xiphos art

xiphos art

@catxiphos.bsky.social

3D character artist https://www.artstation.com/bastian_ty

1K followers170 following122 posts

Lute in her ballgown, based on the gown (and hairstyle) Jessica Vosk was wearing in her recent post celebrating her birthday. #hazbinhotel #lute

Fallen Tears I thought the scenes of Lute and Catra breaking down in tears were quite similar, so I made this small crossover fanart : ) #hazbinfanart #hazbinhotel #lute #hazbinlute #SheRa #catra

Fallen Lute in a suit. The design is inspired by the fanfiction "Pride, Envy, Wrath", where Lute get's banished from heaven and ends up working at the Hotel as security. #HazbinHotel #Lute #HazbinFanart

When you see Lute Fanart: (Made a version of this meme with Lute, because she absolutely needs one!) Also feel free to repost this in situations that are absLute cinema, if you want. it's made to be shared : ) absoLute cinema. #Lute #HazbinHotel

Small update. Made a quick sky box to see if it would look decent enough. The player can fly now : ) Really excited to start working on the Player model once I'm done with the concept.

So I was experimenting with a low poly art_style as well. I'm not sure if I prefer the hand drawn characters or low poly. Also the texture is completely Vertex Painted, no UV map, it's pretty effective for editing the character in a non destructive way.

I'm currently experimenting with a 2.5D artstyle for my game. Made a rough rig and animation for a character, still deciding if it's suitable for a fps kind of game, but I kind of like it.

Fan comic - Lute gets a hug. Vaggi finds Lute somewhere in hell after she got kicked out of heaven, after her potential villain arc. Enemies to friends. Also Lute lost her wings during this event, adding some to the hurt/comfort. #hazbinfanart #hazbinhotel [1/2]

xiphos art reposted

Small GameDev update, I made the player character carrying a sword which shoots magic slashes. I worked on different enemies, the worm still has a placeholder mesh but I'm really proud of getting its burrying mechanic done : ) I also worked on a xp and currency system, it's all coming together.

Small GameDev update, I made the player character carrying a sword which shoots magic slashes. I worked on different enemies, the worm still has a placeholder mesh but I'm really proud of getting its burrying mechanic done : ) I also worked on a xp and currency system, it's all coming together.

Update on my project, I made my first skeleton enemy and also build a modifier system + inventory which affects your weapon's behaviour. I only have 4 items so far, but I'm planning to add more with proper 3D models : )

I'm currently learning making Games in Godot, I'm really happy with the progress so far! Please ignore the janky animations, I quickly threw something together to not have them moving around in T poses🙂

The release of Borderlands 4 is upon us, and the Timekeeper's Order must be hunted. Little fun project by me, the vaulthunters getting ready after telling each other their stories. Inspired by the "Yeah" scene from Demon Hunters. #Borderlands4 #animation #KPOPDEMONHUNTERS

Little practice since I always struggled sculpting the lower leg, especially the connection at the ankle area. Also, I'm sorry / you're welcome for the random feet on your timeline.

I have lost count of how many times I've watched Kpop Demon Hunters now. I don't know if it's still the honmoon phase, but this movie has been living rent free in my head since the last week😭😅 So peak. Absolutely obsessed, would recommend.