CGGlode

CGGlode

@cgglode.bsky.social

Senior Artist @ Psiclone. Environment Artist, with an interest in stylized game art Previously: Strawdog Studios | Eurocom Views & opinions are my own :) #gameart #art #unrealengine

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My latest project using Unreal Engine 5: Hillside Ruins - is now complete and uploaded on Artstation! Thank you for all the feedback and support on this project! I will leave a link in the comments/replies.

CGGlode reposted

Some progress on my Unreal Engine 5 environment block out from today. Fixed the aggressive LOD issue on the cables. Added more cables!! Started adding background building kit sections. Expanded the scene a little bit more. Next I need to work on the ground level props/details

Some progress on my Unreal Engine 5 environment block out from today. Fixed the aggressive LOD issue on the cables. Added more cables!! Started adding background building kit sections. Expanded the scene a little bit more. Next I need to work on the ground level props/details

CGGlode reposted

Some more work from my environment block out from this afternoon Worked on some Blueprints to handle cables. Only using one mesh for that at the moment until I make some more variations over the weekend. Feels empty as I need a lot of props for this environment Render in UE5

Some more work from my environment block out from this afternoon Worked on some Blueprints to handle cables. Only using one mesh for that at the moment until I make some more variations over the weekend. Feels empty as I need a lot of props for this environment Render in UE5

Spent some time yesterday (and I will be working on it again later today) on my new environment in Unreal Engine 5, still in the block out phase whilst I work on the Trim textures and the Tile sheets. Decided to do 2 different lighting setups for this one!

Small update to my Blockout in Unreal Engine 5 I've worked on the blockout for the stairs, walls, and vending machine. Block out made in Blender Render from UE5

CGGlode reposted

Started my new environment today. Small little backstreet alley. Blocked out the basics. Tomorrow I will be doing more details and finishing the blockout first pass before I move on to a paint over sketch. Blockout made in Blender Render from Unreal Engine 5

Started my new environment today. Small little backstreet alley. Blocked out the basics. Tomorrow I will be doing more details and finishing the blockout first pass before I move on to a paint over sketch. Blockout made in Blender Render from Unreal Engine 5

The weekend is almost here! Nothing planned for this one so I want to start prep work on my next game art piece. Thinking something Sci-fi/Cyberpunk this time. Possibly a prop, small diorama or maybe a small environment corridor of some kind. Will start moodboarding tonight after the gym!

Some Renders from my latest Portfolio project. You can find the link in the comments below Tools used: Blender Zbrush Substance painter Substance Designer 3DCoat Marmoset Toolbag

Another project completed on uploaded to Artstation: www.artstation.com/artwork/a0K8WL Such a fun project taking a concept from Darksiders Genesis (by Baldi Konijn) and bringing it to life! Check out the link for more renders, Wireframes, Material previews and Zbrush Sculpt renders!

artstation.comDemon Rock - Darksiders Genesis Fan Art, Nathan AldersonThis project is roughly based on a small concept for Demon Props by Baldi Konijn for Darksiders Genesis. Made using: Blender Zbrush Substance Painter Substance Designer 3DCoat Marmoset Toolbag I wan...

CGGlode reposted

A traveller’s sword and sheath. It is designed to be worn against the lower back/waist, often underslung beneath a backpack. The sheath also has a small rail slot that allows for the attachment of useful items, in this case a whetstone. #b3d #substancepainter #gamedev #gameart #indiedev

Been chatting to some game art friends and Im blown away about the job market right now. Some are still out of work with incredible portfolios and technical knowledge. But they aren't getting interviews. Waiting weeks to a month for a rejection email (if at all). It makes me worried for the future.

Small progress on my Darksiders rock. Working a bit in 3DCoat to add some handpainted style to it. I need to finish painting and combine both maps in Substance Painter. Then I can move on to some magma texture work. Based on a concept by Baldi Konijn.

Its been a bit too hot in the UK to work on this too much this weekend. Off work until Wednesday but its even hotter tomorrow so I doubt I will be working on this again until next weekend.

CGGlode reposted

Some texture progress from this morning on my Rock model which is based on Baldi Konijn's concept work for Darksiders Genesis. This base texture is built in Substance Painter and I will be moving on to a 3D coat pass shortly once I've worked more on some roughness details.

Some texture progress from this morning on my Rock model which is based on Baldi Konijn's concept work for Darksiders Genesis. This base texture is built in Substance Painter and I will be moving on to a 3D coat pass shortly once I've worked more on some roughness details.

Been having issues with Artstation. I just found out the links for my portfolio and projects haven't been working on my CV or Linkedin. If I click them they don't work (404), but if I search them on Artstation the pages are there and I can click on them. If I copy the link it works... 1/2

2/2 the links are exactly the same. But if I attach them to Linkedin or my CV, suddenly its page not found. Or if I recopy those links (exactly the same...) they work again. Cost me interviews and jobs as when I sent CVs they work but then they break?? So Stressfull!

CGGlode reposted

Very excited to say I should be starting the retopology for this sculpt this weekend! I need to finish some little bits of detail in the sculpt. Then its off to Topogun! Based on a concept by Baldi Konijn. Sculpted in Zbrush.

Very excited to say I should be starting the retopology for this sculpt this weekend! I need to finish some little bits of detail in the sculpt. Then its off to Topogun! Based on a concept by Baldi Konijn. Sculpted in Zbrush.

sweep em up

machinefun.bsky.social@machinefun.bsky.social

🚨 Giveaway time! 🚨 We're giving away a hand crafted Kujisama 500 print! HOW TO ENTER? You must QUOTE POST THIS POST with the phrase "sweep em up" so we can easily track your entry. The winner will be randomly selected on the 6th of May. We'll ship this item anywhere globally. Good luck!

I'm tempted to start creating YouTube tutorials for game art. Similar to my old Vimeo videos. Wondering if anyone would be interested? These would be long creation step by step guides. Rather than quick to the point videos.

By that I mean it would be a process guide. Showing me work on active projects as well as structured tutorials. I used to do these a lot back in the early 2010s. Showing me paint textures in photoshop and id be talking whilst I painted. That kind of thing.

CGGlode reposted

Still wip. Might add some more stuff to show what kind of shop it is but almost done with this one! #conceptart #environmentart

I found an old project sculpt based on a Darksiders Genesis concept by Baldi Konijn. Going to finish it into a little diorama Rendered in Zbrush

Nic is one of the best artists I've known. This unique style he has created really pulls me into this world. Its honestly one of the best styles I've seen in game art. Please check Nic out and see the incredible art he creates! Drop him a follow!

Nic Cresswell.@tw0fish.bsky.social

A recent gameplay addition to a #UE5 project required something to pick up, inspect and stack. So I decided to throw together a quick crate and clay 'bottle' to fit the need while also stretching the artistic muscles in the process. #b3d #substancepainter #gamedev #gameart #indiedev

My latest project using Unreal Engine 5: Hillside Ruins - is now complete and uploaded on Artstation! Thank you for all the feedback and support on this project! I will leave a link in the comments/replies.

Update for the day on my Unreal Engine environment. Almost finished now, excited to get this done! Next up is: Some ground details for the path Custom clouds Finish up some smaller details Finish background mountains Then its done!

CGGlode reposted

Progress update from today on my Unreal Engine 5 environment. Reworked the tree materials (still needs some adjusting) remade the grass planes + some shader work Optimized the environment a bit more for better performance. Tomorrow I will finish the ivy models and shader.

Progress update from today on my Unreal Engine 5 environment. Reworked the tree materials (still needs some adjusting) remade the grass planes + some shader work Optimized the environment a bit more for better performance. Tomorrow I will finish the ivy models and shader.

Today I've been working on pushing my Unreal Engine 5 environment towards completion. Idea is to finish it sometime over the weekend/Start of next week. Ivy is a WIP and should be finished tomorrow. Currently its a single mesh I'm using as a placeholder as I figure it out.

Early Start today in Substance 3D Designer. Working on the tile set for the rocks and ground blending. Heading out for a short bit in an hour so one I get back its full steam ahead with finishing this project. I will be posting updates as the day goes on if things go well :)

Trying to avoid doing too much work on my project today. I want to save it for the 4 day weekend thats coming up. BUT! I do plan on doing some additional work to the trees today before heading to the gym tonight.

CGGlode reposted

Currently taking this kind of energy and movement to the ideas I’m trying to concept right now.

Des Walsh@deswalsh.bsky.social

This project was something I broke off from a much larger one that was simply too much work but I enjoyed this element enough to make it its own some what finished portfolio pice #3dart #animation #prop #hardsurface