coherence

coherence

@coherence.io

Ex DICE, Crytek, Blizzard, Playdead, Unity, Supercell [...] gamedevs building a new way of making multiplayer games. Fast, flexible and scalable. Netcode for #unity3d. A distributed team with an office in Malmö, Sweden. Try it out! https://coherence.io

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Heave Ho 2 is out now, and we built the online multiplayer! @lecartelstudio.bsky.social is an incredible team and we're so proud to have been part of this. Big thanks to @devolverdigital.com for getting us involved! We'll have a behind the scenes look at how we did it on our site very soon!

Heave Ho 2 is OUT NOW! 🚀 We’ve spent 5 and a half years of our lives creating farty, legless dudes...no regrets. Now, the chaos is officially in your hands. Play now on PC, Switch, and Switch 2.

Big news! We built the online multiplayer for Heave Ho 2, including Nintendo Switch 2. This was super fun to work on, and we'll share more soon! 🏆 Congrats to lecartelstudio.bsky.social and @devolverdigital.com 🍰

lecartelstudio.bsky.socialLe Cartel Studio - HEAVE HO 2 ☀️ (@lecartelstudio.bsky.social)Indie games studio published by @DevolverDigital HEAVE HO 2 COMING THIS SUMMER ☀️ Heave Ho / Mother Russia Bleeds
Devolver Digital@devolverdigital.com

Announcing Heave Ho 2 from lecartelstudio.bsky.social! The smash hit party game is getting a sequel this summer with new hilariously chaotic worlds to grab, grapple, and swing through for 2 - 4 players! 🎮️ local and online play 👬 joyful co-op modes 🤼‍♂️ spiteful versus modes

If you missed the big 2.0 release, good news: you can catch up with coherence 2.1! We've added Nintendo Switch 2 support, Unity 6.3 toolbar integration and more. (Even we kept forgetting to bake, so the toolbar thing feels great, check it out!) coherence.io/blog/news/co...

Hey, come join us TODAY 9am PT / 5pm CET while we chat with Unity. Dino will share his insights and experiences running indie studios and take audience questions!

Unity3D@unity.com

Ever wonder how to fund your game? Join us with @DinoPatti (Ex-CEO and Co-Founder of PLAYDEAD (LIMBO & INSIDE)) about funding options, publisher relationships, and pitching your game! March 6th, 9am PT / 5pm GMT: on.unity.com/3QKeML9

coherence is now a Unity Verified Solution available in the Asset Store. Seamless integration with the editor is key to making coherence such a productive tool for multiplayer games. This stamp of approval highlights our commitment to technical excellence and great UX. coherence.io/blog/news/co...

coherence reposted

Excited to share our load balancing demo publicly. It shows a large world simulation distributed between several servers, with seamless handover as the deer transition from one server to another. www.youtube.com/watch?v=FG2u... coherence.io for more info about our network engine.

youtube.comLoad Balancing of Servers for big game worlds | coherenceSplitting the logic of a big game world into multiple servers can be a big headache when making an online game. In this video we show how the coherence multi...

coherence reposted

Network topologies are hard. Which one to use, and why? Many default to server-authoritative, but it's not always the best choice. So I made a video on the paradigm we have at @coherence.bsky.social, which I believe is one of the most flexible and scalable out there! (link below) #gamedev #unity3d

Enjoying #Reykjavik this week? You don't want to miss tomorrow's fireside chat with Christopher Sundberg and Dino Patti at DICE Europe. #multiplayer #gamedev

As if there weren't already enough reasons to read Edge Magazine. Issue #389 has a two-page article about coherence & our founder Dino in it!

We can't wait to play this! Gardens who recently raised $31.3 million are using coherence for their upcoming game. In their words, it's an "Online PvPvE Fantasy Action-Adventure Sandbox RPG." venturebeat.com/games/cohere... #gamedev #multiplayer #gamedevelopment #videogames #indiedev

venturebeat.comCoherence provides multiplayer services to game startup GardensCoherence announced that its first named collaborator for its multiplayer network engine is Gardens, a game studio that recently raised $31.3 million.

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