CompiledFrog
CompiledFrog
@compiledfrog.bsky.social
an engineer moonlighting gamedev
34 followers21 following190 posts
Post #155: SDL3 Examples Check out SDL3 examples here… examples.libsdl.org/SDL3
Post #152: Looking at SDL3 I’ve spent most of the past 152 days learning Godot. I’m not stopping that at this point. But today I spent a chunk of time looking into SDL3 for more low level control in game development. If you haven’t heard of SDL3 before, check it out: wiki.libsdl.org/SDL3/FrontPage
CompiledFrog reposted
I've made 6 open-source @godotengine.org projects perfect for as a base for your first or next game. Completely human-made and easy to understand code & comments. All visuals and sounds included, CC0! kenney.nl/starter-kits
Post #149: Godot Resource Packs Today I learned about resource packs in Godot, and how you can use them for patches, DLC releases, or other interesting things once your game is already released. Read more here: docs.godotengine.org/en/stable/tu...
Post #148: Kenney vs Sweeney WHAT? CompiledFrog: compiledfrog.com
CompiledFrog reposted
Post #142: Bonus Track One final track (for now) that you should listen to. This one is from Spelunky 2, by Eirik Suhrke. Ripple: phlogiston.bandcamp.com/track/ripple
Post #141: RoR2 Song 3/3 The third song of three I’m sharing from the Risk of Rain 2 soundtrack! ...con lentitud poderosa chrischristodoulou.bandcamp.com/track/con-le...
Post #140: RoR2 Song 2/3 The second song of three I’m sharing from the Risk of Rain 2 soundtrack! Oṃ Maṇi Padme Hūṃ, part I chrischristodoulou.bandcamp.com/track/o-ma-i...
Post #139: RoR2 Song 1/3 The first song of three I’m sharing from the Risk of Rain 2 soundtrack. Music is an inspiration 🙏 The Rain Formerly Known as Purple: chrischristodoulou.bandcamp.com/track/the-ra...
Post #137: RoR2 OST Music is very important to game development. And Risk of Rain 2 has some great music. Check out the OST, and let me know what you think. Listening to great music helps inspire you for when you are creating your music! chrischristodoulou.bandcamp.com/album/risk-o...
Post #136: The Godot Forum What of the coolest places to ask questions and get advice is the Godot forum. Check it out! forum.godotengine.org
Post #134: Startup Styles of Exported Godot Apps on macOS This is a quick "guide" on how exported Godot Apps on macOS will behave (at startup) from the user's perspective. This guide assumes you have exported the app already. compiledfrog.com
Post #132: Avoiding Nodes for Everything I’m checking this page out, “When and how to avoid using nodes for everything”: docs.godotengine.org/en/stable/tu...
Post #131: Brackeys Game Jam 2026 Inspiration youtu.be/-eQksTsV8EQ
Post #127: Godot Wishlist For any game developers who use Godot, I recommend reading the Godot wishlist: godotengine.org/priorities
Post #125: Jitter, Stutter, and Input Lag docs.godotengine.org/en/stable/tu...
Post #123: Godot Animation... in code? Today I started looking into doing animation with Godot only using GDScript. I haven't finished this yet, but here's what the end result *should* look like (with Kenny.nl assets)... (compiledfrog.com)
Post #122: Godot Demo Projects In case I haven’t shared about this before… Godot has a GitHub repository with demos: github.com/godotengine/... Check it out!
Post #121: Reading about Animation Today, I did some reading about Godot’s animation system: docs.godotengine.org/en/stable/tu...
Post # 120 Placeholder art for a character… Link: zegley.itch.io/2d-pixel-art...
Post #118: Something New Well, it's time for something new. I'm going to start working on my first game! Read more at compiledfrog.com
Post #117: Godot PopupMenu Today I was learning some about Godot's PopupMenu: docs.godotengine.org/en/stable/cl...
Post #116: Measure Game Perf in Godot Godot has a list of recommendations for the best ways to measure performance of your game for optimization and tuning. Find the docs here: docs.godotengine.org/en/stable/tu...
Post #115: Godot’s CPU Rendering Optimization Post Today, resharing this Godot post: godotengine.org/article/rend...
Post #114: Handling Quit Requests with Godot Godot allows you to override the default quit behavior, so you can add custom actions (ex: save a game state, or send a message to a server, etc) before the game closes. Check out the post at: compiledfrog.com
Post #113: Open Game Art For any indie game devs out there, you *have* to know about this site for art! opengameart.org
Post #112: Mip-level Texture Streaming Highlighting this one, as it’s getting some attention in the community. This is great news, especially for those working on 3d games! godotengine.org/article/dev-...
Post #111: Control the LED Color with Godot Today I accidentally stumbled across this Godot docs page and had to share it. You can control the LED color on a controller! compiledfrog.com Docs link: docs.godotengine.org/en/stable/tu...