Dan Miller
Dan Miller
@danmillerdev.bsky.social
Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.
220 followers187 following65 posts
Dan Miller reposted
Huge thanks to everyone who tuned in to the Creature Feature on @ign.com yesterday! We announced @laserdancegame.bsky.social is coming to Early Access in fall, and also showed off some new gameplay footage. Here's a short behind the scenes for how we shot it! 🎥 1/9 🧵
ICYMI, here's our segment from yesterday's Creature Feature on IGN. TL;DR - Laser Dance is coming to ✨Early Access✨ later this fall! In the meantime, be sure to wishlist the game on the Quest store ➡️ bit.ly/3W0huQf
Dan Miller reposted
Laser Dance is coming to ✨Early Access✨ later this fall! More details to follow soon, but be sure to wishlist the game on Meta Quest in the meantime 🙌 ➡️ bit.ly/3W0huQf
What does this mean??? @antonhand.bsky.social finished a hotdog and then said "yeah" 🌭 H3VR finally coming out of early access?! 🥲 #CreatureFeature
I recently finished the @pikuma.com course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it. It was fun to get a deeper understanding on how all the pieces fit together and really explore ECS from an implementation side. I made a tilemap level editor as a bonus!
Did you know Anchors on #visionOS are persistent by default starting in 2.0+? Persistent anchors are also supported on #MetaQuest and #AndroidXR Learn about these features are more at @andybiar.bsky.social 's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
If you'll be at #GDC this year and are working in #XR be sure to come to the XR developer night hosted by Unity! It's Tuesday from 6pm-9pm. More details and registration here: unityxrdevelopernightgdc2025.splashthat.com I'll be there along with other colleagues!
Dan Miller reposted
Here is the first glimpse of Parabrain, our engine for designing and integrating AI agents into any application. Get in touch if you have an idea we could help with 👽 liquid.city
I'm excited to share I'll be giving a talk at #GDC2025 this year with @andybiar.bsky.social on cross-platform Mixed Reality! Going to be a bit more technical, talking about OpenXR, Meta Quest, AndroidXR and Apple Vision Pro More info on @unity.com #GDC stuff here: unity.com/events/gdc
I'll be giving a short presentation and on a panel at the Bay Area Games and XR Industry Symposium this Friday at Northeastern's Oakland Campus. More info here: www.eventbrite.com/e/bay-area-g...
fixed a small permissions issue on quest, thanks for the catch @virtualdario.bsky.social!
Have you ever wanted to put "stuff" in Mixed Reality? I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces. It's open source and supports #MetaQuest and #AppleVisionPro github.com/DanMillerDev...
Some examples with other assets, you can really easily adjust density (point distance) and the prefabs that spawn
Have you ever wanted to put "stuff" in Mixed Reality? I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces. It's open source and supports #MetaQuest and #AppleVisionPro github.com/DanMillerDev...
Have you ever wanted to put "stuff" in Mixed Reality? I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces. It's open source and supports #MetaQuest and #AppleVisionPro github.com/DanMillerDev...
Dan Miller reposted
Did not expect to be a Macklemore fan, but after Hinds' Hall, Hinds' Hall 2, and now Fucked Up - I gotta say, this man puts his reputation, money, and skills to more ethical and just use than 99% of people with any level of influence on this planet. www.youtube.com/watch?v=sn9E...
Just found out HasFlag uses boxing so it's not great performance wise! Special thanks to @andybiar.bsky.social
I thought I was being clever with early returning with enum.HasFlag(enum.None) but it turns out HasFlag will ALWAYS return true for the none value. Turns out it's "by design" learn.microsoft.com/en-us/dotnet...
I thought I was being clever with early returning with enum.HasFlag(enum.None) but it turns out HasFlag will ALWAYS return true for the none value. Turns out it's "by design" learn.microsoft.com/en-us/dotnet...
Sneak peek. Working on some documentation and samples and hoping to release it next week!
Was working on a rough implementation of a feature late last night and just couldn't get it working. Woke up this morning and remembered I'd hit this problem before and worked on a solution with my buddy Arturo. Found the old repo with the last commit from 3 years ago 😮
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