Alessa "Codekitten" Baker 馃惐

Alessa "Codekitten" Baker 馃惐

@codekitten.me

Alessa Baker - Senior Technical Artist with 17 years experience. OG Shader Witch on various AA/AAA games - Cloudheim, Dead Island 2 DLC, Chorus, Quixel, Desert Bus VR. Unemployed - open to work! <3

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Hey friends, I'm in a tough spot - If you know of anyone needing a Technical Artist please hit me up. I've about a month to find an apartment and things are getting pretty real. Open to anything! 17 years experience in the industry, and know enough #UnrealEngine to be called "the Unreal Girl". <3

Hey friends, I'm in a tough spot - If you know of anyone needing a Technical Artist please hit me up. I've about a month to find an apartment and things are getting pretty real. Open to anything! 17 years experience in the industry, and know enough #UnrealEngine to be called "the Unreal Girl". <3

Just because I know im gonna get people telling me about fly/walk mode - I'm aware! The point of this is to replicate how Unreal does it. I prefer not having to enter a mode, and instead just holding right click is much quicker to navigate - I also get smoothing controls. It also adds panning.

You know the only thing I don't like about Silent Hill 2:Remake is Magdalena. I love that song so much, and for the remake they made it resolve in the end. I feel that the original was way more haunting because the simple piece never returned "home", and said way more about unresolved grievances.

So awesome to see this launched, great work frens. <3

Hello hello! Suffice to say been incredibly occupied since launch but had a few updates to share! Just wanted to take the opportunity to thank ya'll for the wonderful support! 馃挅 Next - pleased to say we've just released a major update that has thrown some new foes into the mix 馃槇 bit.ly/4bRLumD

Hey look! A talk on How to design for colorblindness in games - go check out @ianhamilton.bsky.social 's work. <3 #Colorblindness #gamedev #games

Ian Hamilton@ianhamilton.bsky.social

To be fair he said 'one of', but yep the filters are disappointing to see! I'm bored of giving the same explanations over and over, so in the future I shall just be able to direct people to this talk www.gaconf.com/schedule/how...

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