cathodegame.bsky.social

cathodegame.bsky.social

@cathodegame.bsky.social

Solo dev developing Cathode, a fast-paced third-person parkour shooter! Patreon: patreon.com/FreddoFilms

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a little hacking minigame I've added to Cathode (bonus points if you can guess the game that inspired it!) this is your main way of getting weapon parts, to obtain new weapons with! #indiegame #gamedev #screenshotsaturday

Added a fun little tagging minigame to Cathode this #ScreenshotSaturday ! They function as secrets in the game, but it's also super fun to slam out the minigame as fast as possible! (+ a funny animation in case you do misinput) #gamedev #indiedev

In Cathode, after each target capture, you must reach the exit before the timer runs out! Previously nothing happened once the timer hit 0... but what better than a GIANT ASS ROBOT to chase the player when they're out of time! Don't let it grab you or its gg! #ScreenshotSaturday #gamedev #indiedev

Environment design / prop modeling can be a bit of a slog, so I don't have too much to show this #ScreenshotSaturday... but here's some #lowpoly cars I've recently made for Cathode! (styled after a Hilux and a Miata) #gamedev #indiedev

Playtesters were sometimes getting frustrated with taking damage. Getting hit should still be punishing but I've added a new move: 'recovery,' triggered by jumping right after you land from taking damage, which lets you take back control earlier! #ScreenshotSaturday #gamedev #indiedev

Added a ground pound move to Cathode! it's a super fun way to cancel your momentum, go down, and smash stuff. it also does something really fun if you ground pound on top of an enemy!😼 #ScreenshotSaturday #gamedev #indiedev

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