Paul Demeulenaere reposted
My first trailer for Tower of Pestilence is out 🦇 store.steampowered.com/app/3400590/...
Paul Demeulenaere
@shadi3st.bsky.social
Engine (VFX) developer for @unity3d (previously Ubisoft and Cyanide)
70 followers73 following5 posts
Paul Demeulenaere reposted
My first trailer for Tower of Pestilence is out 🦇 store.steampowered.com/app/3400590/...
Paul Demeulenaere reposted
Introducing Alwan (ألوان): A pure C colour science library 100+ RGB spaces, 30+ colour spaces, ACES 1.x & 2.0, spectral processing, CAMs, ... Zero dependencies. Unit tested against colour-science f32 or f64 floats. Looking for reviewers before public release (DM for repo). 1/15
Made with #VFXGraph #unity This 3D Flocking Simulation project is available on GitHub, or you can join the discussion ⬇️ discussions.unity.com/t/3d-flockin...
Paul Demeulenaere reposted
Testing the new collision's features in VFX Graph, I made this cheap Katamary sample. Meshes are GPU particles, that stick and orient to the sphere. The Collider radius is driven by the sticky particle count stored in a tiny buffer. Thanks @shadi3st.bsky.social for the help on particle's orient.😁
You are up to date.