Chaos Theory Games

Chaos Theory Games

@chaostheorygames.bsky.social

Three best friends started an indie game studio and made some more friends along the way 💙 The team behind Crab God, Rusthaven, Oaks vs Orcs, and more.

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Chaos Theory Games reposted

Keys Available for Oaks vs Orcs 🔑 Build a forest kingdom, bend the river through your strongest tiles, and stack broken combinations in this roguelike strategy autobattler. Request Below 👇️ #whattoplay #indiegames #steam #gaming #newgames @chaostheorygames.bsky.social

Every unit in Oaks vs Orcs is inspired by a real plant! Here are 5 new concepts for the Riverleaf deck, and the reference our artists have drawn on for each. For those who have played the demo - can you guess which concept belongs to which card? 👀

Aether & Iron is a finalist for Game of the Year at the 2026 Australian Game Developer Awards!🎉🎉 Three years in the making with our co-dev partner, @seismicsquirrel.bsky.social Thank you to the judges, to everyone who played it, and to the team who shipped it. Congratulations to all finalists!

2026 Finalists Announced! The calibre of games continues to be high, and several games are under contention in multiple areas, with Bits & Bops (Tempo Lab Games) and Mixtape (Beethoven & Dinosaur) both finalists in 5 categories. Congratulations to all finalists! agdas.com.au/2026-finalis...

He couldn't wait for his axes to be painted 🪓 One of the Lumberlord's chopping crew, warming up before a shift of professional deforestation. Painted muscles, sketched weapons, but one ~immaculate~ braid.

Yesterday: the fungi. Today: the trees. New units, part 2: The Oakling, the Elder Oak, a willow with a past, and a plant that is both tree and tortoise. Vote for your favourite in the comments! Tomorrow: the two champions fight for Face Of The Forest.

Not everything you grow in Thornhold is a tree. Here are some of our latest unit sketches, part 1: the fungi and flora. The Mycel Mimic, the Puffball, the Milk Witch, and friends. Vote for your favourite in the comments! The trees get their turn tomorrow, and then the winners fight.

In Thornhold you get three lives. We’re exploring what they look like. Meet the Great Tree - the thing every river, creature, and desperate last stand exists to protect. We wanted less "big tree," more "living organ to defend.” Which one would you throw your forest army in front of?

The trees in our forest autobattler are learning to walk. 15 sketches, 3 become real units. Pick one per row and reply with your favourites! Choose carefully. You'll be relying on these units in Thornhold’s next build.

There isn't a single walk animation on this castle. Every step is procedural - we generate a curve to its destination, and the IK legs work out the rest. Whichever end of the castle faces the path becomes the front. Sometimes it looks a little... special!

The last library has legs. 🏰 Stoneheart Archive is live on @itch.io - a moving-base survival roguelike about protecting a giant walking castle that carries the last knowledge of civilisation. You are its caretaker: build towers and defend against hordes of enemies.

We're stoked to announce that Rusthaven will be part of Frosty Games Fest this year! Tune in on June 7 for some brand-new Rusthaven gameplay!

Frosty Games 🍦@frostygamesfest.com

We're thrilled to announce Frosty Games Fest will be streaming LIVE on Sunday June 7 at 8am AEST / 10am NZST as part of Summer Game Fest 💙 Tune in for a chocka-block showcase, featuring announcements from 50+ games made in Australia and Aotearoa New Zealand 🎮