Dan Miller

Dan Miller

@danmillerdev.bsky.social

Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.

220 followers187 following65 posts

Can't believe this #WWDC Vishnu and I's little clock app for #visionOS got sherlocked by Apple! /s In all reality it was only a mater of time, it's exciting to see how widgets are expanding and I love the idea of more content persisting. Excited to download the beta!

Dan Miller reposted

Huge thanks to everyone who tuned in to the Creature Feature on @ign.com yesterday! We announced @laserdancegame.bsky.social is coming to Early Access in fall, and also showed off some new gameplay footage. Here's a short behind the scenes for how we shot it! 🎥 1/9 🧵

Laser Dance@laserdancegame.com

ICYMI, here's our segment from yesterday's Creature Feature on IGN. TL;DR - Laser Dance is coming to ✨Early Access✨ later this fall! In the meantime, be sure to wishlist the game on the Quest store ➡️ bit.ly/3W0huQf

I recently finished the @pikuma.com course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it. It was fun to get a deeper understanding on how all the pieces fit together and really explore ECS from an implementation side. I made a tilemap level editor as a bonus!

I'm excited to share I'll be giving a talk at #GDC2025 this year with @andybiar.bsky.social on cross-platform Mixed Reality! Going to be a bit more technical, talking about OpenXR, Meta Quest, AndroidXR and Apple Vision Pro More info on @unity.com #GDC stuff here: unity.com/events/gdc

unity.comUnity at Game Developers Conference (GDC) 2025 | UnityJoin Unity at GDC 2025, where we celebrate the Unity developer community and showcase the latest features for game developers, creator stories, and more.

fixed a small permissions issue on quest, thanks for the catch @virtualdario.bsky.social!

Dan Miller@danmillerdev.bsky.social

Have you ever wanted to put "stuff" in Mixed Reality? I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces. It's open source and supports #MetaQuest and #AppleVisionPro github.com/DanMillerDev...

Some examples with other assets, you can really easily adjust density (point distance) and the prefabs that spawn

Dan Miller@danmillerdev.bsky.social

Have you ever wanted to put "stuff" in Mixed Reality? I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces. It's open source and supports #MetaQuest and #AppleVisionPro github.com/DanMillerDev...

Two goals I have this year for personal development are to try and maintain a commit streak on github and learn Vim motions. The first one is just about showing up, I have lots of small projects but sometimes getting started is the hardest part. The second is something fun to learn and practice.

Just found out HasFlag uses boxing so it's not great performance wise! Special thanks to @andybiar.bsky.social

Dan Miller@danmillerdev.bsky.social

I thought I was being clever with early returning with enum.HasFlag(enum.None) but it turns out HasFlag will ALWAYS return true for the none value. Turns out it's "by design" learn.microsoft.com/en-us/dotnet...

Had a big "this worked yesterday" moment and spent awhile trying to figure out what happened. Somehow my unity project Physics settings (DynamicsManager.asset) set the Physics GameObject SDK to None. 🙃 I knew something was weird when rigidbodys wouldn't fall in play mode

This year I want to prototype a few ideas I've had for Mixed Reality games and experiences. I just finished the first one. A tamagotchi-esque sim that lets you take care of a little emoji friend, feed him and play with him 🐢 #AppleVisionPro #XR #MixedReality

Sneak peek. Working on some documentation and samples and hoping to release it next week!

Dan Miller@danmillerdev.bsky.social

Was working on a rough implementation of a feature late last night and just couldn't get it working. Woke up this morning and remembered I'd hit this problem before and worked on a solution with my buddy Arturo. Found the old repo with the last commit from 3 years ago 😮

Was working on a rough implementation of a feature late last night and just couldn't get it working. Woke up this morning and remembered I'd hit this problem before and worked on a solution with my buddy Arturo. Found the old repo with the last commit from 3 years ago 😮

This wasn’t on my bingo card. Pretty disappointed in #seconddinner for not even warning the players of the possibility. I’m sure a lot of people spent money this month on the season pass and more.

Wario64@wario64.bsky.social

Marvel Snap is now banned in the U.S. seemingly as part of the TikTok ban

This did not disappoint! Silo had some good final twist and opened up a lot more questions! Severance was a great setup for what’s sure to be another amazing season! Also so many funny bits.

Ran into a bug where things just totally broke when I loaded a new scene. Tried debugging it for a couple days and then got fed up and made a really small repo project...except it didn't repo 🙃 Finally figured out the issue by sharing some code and rubber duckying with a coworker 🦆

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