davcri reposted
The big tech companies have been the default software for far too long. Take a few steps and find software you actually like to use. www.eff.org/pages/i-wan...
davcri
@davcri.bsky.social
Currently working on a 2.5D card game city builder with Godot Engine 4. Godot stuff → https://github.com/crystal-bit Personal website → https://davcri.it/ My Itch → https://crystalbit.itch.io/ Video tutorials 🇮🇹 → youtube.com/c/CrystalBit
40 followers110 following47 posts
davcri reposted
The big tech companies have been the default software for far too long. Take a few steps and find software you actually like to use. www.eff.org/pages/i-wan...
davcri reposted
Kenney Shape is now FREE! (and it'll remain free, forever) ✨ Previously a paid tool, I'm releasing it as a gift to the community. Today's update will be the final one, with no further updates planned. That way I can focus on new software & projects! kenney.itch.io/kenney-shape
davcri reposted
Mold, my vector graphics library for Godot and Unity just hit full release! dkliao.itch.io/mold Designed allow you to create beautiful looking shapes right within the engine, no need for image editor or modeling tools. (This gif was created using only Mold) #gamedev #indiedev #godot #unity3d
davcri reposted
davcri reposted
Today I released a big update for my Godot Game Template! → github.com/crystal-bit/... Some new features: - support for Godot 4.7 - settings menu with ConfigSave for data persistence - stats menu, thx to Antz's debug menu - bash script to build multiple platforms at once (release or debug)
Yesterday I updated the Godot Game Template with many new features: → Settings menu w/ ConfigFile persistence → antz's Debug menu → gettext based setup for localization → bash script to sync all .po files with a newer version of the .pot template → Godot 4.7 support github.com/crystal-bit/...
I love debug tools and I just discovered that @radicalfishgames.com gamedev streams where it's possible to see their custom tools and workflow. www.youtube.com/@RadicalFish...
davcri reposted
Do you speak Italian? Do you know anyone who does? We're looking for playtesters for an upcoming Italian translation of The Roottrees are Dead. Please contact us! roottrees.com/en/help/cont...
Just uploaded the source code for this basic scene setup. If you are interested go to -> github.com/crystal-bit/...
I started working on a small light projector scene with Godot 4. I was inspired by @kenney.nl releasing a cookie textures pack and also by playing Disco Elysium which uses projector lights to create an amazing dreamy aesthetic.
I started working on a small light projector scene with Godot 4. I was inspired by @kenney.nl releasing a cookie textures pack and also by playing Disco Elysium which uses projector lights to create an amazing dreamy aesthetic.
davcri reposted
Nevermind, I created a small UI panel to add cards on demand. Also: I reused the same scene to generate 2D textures for the 3D cards and viewports enabled to simply create an Image to populate an ItemList control node. Godot nodes system is amazing.
Does any Godot user know if there is a UI node or addon to replicate (at playtime, not in the editor) the "Quick load" dialog that is present in the Godot editor? The most similar thing that I found is the FileDialog node, but it doesn't show cool previews.
davcri reposted
You don't have to change it manually anymore!! The autocomplete wont eat words by default with 4.6.2!! godotengine.org/article/main... #Godot #GameDev
I made a post about this on mastodon a while ago, it was driving me crazy too!! You can change the shortcuts in the editor settings: ui_text_completion_replace (defaults to enter) ui_text_completion_accept (defaults to shift+enter) To me,mapping "accept" to Enter feels nicer! #Godot #GameDev #Tip
davcri reposted
I made a post about this on mastodon a while ago, it was driving me crazy too!! You can change the shortcuts in the editor settings: ui_text_completion_replace (defaults to enter) ui_text_completion_accept (defaults to shift+enter) To me,mapping "accept" to Enter feels nicer! #Godot #GameDev #Tip
So, I was today's years old when I found out that the autocompletion in Godot deleting the word after the caret was intentional behavior and you can hold shift for it to not happen. I've only used it accidentally since it was introduced. #godotengine #godot
davcri reposted
davcri reposted
One of the saddest stories that I heard about AI and open source: an AI wasted time of a matplotlib maintainer and then created a blog post that may ruin his reputation. These are the maintainer thoughts about the matter: theshamblog.com/an-ai-agent-...
davcri reposted
Vibe coding is working as expected: it'll kill the open-source, secure, and ideologically maintained alternatives to make sure you have to pay the oligarchs to do anything at all, and they can control what you're allowed to make. www.404media.co/vibe-coding-...
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