Dan Hoang
Dan Hoang
@danhoang.bsky.social
Art & Music Director. I designed the Fall Guy Shudan ๐ต https://open.spotify.com/artist/02UPLBhHLpK2zs2QGVPbCm?si=YDiYFShrRGiWtPBobMtj5Q
140 followers50 following59 posts
Dan Hoang reposted
๐ฅณ Best art direction award! Had a great experience contributing to Gina's game. We crafted something beautiful and heartfelt from the ground up ๐ซถ Here are some early mood concepts
OMG OMG OMG I can't beeeeeliiiive we won this! Best Art Direction goes to @moonfrostgame.bsky.social ๐ Thank You Thank You Thank You and Thank You to the Oxalis Games team, you should all be so proud! ๐ฅน
Found a beautiful third edition of Aesop's fables, some lovely rabbits and popped into the little ideas shop in Bognor Regis where @neilhimself.neilgaiman.com gets his ideas from
Quick intro! I'm an Art & Music Director with a background in Concept Art. I've been working in games since 2010. My biggest mark on the industry to date was designing the Fall Guy (yup somebody had to design that bean ๐) Always happy to chat about Art and Music, don't be afraid to hit me up! โจ
And here are the lines. I've always had a soft spot for line work ๐
In 2016, I had the pleasure of Art Directing this piece in collaboration with Ava Crutchley, we envisioned a near-future Neo-London. Focusing on a tight-knit biker gang, a rebellious group of friends who ran their own independent clothing store and broadcasted pirate radio sets from the floor above
Dan Hoang reposted
For a full breakdown of our environment art process and workflow on Hyper Light Breaker, check out our latest dev blog post store.steampowered.com/news/app/153...
Composing the soundtrack for Moonfrost has definitely been one of my career highlights ๐ตโจ If you're at MCM x EGX London this weekend be sure to check it out! open.spotify.com/album/5ddQe0...
Art king ๐
Hey all! I'm an artist and gamedev who likes building worlds and exploring different styles in Unity/UE5. I'm currently developing a project with some talented folks that I'm excited to share in the near-ish future. In the meantime, here's a compilation of look dev work I've done previously.