Wrote up some thoughts on the role of LLM contributions in open-source projects.
Colin Cornaby
Colin Cornaby
@colincornaby.me
https://www.colincornaby.me I'm a programmer in Portland, OR doing graphics rendering and performance on Mac, iOS and visionOS.
224 followers166 following48 posts
Wrote up some thoughts about Mythos, why I think it's actually not publicly available, and what it says about LLM scaling
Colin Cornaby reposted
Fabulous post from @math-rachel.bsky.social on dark flow and vibe coding: www.fast.ai/posts/2026-0...
Inspired by a blog post on how we don't need to check LLM outputs anymore - I wrote a bit on how I worked with Claude to successfully produce code that can be maintained by cats.
Colin Cornaby reposted
Issue 23: diff #visionOS - Musing Around Logitech Muse + Vision Pro is finally the combo we hoped for with visionOS 26.2 β Great app support, strong dev tools, and inspiring accessibility stories. Also: selling a used Vision Pro in 2025… quite the ride. it-guy-technologies.kit.com/posts/issue-...
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Nova is my second most used app—always open, always close in the cmd-tab switcher. In a sea of clunky Electron software, ugly UIs, and constant nags, it feels like a refuge.
🎆 NOVA is ON SALE! Nova is a truly special code editor—fast, beautiful, and feature-packed. We want more coders to check it out and maybe fall in love with it. For two weeks, from September 30 until October 14, Nova is 40% OFF. Hurry! Get it at ➡️ nova.app
If you're building or playing games on the Mac - your game probably isn't working right out of the box on a notched display. I've written about the issue in AppKit and some options for fixing your game.
I wrote a follow up to my "Microwaves" LLM post expanding on a few points. Expecting this to be my only follow up - I'm planning on taking a break on LLMs (and microwaves) for a bit.
In the Future All Food Will Be Cooked in a Microwave, and if You Can’t Deal With That Then You Need to Get Out of the Kitchen
July update: I added visionOS support to Microsoft's vcpkg C++ dependency manager and completed major feature work on the Mac version of the Cyan's open source game engine. #visionosdev #macdev
Here's my last blog post (for now) on Claude Code and AI coding. Because it's timely - I also wrote about the METR study that found developers were slowed by AI tools.
I wrote about my experiences using LLMs + Claude Code. Both the good and bad. These tools can cut both ways on efficiency. But my biggest concern is I'm worried developers won't know when to put them down. One takeaway I have: devs who use LLMs should have a surface understanding of how they work.
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🏆 Friends on @playstation.com: YES! The recent release of classic PS1 Myst and Riven have trophies! Take a peek at a few of our trophy icons—we had fun designing them. 📖
I've published an experimental version of Nvidia PhysX for visionOS to my GitHub. This fork includes several other patches for building the Gameworks version of PhysX on modern Apple platforms.
Deeply disappointed Apple didn't close out their WWDC keynote with "We Are Apple" youtube.com/watch?v=nbJy0O4UFSM
Our old apartment building had a few units they rented to movie stars when they were in town filming. I once shared an elevator with Steve Buscemi. Another time it was John Larroquette. I didn't say anything to either. They looked happy to have some quiet time. Especially Steve Buscemi.
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20 years today, Steve Jobs gave Stanford grads the speech of all time. He struggled mightily to write it. Here's the inside story about how he did it. www.wired.com/story/how-st...
Colin Cornaby reposted
Hey @bsky.app your iOS tab bar is fake. We knew it already, but now it’s a sore thumb. Can you consider going native, pls?
Stuff I'm working on in May: Spatial Audio rendering in OpenAL Soft, Nvidia PhysX for visionOS, and fixing a few remaining issues on the Metal version of Plasma. #iOSDev #GameDev
I've been working on porting Cyan's Plasma engine - used for titles like RealMyst, Myst V, and Uru - to macOS and Metal. Recently I also ported the engine to iOS. I wrote a blog post about the process - including a taste of a Vision Pro client. #iOSDev #VisionPro #iOS #Myst
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