I'm launching a site for free shader assets (CC0-licensed) for use in multiple engines: currently Unity, Godot, and Unreal Engine, with more effects and platforms planned in the future. cc0shaders.com
Daniel Ilett
Daniel Ilett
@danielilett.bsky.social
What if the world was geese, all the way down I do shaders and gamedev and stuff wheeeee
92 followers121 following108 posts
I was inspired by sites like @ambientcg.com where you can find CC0 textures, although it's tricky to do the same for shaders since each engine tends to use a custom format for shaders (node-based vs code-based, special wrapper languages, HLSL vs GLSL, weird custom uniforms and input data).
I've done my best to create a few effects which work pretty much the same across engines, and I have more effects ready to be released in the coming weeks and months! Here's a little demo of the effects available now. www.youtube.com/watch?v=TmKf...
Here's the full tutorial on YouTube: www.youtube.com/watch?v=Y9F4... Or in written format: danielilett.com/2026-10-22-g... Or just the GitHub repo: github.com/daniel-ilett...
Transparent objects work differently to opaque ones. We sort the back-to-front to ensure the correct result, and blend the color of the object with the existing screen contents based on its alpha, the fourth color component (after RGB). Learn how it works in Godot: www.youtube.com/watch?v=2rw5...
I also covered additive, subtractive, multiply, and premultiply blend modes, dithered transparency, and the screen texture. There's quite a lot of information packed into 12 minutes! Or you can read it here: danielilett.com/2026-10-16-g...
Textures can be used to vastly increase the amount of texture detail on the surface of an object. Learn all about texture coordinates (UVs) and how to manipulate them in this tutorial: www.youtube.com/watch?v=ktWH...
If you prefer written tutorials over videos: danielilett.com/2026-10-05-g...
I've been working on a Godot shader tutorial series for a little while now and I'm happy to finally release the first part today! It covers the absolute basics: vertex and fragment shaders, rasterization, parameters, and shader hints. www.youtube.com/watch?v=ZJv3...
I modelled the series on my previous work with Unity, so the next parts of the series will cover textures, transparency, depth, lighting, PBR, alpha clipping, and more. It won't be 1:1 with the Unity series, but it'll cover similar concepts. danielilett.com/2026-10-01-g...
Just one more day or so to get Toon Shaders Pro for Unity for FREE with coupon code DANIELILETT, and the rest of my stuff all on 50% sale! assetstore.unity.com/packages/vfx... (make sure you actually apply the coupon code to get it for free though!!!)
I'm so happy to say I'm Unity's Publisher of the Week! You can get a copy of Toon Shaders Pro for free with a coupon code, and the rest of my assets are 50% off. assetstore.unity.com/publisher-sale
Retro Shaders Pro is currently on a flash sale for 70% off for just one day! Just in time for the latest update, which adds support for normal mapping and Unity 6.4 compatibility. assetstore.unity.com/packages/vfx...
My tutorial about Physically Based Rendering in Unity just released! Very happy with how this one turned out so I hope you'll give it a watch :) www.youtube.com/watch?v=Pg74...
Recently I decided to retire one of my old asset packs and make it free, so I wrote about how I made a two-pass Gaussian blur with sparse kernel support for the asset: danielilett.com/2026-04-22-a...
I released this asset pack under the MIT license over on GitHub: github.com/daniel-ilett... That said, it's still on the Asset Store too for free - I'm just not planning to continue support beyond Unity 6.3: assetstore.unity.com/packages/vfx...
I've also released a new updated version, Blur Shaders 2 for URP, which supports masking the effect based on Unity layers, plus a Light Streaks effect which uses a luminance threshold. This will continue to be supported: assetstore.unity.com/packages/vfx...
Recently I decided to retire one of my old asset packs and make it free, so I wrote about how I made a two-pass Gaussian blur with sparse kernel support for the asset: danielilett.com/2026-04-22-a...
Recently I decided to retire one of my old asset packs and make it free, so I wrote about how I made a two-pass Gaussian blur with sparse kernel support for the asset: danielilett.com/2026-04-22-a...
This only took five months to make, but my tutorial about lighting in Unity shader code just dropped! Learn all about realtime directional and point lights, diffuse, specular, ambient, and Fresnel lights, shadow mapping, and more! www.youtube.com/watch?v=bH--...
I've finally finished the next installment of the Unity shader code series! It's all about lighting: realtime main and additional lights, shadow casting, and normal mapping. It'll go live on Monday!
Learn all about vertex and tessellation shaders and create a wave shader in this latest installment of my Unity shader code series! With tessellation, you can increase the number of vertices on the fly, making vertex displacement effects look nicer! www.youtube.com/watch?v=Surw...
Daniel Ilett reposted
You can get all of my asset packs for an absolute steal - just $25 - for the next few days over on the Asset Store! It's got holograms, PSX shaders, layer-masked post processing effects, toon cel-shading, and much more! assetstore.unity.com/packages/vfx...
You can get all of my asset packs for an absolute steal - just $25 - for the next few days over on the Asset Store! It's got holograms, PSX shaders, layer-masked post processing effects, toon cel-shading, and much more! assetstore.unity.com/packages/vfx...
You can also get it on itch via a similar sale bundle over there: itch.io/s/182389/ult...
You can get all of my asset packs for an absolute steal - just $25 - for the next few days over on the Asset Store! It's got holograms, PSX shaders, layer-masked post processing effects, toon cel-shading, and much more! assetstore.unity.com/packages/vfx...
You can get all of my asset packs for an absolute steal - just $25 - for the next few days over on the Asset Store! It's got holograms, PSX shaders, layer-masked post processing effects, toon cel-shading, and much more! assetstore.unity.com/packages/vfx...
Retro Shaders Pro is a bundle of powerful PSX and N64 shaders with a CRT/VHS post process effect. It supports affine texture warping, vertex snapping, texel lighting, cubemaps, dithering, console color filters and more, and I wrote about it here: danielilett.com/2026-01-27-a...
I made it with Godot 4.5 so it should work with any version from that point onward: danielilett.itch.io/hologram-sha...
Retro Shaders Pro: www.fab.com/listings/bc6... Snapshot Shaders 2: www.fab.com/listings/e1f... Hologram Shaders Pro: www.fab.com/listings/d2e...
I wrote a lil' devlog style thing about Retro Shaders Pro, talking about the PS1's visual limitations and how I chose to recreate them! It's nice to get some of my thoughts out onto (digital) paper. danielilett.com/2026-01-27-a...
If you like the look of these filters, then check out more of the features in this lil video: www.youtube.com/watch?v=Li_z...
If you're looking for post process effects which you can mask out per-layer, you'll want Snapshot Shaders 2. With realistic effects like blur and height fog, plus stylized painting, pixelation, and synthwave shaders, there's something here for any game: assetstore.unity.com/packages/vfx...
And for those making cel-shaded games, don't miss out on Toon Shaders Pro! It comes with a flexible toon shader with control over diffuse and specular lighting, plus a powerful outline shader with a ton of usage options. assetstore.unity.com/packages/vfx...
Retro Shaders Pro is a collection of PSX, N64, CRT, and VHS shaders, with affine texture warping, wobbly vertex snapping, texel-aligned shadows, and fuzzy VHS visual artifacts. Relive gaming's golden age with these shaders: assetstore.unity.com/packages/vfx...
I'm finally branching out into Godot shaders a little more, starting with a port of my Retro Shaders Pro pack, which brings PSX, N64, CRT, and VHS effects to any game you want to make! danielilett.itch.io/retro-shader...