Data Ravel

Data Ravel

@dataravel.bsky.social

I want to share my love for the world of Digimon with everyone, showing everything I know about it. PT-BR/EN. You can support me at http://ko-fi.com/dataravel

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WELCOME TO THE DREAM OF THE DIGITAL WORLD ARCHIVE A small update to fit with the profile change I did before The Digital World Archive is where I share everything I know about Digimon, from the old V-Pets to modern games and anime, and more. I hope to talk even more about Digimon in 2025!! #Digimon

Before working on Digimon Adventure, Director Kakudou was in charge of the first Yu-Gi-OH! anime at Toei. There haven't been many interviews about that time and the transition from the Toei Anime and Duel Monsters, so this whole thing was a big surprise to me.

YGOrganization@site.ygorganization.com

On the Second “Yu-Gi-Oh!” Anime (Duel Monsters) ygorganization.com/kataokayoshi... #yugioh #遊戯王

Before this, the only thing I knew about the development of the Toei anime was that Kakudou had also been called to work on the movie that was a part of the Toei Anime Fair, but he declined because he had already started working on the Digimon Adventure TV series.

Besides that, the movie also got a higher rating than Hosoda's Digimon at that time (There were complaints about the Digimon movie that even made children cry), so when they gave Hosoda another chance with what became Our War Game, he went in a totally different direction

Another curious thing is that the Western version removed the Digimon World branding that was used in both Card Battle and Card Arena, which had direct story connections. Quite funny, considering that they later forced Digimon World into completely unrelated games.

Data Ravel@dataravel.bsky.social

I always found the "Digital Card Battle x Digital Card Arena" situation strange. I understand how long ago in Final Fantasy the Western numbering changed due to unreleased titles. But this isn't "Digimon Card 1 and 2", so why did they give the sequel the previous game's name?

I always found the "Digital Card Battle x Digital Card Arena" situation strange. I understand how long ago in Final Fantasy the Western numbering changed due to unreleased titles. But this isn't "Digimon Card 1 and 2", so why did they give the sequel the previous game's name?

This is like if Bandai had announced "Digimon World Re: Digitize" was going to be released in the West, but then that was just the name they decided to give to Digimon World Next 0rder for no reason at all.

In Digimon World, Jijimon asked the player if they had a Digital Monster. In the English version, released after the anime, they changed it to a Digivice. Funny enough, in Digital Card Battle, the protagonist actually gets a Digivice, said to be proof of the legendary hero.

There's no connection, but what makes this funny to me is that Digital Card Battle was never released outside of Japan, so a game with the Matrix of the Digimon World protagonist actually having a Digivice, as said in the American version, was never actually released there.

"I couldn't go by the name Rosemon in that Matrix" "It might seem foolish, but as a Lady, I do have something you would call pride" I find it curious that although Babamon's profile is open enough that most interpret that the curse made Rosemon's body became Babamon, but that wasn't the case.

Data Ravel@dataravel.bsky.social

Another interesting parallel is the role of Rosemon. In Card Battle, Rosemon herself is the manager of the Digital World who, after her original body was corrupted, had to transfer her soul to a Babamon's matrix and started using that name.

They existed independently; Rosemon's curse limited her body, making it unusable, so Rosemon borrowed a Babamon model for a while. Since it was Babamon's origin, I assume that was the original concept, which became broader when they wrote the profile.

I find Card Battle's Babamon intro very funny when compared with Digimon World. "This is a world where Digimon fight with cards. No need to overthink; it's just a strange, strange world." "You'll inhabit this young boy's body; it doesn't matter if you are an old man or a girl".

Data Ravel@dataravel.bsky.social

I remember watching Digimon World gameplay when I was young and always finding the inside of Mugen Mountain, a bizarre space of terrain wireframe, interesting. I like that Card Battle actually explored a bit of what that place really was; the Digital World's System Area.

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Another interesting parallel is the role of Rosemon. In Card Battle, Rosemon herself is the manager of the Digital World who, after her original body was corrupted, had to transfer her soul to a Babamon's matrix and started using that name.

In Card Arena, they went with the opposite situation. Here, Rosemon is the one whose matrix is being used by someone else, as she is temporarily inhabited by the Digital World's security system. After the main story, you can actually find the original Rosemon.

I find Card Battle's Babamon intro very funny when compared with Digimon World. "This is a world where Digimon fight with cards. No need to overthink; it's just a strange, strange world." "You'll inhabit this young boy's body; it doesn't matter if you are an old man or a girl".

Data Ravel@dataravel.bsky.social

I remember watching Digimon World gameplay when I was young and always finding the inside of Mugen Mountain, a bizarre space of terrain wireframe, interesting. I like that Card Battle actually explored a bit of what that place really was; the Digital World's System Area.

She explains that she was short on time and couldn't arrange a different matrix, so this was all she could take; the matrix of the legendary boy who once saved File Island. Although lacking in physical strength, can still save the world with wisdom and courage.

Although Card Arena is a different story (It doesn't help that outside Japan it was localized as Card Battle, sharing the name of the previous game), they still used this Matrix as the only one available, although here the design is closer to the anime human designs.

I remember watching Digimon World gameplay when I was young and always finding the inside of Mugen Mountain, a bizarre space of terrain wireframe, interesting. I like that Card Battle actually explored a bit of what that place really was; the Digital World's System Area.

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I think it's a surprising change because after years of the Royal Knights constantly residing in the same realm as Yggdrasill and the Angels (Even if stories showing it were few, I think only Xros Wars manga did it), having stories now directly state the opposite is strange.

What I think is even stranger is that they actually let Jupitermon and Junomon reside in the System Area equivalent of Iliad, meaning the Olympos XII and its relatives cover almost everywhere in Iliad, while the Royal Knights don't anymore in Yggdrasill. What really happened?

I remember watching Digimon World gameplay when I was young and always finding the inside of Mugen Mountain, a bizarre space of terrain wireframe, interesting. I like that Card Battle actually explored a bit of what that place really was; the Digital World's System Area.

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But lately there have been a few works that have removed the Royal Knights from being in the Kernel, in places like Digimon ReArise it's a plot point that Jesmon has never been to the Kernel before. Even in Seekers, the Source Domain is outside the access of the Royal Knights.

In Digimon Chronicle X, as I said before, although we see the Royal Knights in what appears to be the same hexadecimal space that was the Kernel in Chronicle, they have the named Kernel as a completely different place that Alphamon, Omegamon, and Dukemon surprisingly travel to.

I remember watching Digimon World gameplay when I was young and always finding the inside of Mugen Mountain, a bizarre space of terrain wireframe, interesting. I like that Card Battle actually explored a bit of what that place really was; the Digital World's System Area.

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Although the notion of the Kernel having this role was quite well established for a while and was depicted in Digimon ReArise as being able to control the entire world, I feel that the creation of the "Source Domain" in Digimon Seekers took over this role in that story.

Another element that has been quite inconsistent for a while is whether or not the Royal Knights have access to the Kernel. At least at the start, they had. They were a group that coexisted with the Three Great Angels, and both served Yggdrasill at the same time.

I remember watching Digimon World gameplay when I was young and always finding the inside of Mugen Mountain, a bizarre space of terrain wireframe, interesting. I like that Card Battle actually explored a bit of what that place really was; the Digital World's System Area.

View full thread

In Digimon Chronicle, it was portrayed as a mysterious red space formed by what I think is hexadecimal code. Although a very similar place appears in Chronicle X (But here it's blue), I don't think it's the Kernel anymore since it later appears in a different context.

Since in Digimon Chronicle it was portrayed as a place the Royal Knights went to, I assume the mysterious space the Royal Knights gathered in X-Evolution is another representation of the same place. Although different, I think it has the same feeling.

I remember watching Digimon World gameplay when I was young and always finding the inside of Mugen Mountain, a bizarre space of terrain wireframe, interesting. I like that Card Battle actually explored a bit of what that place really was; the Digital World's System Area.

View full thread

A place where one can control all the data would later be more commonly represented as the Digital World's Kernel, and maybe due to that, Decode actually portrays Mugen Mountain as connecting to the Kernel, and Cyber Sleuth says it's where Yggdrasil is at times of peace.

Another curious coincidence is that in Digimon Next, the Kernel is represented by the System World that appears in this design while ruled by Barbamon, but its true form is actually a pure wireframe realm that removes all textures, which fits with Mugen Mountain's interior.

I remember watching Digimon World gameplay when I was young and always finding the inside of Mugen Mountain, a bizarre space of terrain wireframe, interesting. I like that Card Battle actually explored a bit of what that place really was; the Digital World's System Area.

It's the region where all the data in the Digital World exists and can be modified (Like, if there's a bug, you can go there and remove it); as such, if someone can control that System Area, they can actually reshape the entirety of the Digital World to their liking.

When I played Pocket Digimon World to collect the Memory Fragments that explain he story of Digimon World, I hoped they would also explain something about Mugen Mountain, but it only says it's a cold/inhuman orderly place, which at least fits with it being just wireframe.

Although I can't make proper posts with images and that stuff in my Digimon blog anymore, I have been thinking on just publishing these larger threads in the blog on their own, since I think it could be better to read and find there.

Data Ravel@dataravel.bsky.social

Thinking about the differences between Digital Monster, Ver.2~5, Pendulum, to the now, something I got to appreciate from the early days is that, although I don't think it was intentional, they were actually expanding Digimon's Digital World, which I feel is different from now