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We're a year-old today! To celebrate, we're making five changes to the site — and dropping the price of our most popular paid subscription tier.
Design Room
@designroom.site
A new website dedicated to video game oral histories from @mattleone.bsky.social. Find us at designroom.site. Logo by asawallander.se.
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Pinned
We're a year-old today! To celebrate, we're making five changes to the site — and dropping the price of our most popular paid subscription tier.
For our next big story, @nicolecarpenter.bsky.social talks to Simogo about one of 2024's best games. (Available now for paid subscribers, next week for all.)
We're making our Sam & Max War Song oral history free this week to celebrate the game's 20th anniversary. Available now!
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Happy 5th anniversary for Inscryption - one of my fave games in recent memory. Wanted to tshare two related stories I wrote earlier this year. Firstly, I spoke to Daniel Mullins and Jonah Senzel about its music for @designroom.site: www.designroom.site/inscryption-...
Today marks the 10th anniversary of Rez Infinite. Still one of the best things you can play in VR! Last year, we did an oral history with the team from @enhance-experience.com.
Big new story! The best 8,000 words you'll read on Vib-Ribbon today.
Since we published our Spore oral history in June, we've been talking to members of the mod community about how they've kept the game going for the past 18 years.
Almost 20 years after Sam & Max Season One's release, six Telltale team members look back on the time they made a group of Secret Service agents dance the can-can.
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Couple of companion pieces I did for @designroom.site a few months ago for a Spore focused article! You can read it for free on their website, it’s a very interesting and in depth piece! #b3d #blender #3dart
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The planet has a history. So does the game that made millions of players want to save it. Hear the story of Final Fantasy VII from the people who were there. readonlymemory.com/products/500...
Hi, we're a new video game oral histories site. Want to read the story of Shadow of the Colossus, as told by 11 people who worked on it? Or hear what Will Wright has to say about Spore in retrospect? Or see previously unreleased footage of Nintendo's Sound Fantasy? Check us out at designroom.site
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They came. They strummed. They activated Star Power. The Oral History of Guitar Hero, Rock Band and the Music Game Boom — five coloured buttons, one unforgettable era. readonlymemory.com/products/gui... #guitarhero
Following yesterday's Addams Family oral history, we have a story on how pinball licensing exploded in the '90s.
For our latest big story, @duncanfyfe.net dives deep the bestselling pinball game of all-time, The Addams Family.
We also have a couple of Spore bonus stories today for paid subscribers, like this one on the game's Wind Waker connection.
And this one on the time Maxis split in two, with the Sims team on one side of the bay and the Spore team on the other.
We've got a big one today. Almost 20 years after Maxis released Spore, we talked to eight people -- including Will Wright -- about the studio's big experiment.
Namco's exercise bike-powered flying contraption is almost 30 years old, so we tracked down the game's director to look back.
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"It's like trying to make three games within the budget for one. Realistically, it's not possible."
"It's like trying to make three games within the budget for one. Realistically, it's not possible."
Archipel's latest book, The Worlds of Yoko Taro, showed up today and is beautiful. Get it here: archipel.jp/collections/...
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We dig into Capcom's infamous U.S.-made fighter, with a 5,000-word feature and never-before-seen development assets.
We dig into Capcom's infamous U.S.-made fighter, with a 5,000-word feature and never-before-seen development assets.
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Sworcery turns 15 today, and we've got a big new feature looking back for the anniversary.
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happy 15th anniversary! even after 15 years, it’s still one of my favorite games :) if it weren't for this wonderful piece, i don't think i'd be drawing pixel art right now. (by the way, i drew the header image. i’m truly honored)
Sworcery turns 15 today, and we've got a big new feature looking back for the anniversary.
Sworcery turns 15 today, and we've got a big new feature looking back for the anniversary.
New story up on what happened to Ocean Software's Lobo fighting game, with a bunch of never-before-seen renders made for the game.
An old Capcom promo video popped up on YouTube with, as Ryan Cravens mentions in the comments, "the only real video" of Bill Cravens, the guy who sold Street Fighter 1 in the U.S.
This will all make a lot more sense if you've read the book!
In 1996 for Ultimate Gamer magazine, @vgephemera.bsky.social dug up a bunch of lost Atari projects like the Mindlink headset that let you control games using brain waves.