Cody Penn

Cody Penn

@codypenn.bsky.social

Solo gamedev Wishlist Whimzydry!: https://store.steampowered.com/app/4944660/Whimzydry/ https://store.steampowered.com/developer/codypenn https://www.twitch.tv/cody_penn https://www.youtube.com/@c0dy821 https://www.youtube.com/@Cody_Penn

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Hey everyone, I'm happy to announce I have a Steam page up for my 8-player local multiplayer crpg blobber dungeon crawler inspired by Wizardry and Oubliette. You can wishlist it here: store.steampowered.com/app/4944660/... Thank you for your interest! #crpg #blobber #indiedev #gaming #gamedev

store.steampowered.comWhimzydry on SteamWhimzydry is a 1-8 player local multiplayer crpg blobber. Players take control of up to 8 characters, and navigate conquering the dungeon while one person drives and steers the party. Featuring classl...

When you overcook on the cobblestone walls, and everything else by contrast looks much worse. #screenshotsaturday #indiedev #gamedev #gaming #blobber #crpg #rpg #gamemaker

Attempting to add verticality to my blobber... emphasis on the "attempting." #screenshotsaturday #indiedev #gamemaker #gamedev #rpg #drpg #gaming

In my 8-player local multiplayer blobber I added random encounters, and improved the enemy ai. Now players can come across intelligent enemies that heal, use aoe attacks, and prioritize threats from your team. #screenshotsaturday #blobber #rpg #gamemaker #indiedev #gaming #videogames

The utter tribulations I have gone through to make hip corner roofs. Look at their majesty, the slope, the eaves of these buildings and the sheer fact that their uv textures point in the proper directions despite the face direction. Beautiful. Really feels like a triple A game now:

With character create, inventory, progression, learning skills, a shop, a temple, inn, and the lose mechanics, it really is starting to feel more like something cohesive. Oh and roofs. Roofs did a lot of the work frankly. #gamedev #indiedev #gamemaker #rpg #blobber #wizardry #screenshotsaturday

Party member got possessed so we had to put him down and haul his body back to camp, got caught by some rats on the way though. #gamedev #indiedev #gamemaker #crpg #blobber #wizardry #progress #screenshotsaturday #workingonloseconditions

While one player drives the party in the dungeon, the rest of the players will be interacting both externally and internally. I'm excited I just bridged the two, and I'm having a lot of fun with it. Imagine 8 player chaos: #gamedev #indiedev #gamemaker #crpg #blobber #wizardry #progress

After increasing the resolution, I changed my mind. 1-8 player local multiplayer blobber. Goodluck to future me on scaling this appropriately between 4 and 8. That's future me's problem tho. #gamedev #indiedev #gamemaker #crpg #blobber #wizardry #screenshotsaturday

Local Co-op Blobber progress: Been working on death, and the exp system. Now players can progress by leveling up. When killing enemies they gain familiarity with the species, reducing exp, but giving them a damage bonus. #gamedev #indiedev #gamemaker #crpg #blobber #wizardry #screenshotsaturday

This week I'm showcasing my complex combat system for my local multiplayer blobber, along with the basic animations. I've got AoEs, multi targeting, and split attacks. It gives me a lot of flexibility for skills. #gamedev #indiedev #gamemaker #crpg #blobber #wizardry #screenshotsaturday

Over the course of this last week I've been implementing some basic combat, targeting, enemy ai, and animations. I just overcame the hurdle of actions with multi-targets. AoEs next, then some local multiplayer controlling. #gamedev #indiedev #gamemaker #crpg #blobber #wizardry #screenshotsaturday

This is the beginning of my rudimentary local multiplayer blobber game. The basic layout for combat is there, now I just need to program the resolution! Then the real fun of playtesting begins.

#gamedev #indiedev #gamemaker #crpg #blobber #wizardry

A cowboy exclaims the town isn't big enough for the both of you. When it is big enough, he takes that as a confession, and is swooned, only to chase after you so that he may whisk you away and ride off into the sunset. Been experimenting with alt loss conditions. #screenshotsaturday #gamedev

As an artist, invariably at some point you're gonna make something that's crap. I'm just beating future me to the punch. #gamedev #indiedev #ScreenshotSaturday

Workin' on v1.2.7, I've remade v1.0 of the game, putting it in an arcade machine in the city, allowing the player to experience the original game, and earn money doing so. Afterwards I show the new shop, where the player can buy keys that they can use to unlock any level. #gamedev #indiedev

Lately I've been leaving more room for the 'play' aspect of game development. That things don't need to have some 'aim' or 'point,' they can just exist and breathe like the rest. Creating without justification is the thing I'm working on cultivating more. #gamedev #indiedev #jumpoffthebridge

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