Michael

Michael

@confettimage.bsky.social

๐Ÿ’ป Gamedev, Designer, UIX lover. ๐ŸŽฎ Current project: Wandwick: Tournament of Witches

205 followers22 following531 posts

They always do this stuff during the end of the year, arguably the worst time for someone to lose their job.

Aftermath@aftermath.site

Layoffs hit Ghost Of Yotei developer Sucker Punch aftermath.site/sucker-punch-l...

Last movie you saw ๐ŸŽฌ Last game you played ๐ŸŽฎ Last show you watched ๐Ÿ–ฅ Last song you listened to ๐ŸŽต

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UX in #Gamedesign important. When you get new cards in my game, you get a new filter in your spellbook. Easily see what was recently added to your collection without the need to flip through pages looking for red dots/special borders. #Gamedev #WIP

Hey #Gamedev and happy Sunday! Milestone: All 200 set 1 cards are in-game and running. Lot of playtesting going on with a huuuuge art push under way. Very excited! Xmas could come early.... ๐Ÿคž Today I am relaxing and working on holo effects. Here's a quick look-see: #GameMaker #Indiegame #WIP

When I say this I don't mean ALL games: We need to get back to games not holding our hands every step of the way. I think as designers we should foster CURIOSITY in gameplay which triggers EXPLORATION. The combination of these two things are primal joys missing today. #Gamedev #Gamedesign

Hi #Gamedev! Hope your day is going well. Real quick advice, you're not going to always be motivated and that doesn't mean your ideas are bad. You're just low on dopamine. Stay disciplined and it will pass quickly! Remember, good work is highs and lows. Stay focused! Good luck!

Was thinking about #Zelda today and how the music has been remixed so many times it must be difficult for the composers of the game to come up with something new but stay true to the original. I don't envy that task!

Nintendo is literally giving me my dream game with The Ocarina of Time. Everything about it looks exactly how I wanted. The mood, the setting, the gritty earthy look to everything. Perfection.

Good morning, #gamedev and happy Monday! Hope your weekend was refreshing! Heavy art for Inkwell this week, very excited! Today: Enemy concept art and building out 'coverage' game mode! #WIP

Happy Monday to you all! Not much new to show for Inkwell today, just a lot of coding going on. New enemies and art this week! Yay! ๐ŸŽถ I hope this week treats you well, so treat yourself well and have a great day! #Gamedev #Gaming

Does anyone remember when #Lorcana said they would be play/LGS focused? Now they seem entirely focused on collector prints and inflating the value of blind pulls. A damn shame to see such a fun game taken to the cleaners. Really sad.

Good morning and happy #ScreenshotSaturday! Today I am working on fine tuning (twin-stick) reticle movement and behavior. Currently reticle is tethered to the player and will vanish once in idle. #Gamedev #GameMaker #WIP

Watching what is happening to paper TCG is breaking my heart. It's very difficult to enjoy these games ( #Lorcana, #Pokemon, #MTG, etc) when there are so many hoops to jump through and scalpers destroying everything. I just want to play cards, man.

So I just started a #PokemonGO journey last night, and I must say... living in a rural area isn't really that fun if you look at what people in the city get. I guess this game just isn't for us mountain folks.

Inkwell: Added wind. Working visual layers this week so that I can benchmark alongside the in-game editor. Performance is super important for a game like this. The editor to live play system has to be seamless. #Gamedev #WIP #GameMaker

Inkwell #Gamedev: Mostly working on optimizing a surface system today, all data stuff. Caching graphics data so things like ink surface can be rebuilt if it lost from VRAM. Might take the weekend off, we'll see. :)

I thought about buying some #Lorcana this week, casually play. I miss it. Ha. Hahaha. The card scene is *so* busted right now. Truly an absurd situation and only seems to get worse over time. Oh well, at least I can admire the beautiful art from (J)afar.

Couldn't sleep so I am testing some fake soft body movements for our main character. Not perfect, but I think this is def the direction I want to go with his movement. #Gamedev #GameMaker