Cedre ๐Ÿƒ

Cedre ๐Ÿƒ

@cedre.bsky.social

Freelance UI/UX designer & Illustrator Servant of the Lake, Wanderstop, Sable, Desta, Assemble with Care, Monument Valley PC Clients: Ustwo games, Ivy Road & more Portfolio: cedrepradier.com Contact: cedrepradier@gmail.com

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Hi folks ๐Ÿ‘‹ I am available now for freelance UI/UX design work (but also 2D art, illustrations, motion design or art direction). Don't hesitate to drop me a message for any new opportunity! See more of my work: โœจ cedrepradier.com ๐Ÿ“ฎ cedreprader@gmail.com

Cedre ๐Ÿƒ reposted

This personal cards project is a thing that's still a work in progress! Here's a bit of the design evolution, until I find more time to make these real printed cards!

Just read through a freelancing thread discussion, and I have to say, the fact that I still have things coming my way - honestly, can't be more grateful. We live in fucked up times. We can predict nothing, and maybe in 10 years we'll all work in the same farm like all those Google employees.

Cedre ๐Ÿƒ reposted

Some of the icons and UI/UX I created for Wanderstop ๐Ÿตโš”๏ธ I had a lot of fun making them, as they were more illustrative than usual icons! Each is representing a character from the game, and shows up in the dialogue UI.

Cedre ๐Ÿƒ reposted

Another Wanderstop post ๐Ÿต This one is about the icons of the inventory system and interaction icons! There were a lot of different items to make icons for, I canโ€™t show them all (too many), but those are the best of them!

Strangely enough, when someone causes serious harm to someone else, I suddenly don't really care about the perpretator's "complexity as a human" & any talent they may possess become strangely simple in my mind. Predators of any kind, especially the "nice guys" types, are often very sly and vicious.

(Speaking about the Jacob Geller news but also a mix of a ton of my own experience in the industry.) Believe me, if someone commits a rape, they already had behaviors - in private settings - that had people walk on eggshells around them. Even if the social persona seems shiny and nice.

It's friday and my brain feels like a dry sponge after I squeezed out all the creativity in it. But I shall keep going today like a brave warrior returning to battle.

Cedre ๐Ÿƒ reposted

Itโ€™s Sableโ€™s 5th Anniversary! Iโ€™ve written some reflections on what the game means to me, and to celebrate Iโ€™m delighted to announce that @lostincult.co.uk are reprinting the Sable Design Works Find out more here: www.eteogames.com/sable-turns-...

eteogames.comSable Turns Five with a Design Works ReprintReflecting on the Five-Year Anniversary of Sable, and announcing a reprint of the Sable Design Works art book.

Cedre ๐Ÿƒ reposted

Hey friends! I'm probably gonna have some extra time for design freelance work (or more?). My career: - LD at Arkane Lyon for almost 8 years Dishonored IP, DEATHLOOP, Marvel's Blade. - LD at Crytek for 2 years Crysis 4, HUNT: SHOWDOWN. - Shipped THRESHOLD as a solo dev.

Cedre ๐Ÿƒ reposted

Some news! Turning a page and opening a new one ๐ŸŒฑ This summer, I left Nerial ๐Ÿฅฒ Thanks to the whole team for all the cool projects, and kindness ๐Ÿ™ โœจ~ So here I am, available again as a freelancer in art direction and game art, 2D/3D ~โœจ You can check my work at www.dziff.com and my dms are open ~

Another Wanderstop post ๐Ÿต This one is about the icons of the inventory system and interaction icons! There were a lot of different items to make icons for, I canโ€™t show them all (too many), but those are the best of them!

Cedre ๐Ÿƒ reposted

Love love love Wanderstop's UI & UX โœจ The icons are so beautiful, the animations are elegant and the choice of font is fantastic ๐Ÿซถ

Cedre ๐Ÿƒ@cedre.bsky.social

Some of the icons and UI/UX I created for Wanderstop ๐Ÿตโš”๏ธ I had a lot of fun making them, as they were more illustrative than usual icons! Each is representing a character from the game, and shows up in the dialogue UI.

Super proud to say I helped the team with most of the UI/UX bits! Very happy to see it be released and see it doing very well on all platforms (Steam, Google Play and App store) And of course, go and play it!! ๐Ÿ‘

๐Ÿด Servant of the Lake is OUT NOW on mobile and PC! ๐Ÿงน Board the carriage for a 3-day weekend at the mysterious Vanderboom estate! Once there, you are to begin your new job as a Servant of the Lake. Solve puzzles, serve the family and uncover their dark alchemical secrets! ๐Ÿงชโœจ

Some of the icons and UI/UX I created for Wanderstop ๐Ÿตโš”๏ธ I had a lot of fun making them, as they were more illustrative than usual icons! Each is representing a character from the game, and shows up in the dialogue UI.

Cedre ๐Ÿƒ reposted

Optimist: the cup is half full Pessimist: the cup is half empty UI designer: wait, what if the cup IS the pause menu button

sarah margaret@sarahmargs.bsky.social

Optimist: the cup is half full Pessimist: the cup is half empty Cartoonist: hey does this read as a cup? like can you tell itโ€™s supposed to be a cup?

I feel this, also me making illustrations (not my day job, which is UI design) often depends on where my motivation levels are, if I prioritise living life, or being a work goblin/creative factory.

E M Will@elainemwill.bsky.social

It's very hard to be creative right now

It breaks my brain that Spotify or none of the current music players dig into the Winamp skin nostalgia. Let UI designers make cool shit again.

MondySpartan@mondyspartan.bsky.social

2004 Half-Life 2 desktop thing (@jexxdsgn.bsky.social's A Better Way Forward alternate timeline)

Looking forward to finding more time so I can finally update my portfolio with several new projects I've been working on lately, there's so many new UI styles I've been exploring, and it's been so much fun! Super grateful to have worked on the projects I've had this year so far! ๐Ÿ™

It's often when time + energy + motivation collides that I can do such things. Which is tricky cause I also try to enjoy normal life things when I don't work. But then nothing gets updated.

Cedre ๐Ÿƒ reposted

Super proud to say I helped the team with most of the UI/UX bits! Very happy to see it be released and see it doing very well on all platforms (Steam, Google Play and App store) And of course, go and play it!! ๐Ÿ‘

๐Ÿด Servant of the Lake is OUT NOW on mobile and PC! ๐Ÿงน Board the carriage for a 3-day weekend at the mysterious Vanderboom estate! Once there, you are to begin your new job as a Servant of the Lake. Solve puzzles, serve the family and uncover their dark alchemical secrets! ๐Ÿงชโœจ

How I start new UI work nowadays (as long as projects allow it btw): Think new, remove all the rules, have fun, be free in your creation. It gives fucking amazing results.

Cedre ๐Ÿƒ reposted

10 years ago, I released Sacramento. A tiny game in the vast world of video games, but a huge part of my creative & professional life. It has become a precious time capsule, a reminder of who I was then, and everything Iโ€™ve done since. Happy 10th birthday, Sacramento! โค๏ธ Music by Glass Body โœจ