MonoGame

MonoGame

@monogame.net

MonoGame is a free and open source C# framework, inspired by XNA, used by game developers to make games for Desktop, consoles and mobiles. http://www.monogame.net/donate/

722 followers46 following549 posts

MonoGame reposted

Input Prompts is the largest collection of glyphs covering a wide range of input devices and platforms. It's also completely free and public domain. 🎮 I want it to be even better though so looking for feedback; what's missing? what can be improved? kenney.nl/assets/input...

MonoGame reposted

Kenney Shape is now FREE! (and it'll remain free, forever) ✨ Previously a paid tool, I'm releasing it as a gift to the community. Today's update will be the final one, with no further updates planned. That way I can focus on new software & projects! kenney.itch.io/kenney-shape

MonoGame reposted

Found the right skeletal animation editor for my project! It's old, free, and no longer maintained. Someone made a MonoGame runtime library for it 8 years ago. It's outdated, but still a useful reference for porting to .NET 10 and MonoGame 3.8.6. #MonoGame #GameDev #OpenSource

MonoGame reposted

Working on the game again after a brief break! Redid combat and reimplemented the camera to use a RenderTexture, among other things! Check out that consistent grid!!! #indiedev #monogame #gamedev

MonoGame reposted

I'm looking for volunteer beta testers for a very small match3 game I've been working on/off again in #fadebasic and #monogame. #indiedev #gamedev #betatest. Ping me if interested

MonoGame reposted

We spent a long time figuring out how to keep Bubbles Invasion truly pixel-perfect on HD screens. What worked best: render at 480×270, scale only by whole numbers (4× at 1080p, 5× at 1440p, 8× at 4K), present with PointClamp so every pixel stays crisp. #MonoGame #pixelart #gamedev

MonoGame reposted

Around 90% of the visuals are placeholders, but this is one of the biggest updates I’ve made in a while. New trees, water and lava, better clouds with local weather zones, and a new world generator built around it. Sand and gravel have physics, just not shown here. #EchoesOfNawia #GameDev #MonoGame

MonoGame reposted

This week I’ve been working on improving the UI. Among other things, I’ve added resizable and floating windows. Requested by several players during the last two playtests. 🪟 #MonoGame #gamedev #indiedev

MonoGame v3.8.6-Preview.1 is out! github.com/MonoGame/Mon... 100% of what we announced in the Roadmap is shipping with 3.8.6 Please try it out and provide feedback before the offical 3.8.6 release is out! #indiegamedev #gamedev #gamedevelopment

MonoGame reposted

Wirehawk devlog: updated debug view of aim assist, hitboxes & threat ranking #indiegame #solodev #gamedev #monogame

MonoGame reposted

Just added a new mode to Wirehawk, my neon vector shmup: NIGHTMARE. Endless waves: no stages, no timer, no boss. Hit the kill quota and the next wave rolls straight in. #indiegame #indiedev #monogame

MonoGame reposted

Today I ported one of the fan-favorite enemies from my previous game, Nienix, into Gnomageddon: The Cloner! It does exactly what you’d expect: it clones the weapons used by its caster. 🔥 #MonoGame #gamedev #indiedev

MonoGame reposted

I’m fighting with modular 3D tree pieces right now, and I’m really curious to see how it turns out. 🌲 I have a pretty clear idea in my head of how the system should work, but it’s still a long way from behaving the way I want. 😅 #EchoesOfNawia #GameDev #MonoGame

MonoGame reposted

Added a (very rough) first pass at boss introduction banners! They'll help you learn what you're about to face. The colors are based on the core itself, but... there's definitely a lot of work to be done here #indiedev #solodev #monogame #fallingblocks

MonoGame reposted

The weather system is coming together. :D It already has wind, multiple weather types, and even weather fronts. Rain and storms will be local instead of affecting the whole world. 🌧️⛈️ No particles yet, but the cloud and weather logic is already working. #EchoesOfNawia #GameDev #MonoGame