. But I think I just had a breakthrough solving it. catacombian.com/blog/canticl...
You can have the same player action in 3 different form factors, and you’ve essentially got 3 different games. catacombian.com/blog/form-fa...
I really enjoy Rules of Play. It is a bit dry and academic. But it’s comprehensive and rigorous. It helped me build a vocabulary for game design, in a way that led to a lot of cool ideas. And you can jump around to the chapters that interest you.
Guys, guys. I am thinking on reading more about game design. I think it could help me a lot as a graphic designer. The thing is… how so you learn about mechanics and how a game actually works? (Besides playing a lot and that stuff) Do you recommend me a blog, post or book? 🎈✨
An incredibly kind write up about Colossi. Thank you for playing Dan!
Colossi is a lane-battler with a head full of new ideas about how the format ought to function, and for the most part the execution matches its ambition, calling to mind the early work of John Clowdus. My review: spacebiff.com/2026/06/04/c...
Everything I learned from selling my games a convention. Most importantly: art sells games. catacombian.com/blog/first-b...
Board Game Geek featured a design diary on Colossi today! boardgamegeek.com/blog/1/blogp...
I've spent so much time in the software world, it took me a while to wrap my head around how much physics matters in board game distribution. Here's what I learned. catacombian.com/blog/how-boa...
2026 goal: figure out what Catacombian really is. Do I sell directly to retailers? Fight for a distribution deal? Skip retail and go DTC? Should I pitch to publishers? Curious how other indie publishers approach this. Running experiments to answer each: catacombian.com/blog/indie-g...
The best narratives in games are the ones that emerge from gameplay. catacombian.com/blog/embedde...
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