Catacombian Games

Catacombian Games

@catacombian.com

Board game publisher in NYC Colossi (card game): catacombian.com Social Game (digital): thesocialgame.gg Created by @johnrudolphdrexler.com

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I really enjoy Rules of Play. It is a bit dry and academic. But it’s comprehensive and rigorous. It helped me build a vocabulary for game design, in a way that led to a lot of cool ideas. And you can jump around to the chapters that interest you.

Orca, the Goblin Queen 🎃@orcadice.bsky.social

Guys, guys. I am thinking on reading more about game design. I think it could help me a lot as a graphic designer. The thing is… how so you learn about mechanics and how a game actually works? (Besides playing a lot and that stuff) Do you recommend me a blog, post or book? 🎈✨

I heard someone say, “you don’t want another Star Wars. You want something to make you feel the way Empire Strikes Back made you feel.” And I feel that every time the discourse about remakes and reboots comes up.

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If you’re at Gen Con, I’d love to say hi in person and play a game with you. I’ll do some sessions of Colossi too, if you’d like to learn. Shoot me a message!

An incredibly kind write up about Colossi. Thank you for playing Dan!

Dan Thurot@danthurot.bsky.social

Colossi is a lane-battler with a head full of new ideas about how the format ought to function, and for the most part the execution matches its ambition, calling to mind the early work of John Clowdus. My review: spacebiff.com/2026/06/04/c...

I got to play test my game with two great game designers I really respect last night. My brain is absolutely reeling right now. It's such a gift for talented people to give feedback.

2026 goal: figure out what Catacombian really is. Do I sell directly to retailers? Fight for a distribution deal? Skip retail and go DTC? Should I pitch to publishers? Curious how other indie publishers approach this. Running experiments to answer each: catacombian.com/blog/indie-g...

catacombian.comIndie Game Publishing Strategy: A Product Manager's Approach - Catacombian GamesI'm treating Catacombian Games like a product problem in 2026 — running structured experiments across game design, publishing, distribution, and direct sales to figure out where I actually fit.

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