coldigames

coldigames

@coldigames.bsky.social

Hobbyist game dev, mostly using Godot with C# and some pixel art. Currently working on another prototype.

136 followers31 following75 posts

Zombie encounter showing different types of weapons to deal with the situation ๐Ÿนโš”๏ธ #gamedev #indiegames #godotengine #screenshotsaturday

I haven't posted for a few weeks, but that's only because of busy times. The game has still been making steady progress, though! Here's a quick update! #gamedev #indiegames #godotengine

Added shop interaction through item inspection and drag and drop. Also retrieving sold items through merchant storage chest. #gamedev #indiegames #godotengine

Progress! Certain items can now be combined โ™ป๏ธ Here's an example of a lantern with a low oil level that can be refilled. Still trying to avoid obtrusive UI elements as much as possible ๐Ÿ˜… #gamedev #indiegames #godotengine

Spent half the day tweaking my spike traps and death animation. Not gonna lie, it was a ton of fun! ๐Ÿ˜‚๐Ÿ™ˆ๐Ÿ’€ Enjoy! (๐Ÿ”Š) #gamedev #indiegames #godotengine #retrorpg

So I've chosen to use a topic-based dialogue system. Think Morrowind but less Wikipedia ๐Ÿ˜… I think this system fits the gameโ€™s exploratory and immersive nature better than a branching system. #gamedev #indiegames #godotengine

In addition to last weeks screenshots of my work on outdoor vegetation, here is something with more movement (and a little bit of combat)! #gamedev #indiedev #godotengine

Working on dense outdoor vegetation, came up with these tree-like walls. Built from 3 cylinder meshes + bunch of leaf sprites. Also dungeon entrance for adventure vibes โš”๏ธ๐Ÿ˜ƒ #gamedev #indiegames #godotengine

I was worried that implementing IK for better hit feedback would take a lot of time. Turns out that, thanks to Godot 4.6, itโ€™s surprisingly easy! ๐Ÿ’™ #gamedev #indiegames #screenshotsaturday #godotengine

Spent way too much time on these interactive books ๐Ÿ™ˆ But now that theyโ€™re finally done, it feels so worth it! A small step toward a playable demo, but a giant leap for immersion! ๐Ÿค“๐Ÿ“– #gamedev #indiegames #godotengine

How do you feel about an item knowledge system, where the first level is gained by actively inspecting an (unknown) item? Revealing the true name and a basic description. #gamedev #indiegames #godotengine

Unlocking doors just got a lot more immersive ๐Ÿ”‘ Meanwhile, I've been deep in the trenches working on systems that donโ€™t exactly shine in #ScreenshotSaturday ๐Ÿ˜… #gamedev #indiegames #godotengine

Finally set up my first dungeon interior with interactions and a small environment puzzle. Looking behind every corner can be key ๐Ÿ˜‰ #gamedev #indiegames #godotengine

Already leveled up my Blender skills twice over the past weeks. (They were at rookie level ๐Ÿคซ) Still learning about modular assets and linked data structures, which help a lot! #gamedev #indiegame #indiedev #b3d #godotengine

Please share which type of ground texture you would prefer for a papercraft aesthetic. "left" (rough, more detailed) or "right" (smooth, cleaner) #gamedev #indiegames #madewithgodot

Finally managed to come up with a nice arrangement for UI elements! Well, at least in my opinion it's much better than before ๐Ÿ˜… (motivation boost!) #gamedev #indiegames #madewithgodot

Haven't posted in a while, but that's only because I've been busy with the less fun parts of gamedev. Talking UI :/ However, I also added a bunch of new traits to support the recently added companions and reworked player equipment. Details in comments ๐Ÿ‘‡ #gamedev #indiegames #godotengine

The equipment slot types have been greatly reduced to the bare minimum. Instead of having 1 slot for helmet, 1 for body armor, 1 for legs, etc... There will be 1 weapon slot and a variable number of general armor slots. The number of armor slots increases as you level up.

This in turn means that you don't have to find better gear for every single slot (which might get less exciting after some time). Instead you simply get to expand the size of your equipment, while still carefully considering replacements since many items come with a functional trait.

Imagine a bird companion, but instead of getting it directly from a nest, you receive an egg that you need to equip in one of your rare item slots and after some time your new companion hatches! So that's what I obviously still need to implement... #gamedev #indiegames #godotengine

Game's certainly cozy during daytime! But I just added full day/night cycle and found it exciting to have all those red eyes staring at you once it's dark ๐Ÿ˜ˆ๐ŸŒ™ Yes, even through walls! ๐Ÿ˜… How do you feel about that? #gamedev #indiegames #godotengine

I replaced the water shader to better match the pixelated look of the game. Also added basic ripple effects and smoother land/water transitions. #gamedev #indiegames #godotengine

First implementation of (seamless) sailing is done. Next up: Adding shallow water so you can't just land *everywhere* ๐Ÿ˜‰ And also spending more time in Blender to make that boat look less ugly ๐Ÿ˜… #gamedev #indiegames #godotengine

Today I finally connected those holes in the ground. Eventually I'd like to have small underground levels, but for now I suppose this will do ๐Ÿ˜… #gamedev #indiegames #godotengine

Proximity indicators have been added for areas that would trigger a fight. So it's more obvious when you can or cannot skip an auto-battle. Often it's better to choose your encounters wisely ๐Ÿ˜‰ #gamedev #indiegames #godotengine

Found some time to work on loot. First bunch of item traits have been added. They also can be applied to enemy characters, providing some interesting combinations. #gamedev #indiegames #godotengine

I've improved the dynamic combat camera so that it properly supports up to three enemies now. And enemy characters will be slightly moved during transition (if necessary). here is BEFORE and AFTER ๐Ÿ˜‰ #gamedev #indiegames #godotengine

So I wander around, enjoying the colorful pixels, but then getting recklessly beaten up by this lil orc. Better work on adding mighty equipment + loot ๐Ÿ˜… #gamedev #indiegames #godotengine

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