Creator Jam

Creator Jam

@creatorjam.bsky.social

Nonprofit / VR Creator Collective / Host Events / Support Creators / Share with Community / Build Worlds Every Sunday. All are welcome. http://www.creatorjam.org

226 followers233 following121 posts

AUDIENCE VOTING HAS ENDED! March 17, 2026 14:00 EST (UTC 18:00) Monday Thank you for participating and voting ❤️ Once again this all would not be possible without the fantastic work of @probableprime.bsky.social If you see them make sure to thank them for all of the things they do. #mmc26 #Resonite

/1 #MMC26 Polls are open now! Users can vote on entries in Resonite. MMC Voting Panel World Session will open from: March 13 14:00 EST (UTC 18:00) to Mar 16 14:00 EST (UTC 18:00) #Resonite #Creatorjam

/2 Voting Instructions: MMC Voting UI is in world (Only you can see the Voting UI). Each user can thumbs up as many entries as they wish. All votes are final. You can visit unlimited times.

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Day 17 of #MMC. Today i added a nice little table under the board. This verry nicely ties the game together imo. The Table is also height adjustable for all the tiny critters. Maybe I should also provide small stools? Though fly mode and scaling yourself is also an option. #Resonite #Gamejam #Polish

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Day 15 of #MMC. I finally finished all the gameplay Systems. Gonna focus on visuals and more Words next. (Including special words like users in session)

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A quick sneak peek into my thoughts while building my #MMC project: "Does this make sense? No? Sweet, it's perfect!" "This thing doesn't glitch enough. Time to add erratic rotations." "This UV map is horrendous - exactly what I need!"

キックオフを楽しんでご覧になりましたか?Paperverse Theater が公開されました!さあ行って、自分のプロダクションに使ってみてください。 go.resonite.com/world/G-Crea... キックオフ・イベントを見逃した?イベントの様子はこちらでご覧ください。 MMCキックオフ youtu.be/3HM0nmkh0NU #Resonite #CreatorJam #mmc26

go.resonite.comMMC26 Kickoff Paperverse TheaterCome celebrate the Metaverse Maker Competition 2026 kickoff in our new and improved stage.

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On day 14 of #MMC I worked on the generation of the marker cards. As well as fixing a bug that crashed non host users if they submit a hint. #Resonite

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I don't 3D model / design very often, but I needed a mental break from coding and tried myself at making a clock for our #MMC26 game on #Resonite. I'm quite pleased with the result! Needs some more tweaking though.

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Day 12 of #MMC. Today i didn't get to do much because of a medical emergency in my Family. But I still managed to fix some bugs. It's always something broken when you try to make stuff local to a user in #Resonite. The Engine is just too good at Syncronizing stuff lol. (In 95% that's good..)

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Day 11 of #MMC. Today i worked on the hint display. This one is also (locally) moveable. Though only the vertical offset changes. General position and rotation is still fully managed by the Game to prevent it from getting lost. The hint displays also have animations. #Resonite #UIX #UI #UX

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Day 10 of #MMC. Today I didn't get much done... Thanks #DeutscheBahn for that... Aaaanyways I added some much needed lighting to the game board. Both for the cards themselves but also to further highlight the active team. The team light also uses a light cookie. #Resonite #lighting #Teams #DB

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For the first time in a long time, I get to set up my recording equipment tonight! I will be recording some awesome sound effects for my #MMC project. Man, I love audio engineering.

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Day 9 of #MMC. Today I had to redo a lot of stuff from yesterday because I didn't save it correctly. Though that gave me the opportunity to simplify the Hint backend stuff and add some more Polish. A better Hint display is also in the works. #resonite #CTRL+S #STRG+S

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#MMC is the month where we discover all the bugs in #Resonite :vlpn_tired_blep: It's good that we can at least make mods to patch the issue so that we can keep working on our entry.

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Day 8 of #MMC. Today I got the hint panel for the Coordinators working. Added some really nice #SFX and did some input validation. #Resonite #CardGame #VR #Gamejam #Gamedev #visualProgramming #flux #Metaverse

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Trying to reproduce crash conditions in our #MMC26 game world on #Resonite to see if TheAutopilot's fix worked. 1000 enemies, ~0.7ms update time for the pathing code. But of course when you don't want it to crash, it crashes, and when you want it to crash, it doesn't... #GameDev

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Day 5 of #MMC. Now generating Cards from the wordlist. Had to do some more work on the Excel file to add indices but this works well. #Resonite #gameJam #gamedev #programming

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Day 6 of MMC. Got the scorekeeping code working now. Also added a lot of debugging stuff to be able to see if something went wrong. #Gamedev #Resonite #Cardgame #VirtualCardgame #Debugging #VR #visualProgramming

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Day 3. Did some more animations and sound today for #MMC. Also got snapping of the marker cards working. Might actually have a playable Version at the end of the week at this rate... Just need to hook up the carddecks again and make some wordlists. Rest is QOL, more content and polish. #Resonite

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Day 4 of #MMC. Today I fixed some bugs, did some cleanup and got my hands on some free Word lists for multiple Languages. Spent some time sorting them. Proton Sheets did not like the thousands of rows in the file. Google sheets was able to sort them. 1/... #Resonite #word #dataset #table