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Alessa "Codekitten" Baker 馃惐
Alessa "Codekitten" Baker 馃惐
@codekitten.me
Alessa Baker - Senior Technical Artist with 17 years experience. OG Shader Witch on various AA/AAA games - Cloudheim, Dead Island 2 DLC, Chorus, Quixel, Desert Bus VR. Unemployed - open to work! <3
371 followers299 following49 posts
Got a little annoyed at a tool again - a lot of blender addons trying to add WASD style movement were 1,500+ lines and getting it wrong. Unreal-like movement with panning, WASD nav and camera smoothing. controls configurable. GPL.馃挅 #blender #unrealengine #gamedev 馃敆 codeberg.org/shaderwitch/...
Update 1.3 for First Person Navigation! Added: - Significant code refactor. - Added speed multipliers - Show speed multiplier down bottom right of view. - Added settings to the N Panel of the 3D View. - Q/E movement scaled to viewport (normalizing speed). codeberg.org/shaderwitch/...
Got a little annoyed at a tool again - a lot of blender addons trying to add WASD style movement were 1,500+ lines and getting it wrong. Unreal-like movement with panning, WASD nav and camera smoothing. controls configurable. GPL.馃挅 #blender #unrealengine #gamedev 馃敆 codeberg.org/shaderwitch/...
Added Q and E support (Up and Down movement) codeberg.org/shaderwitch/...
Got a little annoyed at a tool again - a lot of blender addons trying to add WASD style movement were 1,500+ lines and getting it wrong. Unreal-like movement with panning, WASD nav and camera smoothing. controls configurable. GPL.馃挅 #blender #unrealengine #gamedev 馃敆 codeberg.org/shaderwitch/...
Got a little annoyed at a tool again - a lot of blender addons trying to add WASD style movement were 1,500+ lines and getting it wrong. Unreal-like movement with panning, WASD nav and camera smoothing. controls configurable. GPL.馃挅 #blender #unrealengine #gamedev 馃敆 codeberg.org/shaderwitch/...
Obligatory support link since the games industry isnt great right now and I'm without a job at the moment! </3 ko-fi.com/codekitten
So awesome to see this launched, great work frens. <3
Hello hello! Suffice to say been incredibly occupied since launch but had a few updates to share! Just wanted to take the opportunity to thank ya'll for the wonderful support! 馃挅 Next - pleased to say we've just released a major update that has thrown some new foes into the mix 馃槇 bit.ly/4bRLumD
Hey look! A talk on How to design for colorblindness in games - go check out @ianhamilton.bsky.social 's work. <3 #Colorblindness #gamedev #games
To be fair he said 'one of', but yep the filters are disappointing to see! I'm bored of giving the same explanations over and over, so in the future I shall just be able to direct people to this talk www.gaconf.com/schedule/how...
You are up to date.